In a previous commit I moved everything into the new subdirectories in
FileSystem/SysFS directory without trying to actually make changes in
the code itself too much. Now it's time to split the code to make it
more readable and understandable, hence this change occurs now.
This is necessary for the next commit in the patch, otherwise this can't
be compiled. It seems like this was a hidden issue that is discovered
now only by changing includes in a mass-scale.
Move methods that are overriding the virtual methods in the File class,
to a private access scope in the DisplayConnector class because nobody
tries to access them in any derived class of this class.
- Remove some magic numbers
- Remove some duplicate branches
- Reduce the amount of casting between u8* and u32*
- Some renaming of confusing variables
The WindowServer doesn't use this interface anymore and therefore it's
not used by any userspace application, so let's remove this stale method
to ensure we don't have to bother with it anymore.
The mmap interface was removed when we introduced the DisplayConnector
class, as it was quite unsafe to use and didn't handle switching between
graphical and text modes safely. By using the SharedFramebufferVMObject,
we are able to elegantly coordinate the switch by remapping the attached
mmap'ed-Memory::Region(s) with different mappings, therefore, keeping
WindowServer to think that the mappings it has are still valid, while
they are going to a different physical range until we are back to the
graphical mode (after a switch from text mode).
Most drivers take advantage of the fact that we know where is the actual
framebuffer in physical memory space, the SharedFramebufferVMObject is
created with that information. However, the VirtIO driver is different
in that aspect, because it relies on DMA transactions to show graphics
on the framebuffer, so the SharedFramebufferVMObject is created with
that mindset to support the arbitrary framebuffer location in physical
memory space.
This new type of VMObject will be used to coordinate switching safely
from graphical mode to text mode and vice-versa, by supplying a way to
remap all Regions that were created with this object, so mappings can be
changed according to the given state of system mode. This makes it quite
easy to give applications like WindowServer the feeling of having full
access to the framebuffer device from a DisplayConnector, but still keep
the Kernel in control to be able to safely switch to text console.
We should first enable the VirtualConsole and then enable graphical
mode, to ensure proper display output on the switched-to virtual console
that has been chosen. When de-activating graphical mode, we do the
de-activating first then enable the VirtualConsole to ensure proper text
output on screen.
Keeping the exact details of a dirty rectangle doesn't make any sense
when we just flush the entire screen, so just keep a simple boolean
value to know if the screen needs to be flushed or not.
This change unifies the naming convention for kernel tasks.
The goal of this change is to:
- Make the task names more descriptive, so users can more
easily understand their purpose in System Monitor.
- Unify the naming convention so they are consistent.
For an upcoming change to support interrupts in this driver, this class
has to inherit from IRQHandler. That in turn will make this class
virtual, which will then actually call the destructor of the class. We
don't want this to happen, thus we have to wrap the class in a
AK::NeverDestroyed.
These 2 classes currently contain much code that is x86(_64) specific.
Move them to the architecture specific directory. This also allows for a
simpler implementation for aarch64.
This register can be used to check whether the 4 different types of
interrupts are masked. A different variant can be used to set/clear
specific interrupt bits.
This requires us to add an Interrupts.h file in the Kernel/Arch
directory, which includes the architecture specific files.
The commit also stubs out the functions to be able to compile the
aarch64 Kernel.