Commit graph

46502 commits

Author SHA1 Message Date
Sam Atkins 8647743504 Utilities/json: Replace uses of JsonObject::get_deprecated()/get_ptr() 2023-02-03 07:19:52 -05:00
Sam Atkins f63eaee20c Utilities/ifconfig: Replace uses of JsonObject::get_deprecated()/get_ptr 2023-02-03 07:19:52 -05:00
Sam Atkins 08c26e988a Utilities/fortune: Replace uses of JsonObject::get_deprecated()/get_ptr 2023-02-03 07:19:52 -05:00
Sam Atkins 609a123c43 Utilities/df: Replace uses of JsonObject::get_deprecated()/get_ptr() 2023-02-03 07:19:52 -05:00
Sam Atkins d4f0cfec7f Utilities/arp: Replace uses of JsonObject::get_deprecated()/get_ptr() 2023-02-03 07:19:52 -05:00
Federico Guerinoni 9f4bf1b04e Ladybird: Set fixed height for Settings 2023-02-03 05:10:51 -07:00
Federico Guerinoni 17e9db4fa1 Ladybird: Add setting for page to open on new tab 2023-02-03 05:10:51 -07:00
Federico Guerinoni 80da16e54a Ladybird: Design settings layout in horizontal 2023-02-03 05:10:51 -07:00
Zaggy1024 0f45153bbb LibVideo/VP9: Use proper indices for updating inter_mode probabilities
I previously changed it to use the absolute inter-prediction mode
values instead of the ones relative to NearestMv. That caused the
probability adaption to take invalid indices from the counts and broke
certain videos.

Now it will just convert to the PredictionMode enum when returning from
parse_inter_mode, which allows us to still use it the same as before.
2023-02-03 09:10:14 +01:00
Zaggy1024 7b92eff4a6 LibVideo/VP9: Use u32 to store the parsed value counts
There were rare cases in which u8 was not large enough for the total
count of values read, and increasing this to u32 should have no real
effect on performance (hopefully).
2023-02-03 09:10:14 +01:00
Zaggy1024 69e9f9ff63 LibVideo/VP9: Prevent negation overflow in BitStream::read_s 2023-02-03 09:10:14 +01:00
Zaggy1024 f58c5ff569 LibVideo/VP9: Correct the mode/partition probability adaption counts 2023-02-03 09:10:14 +01:00
Zaggy1024 4224f253af LibVideo/VP9: Increase the size of summed boolean counts in merge_probs
This fixes an issue where probabilities that sum to greater than 255
would wrap and cause the maximum probability adaption to take effect.
2023-02-03 09:10:14 +01:00
Timothy Flynn 7c1fe32af3 WebContent: Remove pending file requests before invoking their callbacks
It's currently possible for the callback of a file request to request
more file objects. This could cause the hash map storing these requests
to be rehashed while one of its callbacks is being invoked. AK::Function
explicitly forbids this with an assertion.

Instead, remove the callback from the hash map before invoking the
callback function.
2023-02-02 19:14:00 +00:00
Timothy Flynn 2af7447dfd AK: Define HashMap::take to find and remove a value from the map 2023-02-02 19:14:00 +00:00
Timothy Flynn f31bd190b0 AK: Ensure string types are actually considered hash-compatible
The AnyString concept is currently broken because it checks whether a
StringView is constructible from a type T. The StringView constructors,
however, only accept constant rvalue references - i.e. `T const&`.

This also adds a test to ensure this continues to work.
2023-02-02 19:14:00 +00:00
Timothy Flynn 2f67f2ba3d AK: Return a constant reference from HashMap's constant get() override
We cannot return a mutable reference from a constant function.
2023-02-02 19:14:00 +00:00
Tim Schumacher ef7f343e95 CMake: Set DWARF version before the debug information level
Setting the DWARF version after having selected which level of debug
information to generate apparently undoes some settings again.

Doing the reverse apparently keeps both the version and the debug level
setting, resulting in a significantly smaller disk image size.
2023-02-02 16:31:09 +01:00
Sam Atkins 3fbebe73a8 Chess: Replace 'Style' menu with a link to GamesSettings
GamesSettings provides a nicer way of editing these, rather than having
them crammed into a menu.
2023-02-02 14:52:21 +01:00
Sam Atkins 89d7d29d68 Chess: Automatically update and repaint when the config changes 2023-02-02 14:52:21 +01:00
Sam Atkins 05913b853a GamesSettings: Add chess settings :^)
This adds a tab for configuring the appearance of Chess, along with a
preview.
2023-02-02 14:52:21 +01:00
Sam Atkins 64c9c7a4da Chess: Paint pieces using BilinearBlend instead of NearestNeighbor
This makes the pieces look a lot nicer when the window isn't the exactly
ideal size. Vector images might be worth pursuing later.
2023-02-02 14:52:21 +01:00
Sam Atkins e9eeaedc24 Chess: Stop hiding the frame border
This `fill_rect()` call was covering the nice border that we just
painted a few lines earlier.
2023-02-02 14:52:21 +01:00
Sam Atkins 3d38b7a127 Chess: Move configuration values into the "Games" domain
Chess is a game, after all. This makes more sense once we have chess
settings in GamesSettings. :^)
2023-02-02 14:52:21 +01:00
Sam Atkins 1cb6494852 Chess: Stop trying to read non-existent window-size config value
Nobody ever sets this, and it doesn't seem especially useful, so let's
remove it.
2023-02-02 14:52:21 +01:00
Sam Atkins d3953c6b73 GamesSettings: Make CardSettingsWidget creation fallible 2023-02-02 14:52:21 +01:00
Sam Atkins 66f2f4d647 GamesSettings: Rename Preview -> CardGamePreview 2023-02-02 14:52:21 +01:00
Rodrigo Tobar 286e3e6872 LibPDF: Simplify Encoding to align with simple font requirements
All "Simple Fonts" in PDF (all but Type0 fonts) have the property that
glyphs are selected with single byte character codes. This means that
the Encoding objects should use u8 for representing these character
codes. Moreover, and as mentioned in a previous commit, there is no need
to store the unicode code point associated with a character (which was
in turn wrongly associated to a glyph).

This commit greatly simplifies the Encoding class. Namely it:

 * Removes the unnecessary CharDescriptor class.
 * Changes the internal maps to be u8 -> FlyString and vice-versa,
   effectively providing two-way lookups.
 * Adds a new method to set a two-way u8 -> FlyString mapping and uses
   it in all possible places.
 * Simplified the creation of Encoding objects.
 * Changes how the WinAnsi special treatment for bullet points is
   implemented.
2023-02-02 14:50:38 +01:00
Rodrigo Tobar fb0c3a9e18 LibPDF: Stop calculating code points for glyphs
When rendering text, a sequence of bytes corresponds to a glyph, but not
necessarily to a character. This misunderstanding permeated through the
Encoding through to the Font classes, which were all trying to calculate
such values. Moreover, this was done only to identify "space"
characters/glyphs, which were getting a special treatment (e.g., avoid
rendering). Spaces are not special though -- there might be fonts that
render something for them -- and thus should not be skipped
2023-02-02 14:50:38 +01:00
Rodrigo Tobar 7c42d6c737 LibPDF: Fix ZapfDingbat's char codes
The initial values were fine, but those starting at 100 were wrong: they
are all octal values, but since they were missing an initial 0 they were
interpreted as decimals.
2023-02-02 14:50:38 +01:00
Rodrigo Tobar 2f773b3c5c LibPDF: Stop storing unicode code points in Encoding
In PDF's fonts, encoding objects are used to translate bytes into fonts'
glyphs. Glyphs (in the fonts we currently support) organise their glyphs
in such a way that they are accessed by name, and thus encoding
translate between a byte sequence and a glyph name.

Note that an no point this translation includes a Unicode character, and
therefore assigning a character to a glyph in the Encoding object is the
wrong thing to do. Moreover, using the code point for this character
during the byte-sequence-to-glyph translation sequence is double-wrong.

This commit removes the characters associated to each translation in the
built-in Encoding objects. In order to keep commits short and sweet, I'm
currently simply removing the character from the enumeration, leaving
the old structure this information was held on intact. Instead, I'm
filling the "code_point" member with a zero, and filling both mappings
(which will be changed later on too) with the glyph name and the
associated char code.
2023-02-02 14:50:38 +01:00
Andreas Kling 5577d5f789 LibGUI: Use the correct font when relayouting Breadcrumbbar
When the system is broadcasting a "system font changed" notification,
the Breadcrumbbar will be notified before its button children. This
means that we have to use the Breadcrumbbar's font() for calculations
inside Breadcrumbbar as the buttons themselves still have the old font
at this point.
2023-02-02 14:49:54 +01:00
Andreas Kling 63ac6ced31 LibGUI: Merge two loops over the segments in Breadcrummbar::relayout() 2023-02-02 14:49:54 +01:00
Andreas Kling eb9d2c64c8 LibGUI: Center TreeView item icons vertically
This makes tree views with icons look a lot better at larger font sizes.
2023-02-02 14:49:54 +01:00
Keir Davis 797a53b307 Piano: Propagate errors in PlayerWidget
Co-authored-by: Sam Atkins <atkinssj@serenityos.org>
2023-02-02 14:47:24 +01:00
Karol Kosek 4311fd2774 LibWeb: Implement Element.attachShadow and Element.shadowRoot :^) 2023-02-02 14:43:29 +01:00
Karol Kosek 9ed4fe7049 LibWeb: Allow to set a root mode value when constructing a ShadowRoot 2023-02-02 14:43:29 +01:00
Karol Kosek 01e2cc5330 LibWeb: Add a helper function for checking if element is a shadow host 2023-02-02 14:43:29 +01:00
Karol Kosek 2cc108a15e LibWeb: Rename DOM::shadow_root() to shadow_root_internal()
The shadowRoot property getter that will be added in subsequent commits
has an additional check that checks whether the shadow root is opened.
I didn't update the function logic to match with the IDL interface,
because it's very likely we don't want that check in the existing code,
so that for example closed shadow root elements can still be updated.
2023-02-02 14:43:29 +01:00
Karol Kosek 9a7f786262 LibWeb: Make ShadowRoot.mode return ShadowRootMode instead of String 2023-02-02 14:43:29 +01:00
Karol Kosek 34913c48d3 LibWeb: Actually initialize ShadowRoot bindings
`mode` and `host` attributes were always undefined.
2023-02-02 14:43:29 +01:00
Tim Ledbetter d4cb089acb PixelPaint: Update text tool font color on primary color change 2023-02-02 14:41:59 +01:00
Guilherme Gonçalves 230c0b34d4 LibWeb+LibWebSocket: DOM WebSocket subprotocol support
This adds support for WebSocket subprotocols to WebSocket DOM
objects, with some necessary plumbing to LibWebSocket and its
clients.

See the associated pull request for how this was tested.
2023-02-02 14:41:34 +01:00
Tim Ledbetter 9115e99e4b PixelPaint: Scale move tool resize anchors
The areas where the user must click to resize the image are now
scaled to ensure they do not overlap. This allows us to display the
correct cursor when zoomed out, as well as making the
borders look nicer.
2023-02-02 14:40:17 +01:00
Tim Ledbetter c82825379a PixelPaint: Show resize anchors when using the move tool
This commit adds a two color border around areas that the user must
drag to resize, when using the move tool.
2023-02-02 14:40:17 +01:00
Tim Ledbetter 4c617d370e PixelPaint: Highlight active layer when using the move tool
This commit adds a two color border around the currently selected
layer when using the move tool.
2023-02-02 14:40:17 +01:00
Tim Ledbetter 7b3bc883f1 PixelPaint: Set initial position correctly when using the move tool
This fixes an issue, where single clicking in the corner of the image
without moving the mouse would cause the layer to jump to the top left
corner of the canvas.
2023-02-02 14:40:17 +01:00
Jelle Raaijmakers 403c0e6dab Ports: Install all dependencies instead of just one
Commit 9b7e217dda broke installation of port dependencies by
`return`ing as soon as the first dependency was found.
2023-02-02 14:38:48 +01:00
Jelle Raaijmakers 62f4486190 LibSoftGPU: Only enable texture stages if required
Copying over every texel (4x`f32x4`) for every texture unit is
relatively expensive. By checking if we even need to remember these
texel values, we reduce the time spent in `rasterize_triangle` by
around 2% as measured in Quake III.
2023-02-02 14:38:26 +01:00
Jelle Raaijmakers dcf33f9b8f Ports: Add bind mount automatically for Quake3
We need a `wxallowed` bind mount for the `ioquake3` binary to be able to
compile and run its executable scripts in memory. Instead of instructing
the user how to do so in `/etc/fstab`, we can now use the fancy
`/etc/fstab.d` facility :^)
2023-02-02 14:38:26 +01:00