The scheduler now operates on threads, rather than on processes.
Each process has a main thread, and can have any number of additional
threads. The process exits when the main thread exits.
This patch doesn't actually spawn any additional threads, it merely
does all the plumbing needed to make it possible. :^)
This ownership model is a bit confusing. There's a retain cycle between
MasterPTY and SlavePTY, but it's broken when the SlavePTY is closed, meaning
that there are no more FileDescriptors referring to it.
This required a fair bit of plumbing. The CharacterDevice::close() virtual
will now be closed by ~FileDescriptor(), allowing device implementations to
do custom cleanup at that point.
One big problem remains: if the master PTY is closed before the slave PTY,
we go into crashy land.
You're never gonna be right 100% of the time when guessing how much buffer
space you need. This avoids having to make that type of decision in a bunch
of cases. :^)
You can now open as many PTY pairs as you like. Well, it's actually capped
at 8 for now, but it's just a constant and trivial to change.
Unregistering a PTY pair is untested because I didn't want to start
mucking with that in Terminal right now.