Commit graph

31844 commits

Author SHA1 Message Date
Daniel Bertalan e539a1d077 Ports/cmake: Remove obsolete conflicting declaration patches
I'm not quite sure why, but CMake compiles fine without these.
2021-12-24 17:01:10 +03:30
Ali Mohammad Pur f7b399da44 Ports: Fix the conflicting types issue in the cmake port
This patch is pending upstream, but until then, let's keep it locally to
make the port work :^)
2021-12-24 17:01:10 +03:30
Brian Gianforcaro 49749e279a LibC: Implement _setjmp and _longjmp
These are aliases to `setjmp()` and `longjmp()` on our system,
as our implementations don't modify the signal mask.

This is required for the syzkaller executor process.
2021-12-24 05:26:21 -08:00
Sam Atkins eefe471dce SystemMonitor: Remove unused SortingProxyModel include 2021-12-24 05:11:52 -08:00
Sam Atkins f6633a1026 LibGUI+Userland: Make SortingProxyModel::create() return ErrorOr
Unfortunately, most of the users are inside constructors, (and two
others are inside callback lambdas) so the error can't propagate, but
that can be improved later.
2021-12-24 05:11:52 -08:00
Stephan Unverwerth c72a996542 LibSoftGPU: Add method to copy texels between images
Adds a method `copy_texels()` to class `Image` that copies a rect of
texels from source image to destination.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth 5e9d99474d LibGL: Remove image storage from MipMap
Images are stored on the device side. Texture2D and MipMap are now only
used to store imformation about the texture and reference to the device
image.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth 4c944eaa41 LibGL: Remove sampling code from Sampler2D
Texture sampling now happens entirely in SoftGPU thus this class will
now only be used to hold the sampler configuration.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth 39995548e4 LibGL+LibSoftGPU: Add method to query device info
This adds a method `info()` to SoftGPU that returns the name of the
hardware vendor and device name, as well as the number of texture untis.

LibGL uses the returned texture unit count to initialize its internal
texture unit array.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth 1a758d7bf2 LibSoftGPU: Move enums into separate file 2021-12-24 05:10:28 -08:00
Stephan Unverwerth f7c40b25ac LibSoftGPU: Remove GLenum used for selecting rendered primitive type
This removes the last reference to LibGL from LibSoftGPU. The GLenum
has been replaced by our own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth de0069188f LibSoftGPU: Remove OpenGL type for polygon mode
Replaces the GLenum used to setup polygon mode in RasterizerOptions with
our own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth f4d29bf665 LibSoftGPU: Remove OpenGL type for fog mode
Replaces the GLenum used to set up the fog mode in RasterizerOptions
with out own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth 74ed7713fa LibSoftGPU: Remove OpenGL type for depth test func
Replaces the GLenum used in the RasterizerConfig for selecting the depth
test function with out own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth 33e601800c LibSoftGPU: Remove OpenGL type for draw buffer selection
Replaces the GLenum used in RasterizerConfig to select the draw buffer
with a simple boolean that disabled color output when the draw buffer
is set to GL_NONE on the OpenGL side.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth 1904be0370 LibSoftGPU: Remove OpenGL type for culled side selection
Replaces the GLenum in RasterizerConfig, that selects the triangle sides
to be culled, with two booleans.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth 24c76741e8 LibSoftGPU: Remove OpenGL type for front face selection
Replaces the GLenum used for selecting the frontface in the rasterizer
config with out own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth c720cd00db LibSoftGPU: Remove OpenGL type for alpha blend factors
Replaces the GLenum used for configuring alpha blend factors in the
SoftGPU device with out own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth 40bd73bdef LibSoftGPU: Remove OpenGL type for alpha test func
Replaces the OpenGL enum used for setting the alpha test func in
RasterizerOptions with out own enum.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth 7d49015403 LibSoftGPU: Remove simple OpenGL types from RasterizerConfig
Replace GLfloat and GLboolean types in RasterizerConfig with their c++
native equivalent.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth d8c17c8838 LibGL+LibSoftGPU: Use device samplers for rendering
We now sample textures from the device owned image samplers.
Passing of enabled texture units has been simplified by only passing a
list of texture unit indices.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth f69de5e850 LibGL: Synchronize device config before rendering if anything changed 2021-12-24 05:10:28 -08:00
Stephan Unverwerth 39545d4b49 LibGL: Attach device image to texture object and upload image data 2021-12-24 05:10:28 -08:00
Stephan Unverwerth 908a6339ec LibSoftGPU: Add legacy texture env mode to sampler config 2021-12-24 05:10:28 -08:00
Stephan Unverwerth b41ad28654 LibSoftGPU: Add methods to read and write image data
This adds two methods, write_texels and read_texels, to the Image class.
Conversion between image formats happens automatically. The layout of
the client image data is passed in via ImageDataLayout struct.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth 2a72d14336 LibSoftGPU: Make samplers part of device
This adds a sampler array to the device implementation and adds a method
`set_sampler_config` to configure samplers.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth b8bb72abbe LibSoftGPU: Add device method for creating images 2021-12-24 05:10:28 -08:00
Stephan Unverwerth 91ccf9958f LibSoftGPU: Add Image class
This serves as the storage for all image types. 1D, 2D, 3D, Cube and
image arrays.

Upon construction a full mipmap chain is generated and the image is
immutable afterwards with respect to its layout.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth a9e27b9a0f LibSoftGPU: Rename class SoftwareRasterizer to Device
This class does everything related to rendering now. It is the software
implementation of a full GPU device.
2021-12-24 05:10:28 -08:00
Stephan Unverwerth 178b28b469 LibGL: Remove unused GLStruct.h 2021-12-24 05:10:28 -08:00
Stephan Unverwerth 251f3c007f LibGL+LibSoftGPU: Move Vertex and Triangle structs to LibSoftGPU 2021-12-24 05:10:28 -08:00
Stephan Unverwerth 73ba208ee7 LibGL+LibSoftGPU: Move primitive assembly and clipping into LibSoftGPU 2021-12-24 05:10:28 -08:00
Stephan Unverwerth 2f35135743 LibGL+LibSoftGPU: Add face culling state to rasterizer options 2021-12-24 05:10:28 -08:00
Stephan Unverwerth ad3d5d43bd LibGL+LibSoftGPU: Move rendering related code to LibSoftGPU library
This introduces a new library, LibSoftGPU, that incorporates all
rendering related features that formerly resided within LibGL itself.

Going forward we will make both libraries completely independent from
each other allowing LibGL to load different, possibly accelerated,
rendering backends.
2021-12-24 05:10:28 -08:00
Elyse 46b1c2d609 SoundPlayer: Add a keyboard shortcut 'M' to mute the player
This shortcut let us mute/unmute the player, but it still doesn't update
the volume slider because the actual volume widget can't display a muted
state.
2021-12-24 00:19:01 -08:00
Elyse 8f2161c0ee SoundPlayer: Add 'mute' methods to Player
These methods allow us to mute/unmute the player without needing to
modify the volume level that it has.
2021-12-24 00:19:01 -08:00
Elyse fb109ab3b4 AudioServer: Ignore 'muted' clients when computing the 'output mix' 2021-12-24 00:19:01 -08:00
Elyse bb747c471f AudioServer: Add a 'self_muted' state to each client connection
This new state will allow us to ignore muted clients when computing the
'output mix' in the Mixer.
2021-12-24 00:19:01 -08:00
Elyse ce5f5f543f AudioServer: Add 'mute' member and methods to ClientAudioStream
When computing the 'output mix', the Mixer iterates over all client
audio streams and computes a 'mixed sample' taking into account mainly
the client's volume.

This new member and methods will allow us to ignore a muted client
when computing that mix.
2021-12-24 00:19:01 -08:00
Elyse c78a8b94c5 Everywhere: Refactor 'muted' to 'main_mix_muted' in all AudioConnections
The 'muted' methods referred to the 'main mix muted' but it wasn't
really clear from the name. This change will be useful because in the
next commit, a 'self muted' state will be added to each audio client
connection.
2021-12-24 00:19:01 -08:00
Max Trussell 60fa8ac109 AudioServer/Mixer: Fix remaining samples underflow
The `m_remaining_samples` attribute was underflowing at the end of an
audio stream. This fix guards against the underflow by only decrementing
the attribute when it is greater than zero.

I found this bug because the SoundPlayer userland application was not
correctly detecting when an audio stream was completed. This was
happening because the remaining samples being returned from the client
audio connection was an underflowed 16 bit integer instead of zero.
2021-12-24 00:05:35 -08:00
Max Trussell c8eab80b3d SoundPlayer: Sync startup loop and show playlist settings in GUI
This fix syncs up the AudioPlayer's internal state for showing
playlist information with the AudioPlayer's GUI. Before, if the
AudioPlayer was opened with a playlist file (.m3u or .m3u8) it would
automatically show the playlist information in the GUI and set the
loop mode to playlist, but the menu options would be unchecked. In
order to hide the playlist information, the menu option would then
have to be toggled twice -- once on and again off.
2021-12-24 00:05:35 -08:00
Arne Elster 277ac48649 HexEditor: Don't unnecessarily abbreviate variable names
There's enough line space to use readable variable names.
2021-12-23 23:25:47 -08:00
Arne Elster 9f38966105 HexEditor: Make HexDocuments final
There's no reason as to why someone would inherit those, so might
aswell make them final.
2021-12-23 23:25:47 -08:00
Arne Elster af754211fa HexEditor: Scroll back to the top when opening another file
When a file is opened and scrolled to some position and the user opens
another file, the current scroll position stays the same. That's
disorienting. Therefore, when opening another file, scroll back to the
top.
2021-12-23 23:25:47 -08:00
Arne Elster fd66dda1d7 HexEditor: Stream input files instead of keeping them in memory
To support editing of large files it is an advantage to not load the
entire file into memory but only load whatever is needed for display at
the moment. To make it work, file access is abstracted into a socalled
HexDocument, of which there two: a memory based and a file based one.
The former can be used for newly created documents, the latter for file
based editing.

Hex documents now do track changes instead of the HexEditor. HexEditor
only sets new values. This frees HexEditor of some responsibility.
2021-12-23 23:25:47 -08:00
Arne Elster 60c3ad9ae8 LibFileSystemAccessClient: Allow custom access rights for open/save
There can be cases when one wants to open a file not just for reading
but also for writing. It was already possible to have a custom open mode
for request_file, now it is also possible through the open/save dialogs.
2021-12-23 23:25:47 -08:00
FrHun 86363ffe6e LibGUI: Add visual clue to Scrollbar gutter
This adds a visual clue to scrolling by clicking on the Scrollbar
gutter. This gives the user a hint that scrolling will continue in the
direction of the darkened gutter, until the mouse is released.
It is inspired by very similar behavior on old windows.
2021-12-23 23:19:42 -08:00
Liav A 52e01b46eb Kernel: Move Multi Processor Parser code to a separate directory 2021-12-23 23:18:58 -08:00
Michel Hermier 682f89d5bc LibC: Allow multiple includes of <assert.h>
ISO C requires in section 7.2:
The assert macro is redefined according to the current state of NDEBUG
each time that <assert.h> is included.

Also add tests for `assert` multiple inclusion accordingly.
2021-12-23 17:53:46 -08:00