Commit graph

31 commits

Author SHA1 Message Date
Tim Schumacher
7526f9a8b7 AK: Remove CircularDuplexStream 2023-01-14 12:05:52 -05:00
Linus Groh
d26aabff04 Everywhere: Run clang-format 2022-12-03 23:52:23 +00:00
Andreas Kling
ae3ffdd521 AK: Make it possible to not using AK classes into the global namespace
This patch adds the `USING_AK_GLOBALLY` macro which is enabled by
default, but can be overridden by build flags.

This is a step towards integrating Jakt and AK types.
2022-11-26 15:51:34 +01:00
kleines Filmröllchen
7a0cd6793e AK: Add non-const iterator for CircularQueue 2022-04-03 09:49:08 -07:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Andrew Kaster
22feb9d47b AK: Resolve clang-tidy readability-bool-conversion warnings
... In files included by Kernel/Process.cpp and Kernel/Thread.cpp
2021-11-14 22:52:35 +01:00
Peter Elliott
39baadcddf AK: Calculate CircularQueue::end() correctly (for real this time)
Both my approach and the previous approach were wrong for different
cases. I've changed the Iterators index from storage-relative to
queue-relative, and it's much simpler and more obviously correct.

fixes #10383
2021-10-08 11:40:06 +02:00
Peter Elliott
c515121844 AK: Calculate CircularQueue::end() correctly
Previously end() was only correct when m_head == 0.
2021-10-06 12:31:13 +02:00
Brian Gianforcaro
c192c303d2 AK: Use default constructor/destructor instead of declaring an empty one
Default implementations allow for more optimizations.
See: https://pvs-studio.com/en/docs/warnings/v832/
2021-09-16 17:17:13 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00
Lenny Maiorani
2490fc79ad CircularQueue: Correctly pass args to enqueue
Problem:
- Using regular functions rather than function templates results in
  the arguments not being deduced. This then requires the same
  function to be written multiple times and for `move` to be used
  rather than `forward`.

Solution:
- Collapse multiple function overloads to a single function template
  with a deduced argument. This allows the argument to be a forwarding
  reference and bind to either an l-value or r-value and forward the
  value.
2021-01-31 10:48:12 +01:00
asynts
a82fead38a AK: Add CircularDuplexStream class. 2020-08-26 21:07:53 +02:00
howar6hill
a57f074187 CircularQueue: Move construct a T object instead of copy constructing it 2020-02-26 15:22:45 +01:00
Andreas Kling
7592f9afd5 AK: Use size_t for CircularQueue and CircularDeque 2020-02-20 13:20:34 +01:00
Andreas Kling
d42f0f4661 AK: Add missing include in CircularQueue.h 2020-02-16 01:27:25 +01:00
Andreas Kling
94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00
Andreas Kling
0cea80218d AK: Make it possible to store complex types in a CircularQueue
Previously we would not run destructors for items in a CircularQueue,
which would lead to memory leaks.

This patch fixes that, and also adds a basic unit test for the class.
2019-10-23 12:27:43 +02:00
Drew Stratford
67041f3a8c AK: Add CircularDeque.
This class inherits from CircularQueue and adds the ability dequeue
from the end of the queue using dequeue_end().

Note that I had to make some of CircularQueue's fields protected to
properly implement dequeue_end.
2019-10-20 10:51:12 +02:00
Robin Burchell
0dc9af5f7e Add clang-format file
Also run it across the whole tree to get everything using the One True Style.
We don't yet run this in an automated fashion as it's a little slow, but
there is a snippet to do so in makeall.sh.
2019-05-28 17:31:20 +02:00
Andreas Kling
09c087177c Snake: Clear the movement queue on game reset. 2019-04-20 03:47:35 +02:00
Andreas Kling
b41e95b578 Snake: Use a queue for the movement inputs.
This makes it a lot less finicky to make rapid moves like staircasing and
sudden turns.
2019-04-20 03:44:56 +02:00
Andreas Kling
c2093ad994 WindowServer: Move the CPU monitor thingy to its own class. 2019-04-14 04:33:43 +02:00
Andreas Kling
56f7b392c1 WindowServer: Move the CPU usage graph updates to a secondary thread.
This avoids blocking the main thread on filesystem access, which created
noticeable stutters during compilation.
2019-03-27 14:59:22 +01:00
Andreas Kling
f87dec1cbf AK: Add CircularQueue::at(). 2019-03-15 12:13:51 +01:00
Andreas Kling
2fb3fa7f69 WindowServer: Add a simple CPU usage graph to the global menu bar.
This is pretty cute and helps me spot when something's chewing up CPU.
2019-02-26 02:17:25 +01:00
Andreas Kling
7455f5ea42 Expose the kernel log buffer through /proc/dmesg.
Also add a /bin/dmesg program for convenience.
2019-01-28 22:40:55 +01:00
Andreas Kling
f6e27c2abe More coding style changes. 2018-12-03 00:39:25 +01:00
Andreas Kling
f1404aa948 Add primitive FIFO and hook it up to sys$pipe().
It's now possible to do this in bash:

cat kernel.map | fgrep List

This is very cool! :^)
2018-11-12 01:28:46 +01:00
Andreas Kling
fe237ee215 Lots of hacking:
- Turn Keyboard into a CharacterDevice (85,1) at /dev/keyboard.
- Implement MM::unmapRegionsForTask() and MM::unmapRegion()
- Save SS correctly on interrupt.
- Add a simple Spawn syscall for launching another process.
- Move a bunch of IO syscall debug output behind DEBUG_IO.
- Have ASSERT do a "cli" immediately when failing.
  This makes the output look proper every time.
- Implement a bunch of syscalls in LibC.
- Add a simple shell ("sh"). All it can do now is read a line
  of text from /dev/keyboard and then try launching the specified
  executable by calling spawn().

There are definitely bugs in here, but we're moving on forward.
2018-10-23 10:12:50 +02:00
Andreas Kling
c8b7173aa8 Add a CircularQueue template class to AK. 2018-10-22 22:46:02 +02:00