Adds metadata about apps for what file types and protocols they can
handle, then consumes that in the LaunchServer. The LaunchServer can
then use that to offer multiple options for what apps can open a given
URL. Callers can then pass back the handler name to the LaunchServer to
use an alternate app :)
This is not simply an inversion of the Slightly Smiling Face emoji.
The facial features were flipped vertically but the underlying "face"
was kept the same, because for both emojis the top is lighter than the
bottom.
It will listen for clipboard content changes in the backgroud. Once you click
on its icon, it will pop up a window listing all recorded clipboard contents.
You can then double-click on an item to copy it again.
This commit moves the clipboard from WindowServer into a new Clipboard
service program. Clipboard runs as the unprivileged "clipboard" user
and with a much tighter pledge than WindowServer.
To keep things working as before, all GUI::Application users now make
a connection to Clipboard after making the connection to WindowServer.
It could be interesting to connect to Clipboard on demand, but right
now that would necessitate expanding every GUI app's pledge to include
"unix" and also unveiling the clipboard portal, which I prefer not to.
Many properties can now have percentage values that get resolved in
layout. The reference value (what is this a percentage *of*?) differs
per property, so I've added a helper where you provide a reference
value as an added parameter to the existing length_or_fallback().
Step one of moving DesktopServices::open handling out of process. This
makes it easier to do things like read in associations for which program
opens which files or protocols. This gives users the ability to modify
the associations without having to rebuild :^)
This implements only one of the two forms of this function,
ctx.fill(winding_rule).
Also tweaks the quadratic curve demo to have a nice looking filled
shape.
This display type is implemented using a LayoutBlock that is_inline().
Basically it behaves like a block internally, and its children are laid
out in the normal block layout fashion. Externally however, it behaves
like an atomic inline-level box.
Layout of inline-block boxes happens in three stages:
1. The outer dimensions of the block are computed during the recursive
normal layout pass. We skip positioning, but lay out children.
2. Later on, during line layout in the *containing block*, the inline
block now contributes a linebox fragment. When linebox fragments are
positioned, we learn the final position of the inline block. That's
when we set the inline block's position.
3. We re-layout the inline block's children once again. This is done to
make sure they end up in the right position. The layout tree doesn't
use relative offsets, so after we position the inline block in (2),
its children will not have its positions updated. Relayout moves
all children of inline blocks to the right place.
This is a rather naive approach but it does get the basic behavior into
place so we can iterate on it. :^)
When dealing with png data that has less than 8 bits per pixel, round
up to the next byte when allocating per row buffers and streamers. This
fixes decoding odd sized PNGs with less than 8 bits per pixel.
Also added a test page with some odd sized palleted PNGs.
The HackStudio debugger integrates with LibDebug to provide
source-level debugging.
The user can set breakpoints at various positions in the source code,
and then run the program in debug mode.
When the program is stopped, the current execution position is
displayed, and the user can insert/remove breakpoints, continue
execution, or single step the program.
Previously, TextEditor processed the Select all command directly on the
keydown event handler. For this reason, WindowManager would not process
it as an action for the focused control and an action with the same
keyboard shortcut from the parent could override the TextEditor's one
even when it is focused.
For instance, when pressing Ctrl+A on the FileManager's path bar, all
files were selected instead, which is not the expected behavior.
Now the Select all command is an actual action on TextEditor, so that
WindowManager can process it correctly before any other actions. I also
added an icon for it!
This patch adds the following methods to CanvasRenderingContext2D:
- beginPath()
- moveTo(x, y)
- lineTo(x, y)
- closePath()
- stroke()
We also add the lineWidth property. :^)
The ResourceGraph menu applet now supports a few command line options:
--cpu / -C to display a CPU usage graph
--memory / -M to display a memory usage graph
--name / -n to set a name which is used to order applets
--color / -c to set the graph color (supports anything
Gfx::Color::from_string() understands)
The SystemServer.ini and WindowServer.ini config files have been updated
to spawn and show two ResourceGraph menu applets, one for CPU usage
(green) and one for memory usage (cyan) - this matches the colors in the
SystemMonitor graphs.
The plan is to extend what currently is known as "CPUGraph" and let the
SystemServer spawn multiple instances of it - which then can show memory
or network usages as well :^)
Simply renaming the applet is the first step.
Add an implementation of CanvasRenderingContext2DWrapper.strokeRect().
While implementing this I fixed fillRect() and the new strokeRect() to
honor the .scale() and .translate() values that had previously been plumbed.
Also enhance the canvas.html demo to utilize strokeRect(), scale(), and translate().
Prior to this, we ran the DHCP client as a high-priority service, but
making the system feel laggy "for some network stuff" is not the
greatest of ideas :^)
Scripts loaded in this way will block the parser until they finish
executing. This means that they see the DOM before the whole document
has been fully parsed. This is all normal, of course.
To make this work, I changed the way we notify DOM nodes about tree
insertion. The inserted_into() callbacks are now incrementally invoked
during parse, as each node is appended to its parent.
To accomodate inline scripts and inline style sheets, we now also have
a children_changed() callback which is invoked on any parent when it
has children added/removed.
This adds:
- A global Date object (with `length` property and `now` function)
- The Date constructor (no arguments yet)
- The Date prototype (with `get*` functions)
I made some mistakes in the selector parsing code. It's now able to
parse selectors composed of multiple complex selectors, instead of just
one complex selector.
This currently returns a JS::Array of elements matching a selector.
The more correct behavior would be to return a static NodeList, but as
we don't have NodeLists right now, that'll be a task for the future.
This patchset adds a Button to the toolbar (right next to the location field)
with a star icon. The star is white if the currently visited url is not yet
bookmarked and yellow if a bookmark for the url exists.
After adding or removing a bookmark, the bookmark json file is synced to disk.
Therefore, some new pledge/unveil's have been added.
This patchset adds a bookmark bar that is backed by a json file backend.
The json file is loaded and checked for the format. According to the
format, the bookmarks bar is populated with the bookmark items.
If the bookmarks do not fit into one line, an expader button is shown
that brings up a menu containing the missing bookmark items.
There is currently no way to add or remove bookmarks. A hover over a
bookmark is also not yet showing the url in the statusbar.
Getting the innerHTML property will recurse through the subtree inside
the element and serialize it into a string as it goes.
Setting it will parse the set value as an HTML fragment. It will then
remove all current children of the element and replace them with all
the children inside the parsed fragment.
Setting element.innerHTML will currently force a complete rebuild of
the document's layout tree.
This is pretty neat! :^)
You can now throw an expression to the nearest catcher! :^)
To support throwing arbitrary values, I added an Exception class that
sits as a wrapper around whatever is thrown. In the future it will be
a logical place to store a call stack.
You can now throw exceptions by calling Interpreter::throw_exception().
Anyone who calls ASTNode::execute() needs to check afterwards if the
Interpreter now has an exception(), and if so, stop what they're doing
and simply return.
When catching an exception, we'll first execute the CatchClause node
if present. After that, we'll execute the finalizer block if present.
This is unlikely to be completely correct, but it's a start! :^)
This momentarily handles the CSS property "position: absolute;" in
combination with the properties "top" and "left", so that elements can
be placed anywhere on the page independently from their parents.
Statically positioned elements ignore absolute positioned elements when
calculating their position as they don't take up space.
We now support rAF, driven by GUI::DisplayLink callbacks. It's a bit
strange how we keep registering new callbacks over and over.
That's something we can definitely optimize.
This allows you to update animations/whatever without doing it more
often than the browser can display.
This function is ultimately supposed to be generic and allow any |this|
that has a length property, but for now it only works on our own Array
object type.
I'm not completely thrilled about Object::get() and Object::put() doing
special-case stuff for arrays, and we should probably come up with a
better abstraction for it.
But at least it works for now, which is really nice. :^)
This makes it possible to write shorter CSS. Instead of writing
.foo {
border-width: 3px;
border-style: solid;
border-color: blue;
}
it is now possible to write
.foo {
border: 3px solid blue;
}
while the order of values is irrelevant.
Currently only the basic values are supported. More values should be
added in the future.
Three more value specific parse functions were added:
parse_line_width, parse_color, and parse_line_style
Additionally a few test cases were added to borders.html.
This patch adds HTMLCanvasElement along with a LayoutCanvas object.
The DOM and layout parts are very similar to <img> elements.
The <canvas> element holds a Gfx::Bitmap which is sized according to
the "width" and "height" attributes on the element.
Calling .getContext("2d") on a <canvas> element gives you a context
object that draws into the underlying Gfx::Bitmap of the <canvas>.
The context weakly points to the <canvas> which allows it to outlive
the canvas element if needed.
This is really quite cool. :^)
This patch adds the EventTarget class and makes Node inherit from it.
You can register event listeners on an EventTarget, and when you call
dispatch_event() on it, the event listeners will get invoked.
An event listener is basically a wrapper around a JS::Function*.
This is pretty far from how DOM events should eventually work, but it's
a place to start and we'll build more on top of this. :^)
Services can now have their initial working directory
configured via `SystemServer.ini`.
This commit also configures Terminal's working directory
to be /home/anon
Weirdly enough, the "simple-scopes" test doesn't return undefined
anymore, at first I thought the scoping was somehow broken, turns out
the interpreter doesn't consider the returned y as the last evaluated
value anymore, possibly because it's undefined (?).
This patch adds String.prototype.charAt() to demonstrate that prototype
property lookup works, and that you can call a prototype function on an
object, and it will do what you expect. :^)
This patch introduces the Wrapper and Wrappable classes.
Node now inherits from Wrappable, and can be wrapped in a GC-allocated
Bindings::NodeWrapper object. The only property we expose right now is
the very simple nodeName property.
When a Document's JS::Interpreter is first instantiated, we add a
"document" property with a DocumentWrapper object to the global object.
This is pretty cool! :^)
This patch begins integrating LibJS into LibWeb. Document holds the
JS::Interpreter for now, and it is created on demand when you first
call Document::interpreter().
We also add a simple "alert()" function to the global object.
This can be used to implement arbitrary functionality, callable from
JavaScript.
To make this work, I had to change the way CallExpression passes
arguments to the callee. Instead of a HashMap<String, Value>, we now
pass an ordered list of Argument { String name; Value value; }.
This patch includes a native "print(argument)" function. :^)
Now that we have the beginnings of a parser, let's take the script to
run as a command-line argument and move all the test scripts into
/home/anon/js :^)
To run a script, simply use "js":
$ js my-script.js
To get an AST dump before execution, you can use "js -A"
Added a solitaire game. Currently there are graphics missing on some
of the cards, but the game is fully functional.
Press F12 to show the game-over animation manually.
This feels a lot more consistent and Unixy:
create_shared_buffer() => shbuf_create()
share_buffer_with() => shbuf_allow_pid()
share_buffer_globally() => shbuf_allow_all()
get_shared_buffer() => shbuf_get()
release_shared_buffer() => shbuf_release()
seal_shared_buffer() => shbuf_seal()
get_shared_buffer_size() => shbuf_get_size()
Also, "shared_buffer_id" is shortened to "shbuf_id" all around.
I probably would've done INI config removal in another commit, but it
fit well here because I didn't want to pledge wpath for SystemMenu if I
didn't need to.
Frankly, that's something that I think should be done: allow ConfigFile
to be used read-only.
This patch adds NotificationServer, which runs as the "notify" user
and provides an IPC API for desktop notifications.
LibGUI gains the GUI::Notification class for showing notifications.
NotificationServer is spawned on demand and will unspawn after
dimissing all visible notifications. :^)
Finally, this also comes with a small /bin/notify utility.
This was actually rather painless and straightforward. WindowServer now
runs as the "window" user. Users in the "window" group can connect to
it via the socket in /tmp/portal/window as usual.
Move applet logic to the own class. Remove applet code from MenuManager.
With new AppletManager applet order is configurable via WindowManager.ini file.
This server listens on port 8000 and serves HTML files from /www.
It's very simple and quite naive, but I think we can start here and
build our way to something pretty neat.
Work towards #792.
This commit implements the `useradd` utility that is found on most,
if not all *NIX systems. It allows the root user to add new users
to the password file found in `/etc/passwd`, thereby making
it easier to manipulate the file.
Nord (specifically Polar Night) is a popular soft dark blue/grey theme.
Personally, I find it to be a very nice middle-ground between the contrast of the
dark and light (default) theme.
![Preview](https://i.imgur.com/6sVnT4i.png)
This patch adds a new "accept" promise that allows you to call accept()
on an already listening socket. This lets programs set up a socket for
for listening and then dropping "inet" and/or "unix" so that only
incoming (and existing) connections are allowed from that point on.
No new outgoing connections or listening server sockets can be created.
In addition to accept() it also allows getsockopt() with SOL_SOCKET
and SO_PEERCRED, which is used to find the PID/UID/GID of the socket
peer. This is used by our IPC library when creating shared buffers that
should only be accessible to a specific peer process.
This allows us to drop "unix" in WindowServer and LookupServer. :^)
It also makes the debugging/introspection RPC sockets in CEventLoop
based programs work again.
Add "Link", "ActiveLink" and "VisitedLink" colors to the system theme
definition, and implement support for them in LibHTML.
Note that <body link="foo" alink="bar" vlink="baz"> takes precedence
over the system colors. Author style also takes precedence, since we
only fetch the system color in case the CSS color is -libhtml-link.
This is probably not the final design we'll want for this, but for now
let's run the HTTP client code as a separate user to reduce exposure
for the standard "anon" user account.
Note that "protocol" is also added to the "lookup" group, in order to
allow ProtocolServer to contact LookupServer for DNS requests.
This new view, backed by a GColumnsView, joins the existing table and icon
views :^) Even though it displays a file tree, its data is provided by the very
same GFileSystemModel that the other two views use.
This commit also includes my attempt at making an icon for the new mode.
LookupServer now runs as lookup:lookup, allowing connections from other
members of the "lookup" group.
This is enforced through file system permissions by having the service
socket (/tmp/portal/lookup) be mode 0660.
Now the LookupServer program can't overwrite other people's files if it
starts misbehaving. That's pretty cool :^)
We now pick up all the user's extra GIDs from /etc/group and make
sure those are set before exec'ing a service.
This means we finally get to enjoy being in more than one group. :^)
Add missing keymap entries for the dollar sign and escape key and reformat
the Hungarian keymap.
Remove the workaround for "0x08", replace it with '\b'.
Fix the octal/hex mixup in the value of escape key. (033 != 0x33, 033 == 0x1B)
All threads were running with iomapbase=0 in their TSS, which the CPU
interprets as "there's an I/O permission bitmap starting at offset 0
into my TSS".
Because of that, any bits that were 1 inside the TSS would allow the
thread to execute I/O instructions on the port with that bit index.
Fix this by always setting the iomapbase to sizeof(TSS32), and also
setting the TSS descriptor's limit to sizeof(TSS32), effectively making
the I/O permissions bitmap zero-length.
This should make it no longer possible to do I/O from userspace. :^)
This prevents code running outside of kernel mode from using the
following instructions:
* SGDT - Store Global Descriptor Table
* SIDT - Store Interrupt Descriptor Table
* SLDT - Store Local Descriptor Table
* SMSW - Store Machine Status Word
* STR - Store Task Register
There's no need for userspace to be able to use these instructions so
let's just disable them to prevent information leakage.
Add an option "-A", that will run all of the crash types in the crash
program. In this mode, all crash tests are run in a child process so
that the crash program does not crash.
Crash uses the return status of the child process to ascertain whether
the crash happened as expected.
The tool currently supports drawing an elliptical line of a specified
thickness. Further improvements can include adding a fill mode, and
holding down shift to draw a perfect circle.
Closes#375.
Color themes are loaded from .ini files in /res/themes/
The theme can be switched from the "Themes" section in the system menu.
The basic mechanism is that WindowServer broadcasts a SharedBuffer with
all of the color values of the current theme. Clients receive this with
the response to their initial WindowServer::Greet handshake.
When the theme is changed, WindowServer tells everyone by sending out
an UpdateSystemTheme message with a new SharedBuffer to use.
This does feel somewhat bloated somehow, but I'm sure we can iterate on
it over time and improve things.
To get one of the theme colors, use the Color(SystemColor) constructor:
painter.fill_rect(rect, SystemColor::HoverHighlight);
Some things don't work 100% right without a reboot. Specifically, when
constructing a GWidget, it will set its own background and foreground
colors based on the current SystemColor::Window and SystemColor::Text.
The widget is then stuck with these values, and they don't update on
system theme change, only on app restart.
All in all though, this is pretty cool. Merry Christmas! :^)
This patch introduces the second MenuApplet: Audio. To make this work,
menu applet windows now also receive mouse events.
There's still some problem with mute/unmute via clicking not actually
working, but the call goes from the applet program over IPC to the
AudioServer, where something goes wrong with the state change message.
Need to look at that separately.
Anyways, it's pretty cool to have more applets running in their own
separate processes. :^)
Windows that are being moved around by the user are now called "moving"
windows instead of "dragging" windows, to avoid confusion with the
drag and drop stuff.
This is a tiny bar at the left of the taskbar where you can put
your most used apps to launch them with a single click. In a way,
it's another replacement for the Launcher, in addition to the app
menu. Unlike the launcher and the menu, it's not meant to be the
primary way to launch apps; it's only a faster way to launch a few
most often used utilities.
This patch makes it possible to make memory regions non-readable.
This is enforced using the "present" bit in the page tables.
A process that hits an not-present page fault in a non-readable
region will be crashed.
For services explicitly configured as lazy, SystemServer will now listen
on the socket and only spawn the service once a client attempts to connect
to the socket.
When reaping a child, SystemServer will now match up child's pid with its own
record of the services, and respawn the service if keepalive is enabled for it.
For example, we want to restart the WindowServer if it crashes, but we wouldn't
want to restart the Terminal if it gets closed.
This patch adds "submit" inputs and default (text box) inputs, as well
as form elements that can be submitted.
Layout of input elements is implemented via a new LayoutWidget class
that allows you to put an arbitrary GWidget in the layout tree.
At the moment, the DOM node sets the initial size of the LayoutWidget,
and then the positioning is done by the normal layout algorithm.
We also now support submitting a <form method="GET">, which does a full
replacing load with a URL based on the form's action + a query string
built from the name/value of input elements within the submitted form.
This is pretty neat! :^)
The borders still look very wrong with any border-width other than 1,
but at least we can see that they have the right color, and end up in
mostly the right place :^)
Clicking on this icon toggles the AudioServer muted state.
It currently does not react to muted state changes caused by other
programs, since it has no way of learning about those from AudioServer,
other than performing a synchronous IPC call (GetMuted), which we don't
want to be doing in the WindowServer :^)
This patch adds a[foo] and a[foo=bar] attribute selectors.
Note that an attribute selector is an optional part of a selector
component, and not a component on its own.
The Launcher's functionality has been replaced by the app shortcuts in
the system menu.
There were various window management hacks to ensure that the launcher
stayed below all other windows while also being movable, etc.
The new system directory /res/apps now contains ".af" files describing
applications (name, category, executable path, and icon.)
These are used to populate the system menu with application shortcuts.
This will replace the Launcher app. :^)
Using the default cursor bitmap as the cursor tool icon in HackStudio
was predictably making it impossible to tell if it's the real cursor
or not. Replace it with a color-inverted cursor. :^)
I'll be reconstructing parts of the VisualBuilder application here and
then we can retire VisualBuilder entirely once all the functionality
is available in HackStudio.
When hovering over a C++ token that we have a man page for, we now show
the man page in a tooltip window.
This feels rather bulky at the moment, but the basic mechanism is quite
neat and just needs a bunch of tuning.
In order for this to work nicely, I made the line box classes use float
instead of int for its geometry information.
Justification works by distributing all of the whitespace on the line
(including the trailing whitespace before the line break) evenly across
the spaces in-between words.
We should probably use floating point (or maybe fixed point?) for all
the layout metrics stuff. But one thing at a time. :^)
This patch implements basic support for <a href="#foo"> fragment links.
To figure out where we actually want to scroll to, we have to do
something different based on the layout node's box type. So if it's a
regular LayoutBox we can just use the LayoutBox::position().
However, if it's an inline layout node, we use the position of the
first line box fragment in the containing block contributed by this
layout node or one of its descendants.
It's now possible to set a page background image via <body background>.
Also, HtmlView now officially handles rendering the body element's
background (color, image or both.) LayoutBox is responsible for all
other background rendering.
Note that it's not yet possible to use CSS background-image properties
directly, since we can't parse them yet. :^)
This is currently very aggressive. Whenever the Document's hovered node
changes, we invalidate all style and do a full relayout.
It does look cool though. So cool that I'm adding it to the default
stylesheet. :^)
This patch adds the CharacterData subclass of Node, which is now the
parent class of Text and a new Comment class.
A Comment node is one of these in HTML: <!--hello friends-->
Since these occur somewhat frequently on the web, we need to be able
to parse them.
This patch also adds a child rejection mechanism to the DOM tree.
Nodes can now override is_child_allowed(Node) and return false if they
don't want a particular Node to become a child of theirs. This is used
to prevent Document from taking on unwanted children.
The <br> element will produce a special LayoutBreak node in the layout
tree, which forces a break in the line layout whenever encountered.
This patch also makes LayoutBlock use the current line-height as the
minimum effective height for each line box. This ensures that having
multiple <br> elements in a row doesn't create 0-height line boxes.
Just in time for Serenity's 1st birthday, here is the <blink> element!
This patch adds a bunch of different mechanisms to enable partial
repaints of the layout tree (LayoutNode::set_needs_display()))
It also adds LayoutNode::is_visible(), which can be toggled to prevent
a LayoutNode from rendering anything (it still takes up space though.)
This patch adds basic support for external stylesheets. It currently
only works with file:// URLs.
We do a synchronous full relayout after loading a stylesheet, which is
definitely on the aggressive side, but it gives us something to work
on improving. :^)
This patch adds the 17 color names from CSS2.1, as well as support for
the "#rgb" shorthand where each component is a hex digit that gets
multiplied by 17.
This patch implements two more selector features:
- "div + p" matches the <p> sibling immediately after a <div>.
- "div ~ p" matches all <p> siblings after a <div>.
GFilePicker
- Fixed GFilePicker to use new ref-counted construct method to stop crashing on open dialog.
- PaintBrush is still crashing on open dialog due to an unrelated issue.
PaintBrush
- Created 16x16 icon for PaintBrush
- Moved Open option into App menu.
- Changed help menu to make use of the standardized About dialog.
Booting without a wallpaper is significantly faster in QEMU when the
host machine is under load (e.g while recording the screen..)
Using a wallpaper is now optional. :^)
An interactive application to modify the current display settings, such as
the current wallpaper as well as the screen resolution. Currently we're
adding the resolutions ourselves, because there's currently no way to
detect was resolutions the current display adapter supports (or at least
I can't see one... Maybe VBE does and I'm stupid). It even comes with
a very nice template'd `ItemList` that can support a vector of any type,
which makes life much simpler.