Before of this patch, we supported two methods to address a boot device:
1. Specifying root=/dev/hdXY, where X is a-z letter which corresponds to
a boot device, and Y as number from 1 to 16, to indicate the partition
number, which can be omitted to instruct the kernel to use a raw device
rather than a partition on a raw device.
2. Specifying root=PARTUUID: with a GUID string of a GUID partition. In
case of existing storage device with GPT partitions, this is most likely
the safest option to ensure booting from persistent storage.
While option 2 is more advanced and reliable, the first option has 2
caveats:
1. The string prefix "/dev/hd" doesn't mean anything beside a convention
on Linux installations, that was taken into use in Serenity. In Serenity
we don't mount DevTmpFS before we mount the boot device on /, so the
kernel doesn't really access /dev anyway, so this convention is only a
big misleading relic that can easily make the user to assume we access
/dev early on boot.
2. This convention although resemble the simple linux convention, is
quite limited in specifying a correct boot device across hardware setup
changes, so option 2 was recommended to ensure the system is always
bootable.
With these caveats in mind, this commit tries to fix the problem with
adding more addressing options as well as to remove the first option
being mentioned above of addressing.
To sum it up, there are 4 addressing options:
1. Hardware relative address - Each instance of StorageController is
assigned with a index number relative to the type of hardware it handles
which makes it possible to address storage devices with a prefix of the
commandset ("ata" for ATA, "nvme" for NVMe, "ramdisk" for Plain memory),
and then the number for the parent controller relative hardware index,
another number LUN target_id, and a third number for LUN disk_id.
2. LUN address - Similar to the previous option, but instead we rely on
the parent controller absolute index for the first number.
3. Block device major and minor numbers - by specifying the major and
minor numbers, the kernel can simply try to get the corresponding block
device and use it as the boot device.
4. GUID string, in the same fashion like before, so the user use the
"PARTUUID:" string prefix and add the GUID of the GPT partition.
For the new address modes 1 and 2, the user can choose to also specify a
partition out of the selected boot device. To do that, the user needs to
append the semicolon character and then add the string "partX" where X
is to be changed for the partition number. We start counting from 0, and
therefore the first partition number is 0 and not 1 in the kernel boot
argument.
This reworks the way the UHCI schedule is set up to handle interrupt
transfers, creating 11 queue heads each assigned a different
period/latency, so that interrupt transfers can be linked into the
schedule with their specified period more easily.
Modifies the way the UHCI schedule is set up & modified to allow for
multiple transfers of the same type, from one or more devices, to be
queued up and handled simultaneously.
Otherwise we would be holding the MM global data lock and the Process
address space locks in reversed order to the rest of the system, which
can lead to deadlocks.
This is a left-over from back when we didn't have any locking on the
global Process list, nor did we have SMP support, so this acted as some
kind of locking mechanism. We now have proper locks around the Process
list, so this is no longer relevant.
Change the name of set_serial_debug(bool on_or_off) to
set_serial_debug_enabled(bool desired_state). This is to make the names
more expressive and less unclear as to what the function does, as it
only sets the enabled state.
Likewise, change the name of get_serial_debug() to
is_serial_debug_enabled() in order to make clear from the name that
this is simply the state of s_serial_debug_enabled.
Change the name of serial_debug to s_serial_debug_enabled since this is
a static bool describing this state.
Finally, change the signature of set_serial_debug_enabled to return a
bool, as this is more logical and understandable.
Now that the Spinlock code is not dependent on architectural specific
code anymore, we can move it back to the Locking folder. This also means
that the Spinlock implemenation is now used for the aarch64 kernel.
This commit updates the lock function from Spinlock and
RecursiveSpinlock to return the InterruptsState of the processor,
instead of the processor flags. The unlock functions would only look at
the interrupt flag of the processor flags, so we now use the
InterruptsState enum to clarify the intent, and such that we can use the
same Spinlock code for the aarch64 build.
To not break the build, all the call sites are updated aswell.
This commit adds the concept of an InterruptsState to the kernel. This
will be used to make the Spinlock code architecture independent. A new
Processor.cpp file is added such that we don't have to duplicate the
code.
Globally shared MemoryManager state is now kept in a GlobalData struct
and wrapped in SpinlockProtected.
A small set of members are left outside the GlobalData struct as they
are only set during boot initialization, and then remain constant.
This allows us to access those members without taking any locks.
I believe this to be safe, as the main thing that LockRefPtr provides
over RefPtr is safe copying from a shared LockRefPtr instance. I've
inspected the uses of RefPtr<PhysicalPage> and it seems they're all
guarded by external locking. Some of it is less obvious, but this is
an area where we're making continuous headway.
We're not accessing any of the MM members here. Also remove some
redundant code to update CR3, since it calls activate_page_directory()
which does exactly the same thing.
Now that AddressSpace itself is always SpinlockProtected, we don't
need to also wrap the RegionTree. Whoever has the AddressSpace locked
is free to poke around its tree.
This allows sys$mprotect() to honor the original readable & writable
flags of the open file description as they were at the point we did the
original sys$mmap().
IIUC, this is what Dr. POSIX wants us to do:
https://pubs.opengroup.org/onlinepubs/9699919799/functions/mprotect.html
Also, remove the bogus and racy "W^X" checking we did against mappings
based on their current inode metadata. If we want to do this, we can do
it properly. For now, it was not only racy, but also did blocking I/O
while holding a spinlock.
Before this change, we had File::mmap() which did all the work of
setting up a VMObject, and then creating a Region in the current
process's address space.
This patch simplifies the interface by removing the region part.
Files now only have to return a suitable VMObject from
vmobject_for_mmap(), and then sys$mmap() itself will take care of
actually mapping it into the address space.
This fixes an issue where we'd try to block on I/O (for inode metadata
lookup) while holding the address space spinlock. It also reduces time
spent holding the address space lock.
This forces anyone who wants to look into and/or manipulate an address
space to lock it. And this replaces the previous, more flimsy, manual
spinlock use.
Note that pointers *into* the address space are not safe to use after
you unlock the space. We've got many issues like this, and we'll have
to track those down as wlel.
We were holding the MM lock across all of the region unmapping code.
This was previously necessary since the quickmaps used during unmapping
required holding the MM lock.
Now that it's no longer necessary, we can leave the MM lock alone here.
This makes locking them much more straightforward, and we can remove
a bunch of confusing use of AddressSpace::m_lock. That lock will also
be converted to use of SpinlockProtected in a subsequent patch.
By default these 2 fields were zero, which made it rely on
implementation defined behavior whether these fields internally would be
set to the correct value. The ARM processor in the Raspberry PI (and
QEMU 6.x) would actually fixup these values, whereas QEMU 7.x now does
not do that anymore, and a translation fault would be generated instead.
For more context see the relevant QEMU issue:
- https://gitlab.com/qemu-project/qemu/-/issues/1157Fixes#14856
Boot profiling was previously broken due to init_stage2() passing the
event mask to sys$profiling_enable() via kernel pointer, but a user
pointer is expected.
To fix this, I added Process::profiling_enable() as an alternative to
Process::sys$profiling_enable which takes a u64 rather than a
Userspace<u64 const*>. It's a bit of a hack, but it works.
You're still required to disable interrupts though, as the mappings are
per-CPU. This exposed the fact that our CR3 lookup map is insufficiently
protected (but we'll address that in a separate commit.)
While the "regular" quickmap (used to temporarily map a physical page
at a known address for quick access) has been per-CPU for a while,
we also have the PD (page directory) and PT (page table) quickmaps
used by the memory management code to edit page tables. These have been
global, which meant that SMP systems had to keep fighting over them.
This patch makes *all* quickmaps per-CPU. We reserve virtual addresses
for up to 64 CPUs worth of quickmaps for now.
Note that all quickmaps are still protected by the MM lock, and we'll
have to fix that too, before seeing any real throughput improvements.
Instead of having three separate APIs (one for each timestamp),
there's now only Inode::update_timestamps() and it takes 3x optional
timestamps. The non-empty timestamps are updated while holding the inode
mutex, and the outside world no longer has to look at intermediate
timestamp states.
Instead of temporary changing the open file description's "blocking"
flag while doing a non-waiting recvfrom, we instead plumb the currently
wanted blocking behavior all the way through to the underlying socket.
This ensures that all the permissions checks are made against the
provided credentials. Previously we were just calling through directly
to the inode setters, which did no security checks!
Instead of getting credentials from Process::current(), we now require
that they be provided as input to the various VFS functions.
This ensures that an atomic set of credentials is used throughout an
entire VFS operation.
This ensures that both mutable and immutable access to the protected
data of a process is serialized.
Note that there may still be multiple TOCTOU issues around this, as we
have a bunch of convenience accessors that make it easy to introduce
them. We'll need to audit those as well.
By protecting all the RefPtr<Custody> objects that may be accessed from
multiple threads at the same time (with spinlocks), we remove the need
for using LockRefPtr<Custody> (which is basically a RefPtr with a
built-in spinlock.)
Instead, allocate when acquiring the lock on m_fds struct, which is
safer to do in terms of safely mutating the m_fds struct, because we
don't use the big process lock in this syscall.
This patch adds the NGROUPS_MAX constant and enforces it in
sys$setgroups() to ensure that no process has more than 32 supplementary
group IDs.
The number doesn't mean anything in particular, just had to pick a
number. Perhaps one day we'll have a reason to change it.
Now that these operate on the neatly atomic and immutable Credentials
object, they should no longer require the process big lock for
synchronization. :^)
This patch adds a new object to hold a Process's user credentials:
- UID, EUID, SUID
- GID, EGID, SGID, extra GIDs
Credentials are immutable and child processes initially inherit the
Credentials object from their parent.
Whenever a process changes one or more of its user/group IDs, a new
Credentials object is constructed.
Any code that wants to inspect and act on a set of credentials can now
do so without worrying about data races.
Until now, our kernel has reimplemented a number of AK classes to
provide automatic internal locking:
- RefPtr
- NonnullRefPtr
- WeakPtr
- Weakable
This patch renames the Kernel classes so that they can coexist with
the original AK classes:
- RefPtr => LockRefPtr
- NonnullRefPtr => NonnullLockRefPtr
- WeakPtr => LockWeakPtr
- Weakable => LockWeakable
The goal here is to eventually get rid of the Lock* classes in favor of
using external locking.
Instead of having two separate implementations of AK::RefCounted, one
for userspace and one for kernelspace, there is now RefCounted and
AtomicRefCounted.
All users which relied on the default constructor use a None lock rank
for now. This will make it easier to in the future remove LockRank and
actually annotate the ranks by searching for None.
Unlike Clang, GCC does not support 8-byte atomics on i686 with the
-mno-80387 flag set, so until that is fixed, implement a minimal set of
atomics that are currently required.
Signal dispatch is already protected by the global scheduler lock, but
in some cases we also took Thread::m_lock for some reason. This led to
a number of different deadlocks that started showing up with 4+ CPU's
attached to the system.
As a first step towards solving this, simply don't take the thread lock
and let the scheduler lock cover it.
Eventually, we should work in the other direction and break the
scheduler lock into much finer-grained locks, but let's get out of the
deadlock swamp first.
This is not necessary, and is a leftover from before Thread started
using the ListedRefCounted pattern to be safely removed from lists on
the last call to unref().
As soon as we've saved CR2 (the faulting address), we can re-enable
interrupt processing. This should make the kernel more responsive under
heavy fault loads.
This fixes an issue where a sharing process would map the "lazy
committed page" early and then get stuck with that page even after
it had been replaced in the VMObject by a page fault.
Regressed in 27c1135d30, which made it
happen every time with the backing bitmaps used for WebContent.
Region::physical_page() now takes the VMObject lock while accessing the
physical pages array, and returns a RefPtr<PhysicalPage>. This ensures
that the array access is safe.
Region::physical_page_slot() now VERIFY()'s that the VMObject lock is
held by the caller. Since we're returning a reference to the physical
page slot in the VMObject's physical page array, this is the best we
can do here.
Note that SMP is still off by default, but this basically removes the
weird "SMP on but threads don't get scheduled" behavior we had by
default. If you pass "smp=on" to the kernel, you now get SMP. :^)
We really only need the VMObject lock when accessing the physical pages
array, so once we have a strong pointer to the physical page we want to
remap, we can give up the VMObject lock.
This fixes a deadlock I encountered while building DOOM on SMP.
When handling a page fault, we only need to remap the faulting region in
the current process. There's no need to traverse *all* regions that map
the same VMObject and remap them cross-process as well.
Those other regions will get remapped lazily by their own page fault
handlers eventually. Or maybe they won't and we avoided some work. :^)
- Instead of holding the VMObject lock across physical page allocation
and quick-map + copy, we now only hold it when updating the VMObject's
physical page slot.
Make sure we reject the unveil attempt with EPERM if the veil was locked
by another thread while we were parsing argument (and not holding the
veil state spinlock.)
Thanks Brian for spotting this! :^)
Amendment to #14907.
To ensure that we stay on the same CPU that acquired the spinlock until
we're completely unlocked, we now leave the critical section *before*
re-enabling interrupts.
We want to grab g_scheduler_lock *before* Thread::m_block_lock.
This appears to have fixed a deadlock that I encountered while building
DOOM with make -j2.
Path resolution may do blocking I/O so we must not do it while holding
a spinlock. There are tons of problems like this throughout the kernel
and we need to find and fix all of them.
This fixes an issue where we could get preempted after acquiring the
current Processor pointer, but before calling methods on it.
I strongly suspect this was the cause of "Processor::current() == this"
assertion failures.
This matches out general macro use, and specifically other verification
macros like VERIFY(), VERIFY_NOT_REACHED(), VERIFY_INTERRUPTS_ENABLED(),
and VERIFY_INTERRUPTS_DISABLED().
Instead of locking it twice, we now frontload all the work that doesn't
touch the fd table, and then only lock it towards the end of the
syscall.
The benefit here is simplicity. The downside is that we do a bit of
unnecessary work in the EMFILE error case, but we don't need to optimize
that case anyway.
If the final copy_to_user() call fails when writing the file descriptors
to the output array, we have to make sure the file descriptors don't
remain in the process file descriptor table. Otherwise they are
basically leaked, as userspace is not aware of them.
This matches the behavior of our sys$socketpair() implementation.
We don't need to explicitly check for EMFILE conditions before doing
anything in sys$pipe(). The fd allocation code will take care of it
for us anyway.
We ensure that when we call SharedInodeVMObject::sync we lock the inode
lock before calling Inode virtual write_bytes method directly to avoid
assertion on the unlocked inode lock, as it was regressed recently. This
is not a complete fix as the need to lock from each path before calling
the write_bytes method should be avoided because it can lead to
hard-to-find bugs, and this commit only fixes the problem temporarily.
Previously, when starved for pages, *all* clean file-backed memory
would be released, which is quite excessive.
This patch instead releases just 1 page, since only 1 page is needed
to satisfy the request to `allocate_physical_page()`
Previously, we could only release *all* clean pages.
This patch makes it possible to release a specific amount of clean
pages. If the attempted number of pages to release is more than the
amount of clean pages, all clean pages will be released.
At the point at which we try to map the Region it was already added to
the Process region tree, so we have to make sure to remove it before
freeing it in the mapping failure path, otherwise the tree will contain
a dangling pointer to the free'd instance.
This fixes an issue where failing the fork due to OOM or other error,
we'd end up destroying the Process too early. By the time we got to
WaitBlockerSet::finalize(), it was long gone.
Until now, our only backup plan when running out of physical pages
was to try and purge volatile memory. If that didn't work out, we just
hung userspace out to dry with an ENOMEM.
This patch improves the situation by also considering clean, file-backed
pages (that we could page back in from disk).
This could be better in many ways, but it already allows us to boot to
WindowServer with 256 MiB of RAM. :^)
This enum was created to help put distinction between the commandset and
the interface type, as ATAPI devices are simply ATA devices utilizing
the SCSI commandset. Because we don't support ATAPI, putting such type
of distinction is pointless, so let's remove this for now.
We don't really support ATAPI (SCSI packets over ATA channels) and it's
uncertain if we ever will support such type of media. For this reason,
there's basically no reason to keep this code.
If we ever introduce ATAPI support into the Kernel, we can simply put
this back into the codebase.
In the near future, we will be able to figure out connections between
storage devices and their partitions, so there's no need to hardcode 16
partitions per storage device - each storage device should be able to
have "infinite" count of partitions in it, and we should be able to use
and figure out about them.
This does not need to be a critical dmesg, as the system stays up
it makes more sense for it to be a normal dmesg message.
Luke mentioned this on discord, they really deserve the credit :^)
Reported-by: Luke Wilde <lukew@serenityos.org>
This deadlock was introduced with the creation of this API. The lock
order is such that we always need to take the page directory lock
before we ever take the MM lock.
This function violated that, as both Region creation and region
destruction require the pd and mm locks, but with the mm lock
already acquired we deadlocked with SMP mode enabled while other
threads were allocating regions.
With this change SMP boots to the desktop successfully for me,
(and then subsequently has other issues). :^)
This makes sure that the debug message are properly aligned when running
the kernel bare-metal on a Raspberry Pi. While we are here, also move
the function out of line.
We were previously rejecting `SO_REUSEADDR` with an `ENOPROTOOPT`, but
that made QEMU unhappy. Instead, just silently discard it and print a
FIXME message in case anybody wonders what went wrong if the system
won't reuse an address.
Instead of requiring each FileSystem implementation to call this method
when trying to write data, do the calls at 2 points to avoid further
calls (or lack of them due to not remembering to use it) at other files
and locations in the codebase.
Currently the SysFS node for USB devices is only initialized for USB
hubs, which means it will cause a kernel crash upon being dereferenced
in a non-hub device. This fixes the problem by making initialization
happen for all USB devices.
We should actually start counting from the parent directory and not from
the symbolic link as it will represent a wrong count of hops from the
actual mountpoint.
The symlinks in /sys/dev/block and /sys/dev/char worked only by luck,
because I have set it to the wrong parent directory which is the
/sys/dev directory, so with the symlink it was 3 hops to /sys, together
with the root directory, therefore, everything seemed to work.
Now that the device symlinks in /sys/dev/block and /sys/dev/char are set
to the right parent directory and we start measure hops from root
directory with the parent directory of a symlink, everything seem to
work correctly now.
Now that the infrastructure of the Graphics subsystem is quite stable,
it is time to try to fix a long-standing problem, which is the lack of
locking on display connector devices. Reading and writing from multiple
processes to a framebuffer controlled by the display connector is not a
huge problem - it could be solved with POSIX locking.
The real problem is some program that will try to do ioctl operations on
a display connector without the WindowServer being aware of that which
can lead to very bad situations, for example - assuming a framebuffer is
encoded at a known resolution and certain display timings, but another
process changed the ModeSetting of the display connector, leading to
inconsistency on the properties of the current ModeSetting.
To solve this, there's a new "master" ioctl to take "ownership" and
another one to release that ownership of a display connector device. To
ensure we will not hold a Process object forever just because it has an
ownership over a display connector, we hold it with a weak reference,
and if the process is gone, someone else can take an ownership.
This header file represents the entire interface between the kernel and
userland, and as such, no longer should be called FB.h but something
that represents the whole graphics subsystem.
Everything in Kernel/Storage/Partition but DiskPartition has been moved
into LibPartiton. This makes the Partition directory unnecessary so
DiskPartition is moved up into Kernel/Storage.
This commit creates a new library LibPartition which will contain
partition related code sharable between Kernel and Userland and
includes DiskPartitionMetadata as the first shared class.
This argument is always set to description.is_blocking(), but
description is also given as a separate argument, so there's no point
to piping it through separately.
The interrupts enabled check in the Kernel mutex is there so that we
don't lock mutexes within a spinlock, because mutexes reenable
interrupts and that will mess up the spinlock in more ways than one if
the thread moves processors. This check is guarded behind a debug flag
because it's too hard to fix all the problems at once, but we regressed
and weren't even getting to init stage 2 with it enabled. With this
commit, we get to stage 2 again. In early boot, there are no interrupts
enabled and spinlocks used, so we can sort of kind of safely ignore the
interrupt state. There might be a better solution with another boot
state flag that checks whether APs are up (because they have interrupts
enabled from the start) but that seems overkill.
Right now the TD and QH descriptor pools look to be susceptible
to a race condition in the event they are accessed simultaneously
by separate threads making USB transfers. This fix does not seem to
add any noticeable overhead.
IDEChannel which is an ATAPort derived class holded a NonnullRefPtr to a
parent IDEController, although we can easily defer the usage of it to
not be in the IDEChannel code at all, so it allows to keep NonnullRefPtr
to the parent ATAController in the ATAPort base class and only there.
This abstraction layer is mainly for ATA ports (AHCI ports, IDE ports).
The goal is to create a convenient and flexible framework so it's
possible to expand to support other types of controller (e.g. Intel PIIX
and ICH IDE controllers) and to abstract operations that are possible on
each component.
Currently only the ATA IDE code is affected by this, making it much
cleaner and readable - the ATA bus mastering code is moved to the
ATAPort code so more implementations in the near future can take
advantage of such functionality easily.
In addition to that, the hierarchy of the ATA IDE code resembles more of
the SATA AHCI code now, which means the IDEChannel class is solely
responsible for getting interrupts, passing them for further processing
in the ATAPort code to take care of the rest of the handling logic.
We do that to increase clarity of the major and secondary components in
the subsystem. To ensure it's even more understandable, we rename the
files to better represent the class within them and to remove redundancy
in the name.
Also, some includes are removed from the general components of the ATA
components' classes.
We are able to read the EDID from SysFS, therefore there's no need to
provide this ioctl on a DisplayConnector anymore.
Also, now we can simply require the video pledge to be set before doing
any ioctl on a DisplayConnector.
It is starting to get a little messy with how each device can try to add
or remove itself to either /sys/dev/block or /sys/dev/char directories.
To better do this, we introduce 4 virtual methods to take care of that,
so until we ensure all nodes in /sys/dev/block and /sys/dev/char are
actual symlinks, we allow the Device base class to call virtual methods
upon insertion or before being destroying, so it add itself elegantly to
either of these directories or remove itself when needed.
For special cases where we need to create symlinks, we have two virtual
methods to be called otherwise to do almost the same thing mentioned
before, but to use symlinks instead.
Under normal conditions (when mounting SysFS in /sys), there will be a
new directory in the /sys/devices directory called "graphics".
For now, under that directory there will be only a sub-directory called
"connectors" which will contain all DisplayConnectors' details, each in
its own sub-directory too, distinguished in naming with its minor
number.
Therefore, /sys/devices/graphics/connectors/MINOR_NUMBER/ will contain:
- General device attributes such as mutable_mode_setting_capable,
double_buffering_capable, flush_support, partial_flush_support and
refresh_rate_support. These values are exposed in the ioctl interface
of the DisplayConnector class too, but these can be useful later on
for command line utilities that want/need to expose these basic
settings.
- The EDID blob, simply named "edid". This will help userspace to fetch
the edid without the need of using the ioctl interface later on.
This change in fact does the following:
1. Use support for symlinks between /sys/dev/block/ storage device
identifier nodes and devices in /sys/devices/storage/{LUN}.
2. Add basic nodes in a /sys/devices/storage/{LUN} directory, to let
userspace to know about the device and its details.
These methods are essentially splitted from the after_inserting method
and the will_be_destroyed method so later on we can allow Storage
devices to override the after_inserting method and the will_be_destroyed
method while still being able to use shared functionality as before,
such as adding the device to and removing it from the device list.
This enforces us to remove duplicated code across the SysFS code. This
results in great simplification of how the SysFS works now, because we
enforce one way to treat SysFSDirectory objects.
This will be used later on to help connecting a node at /sys/dev/block/
that represents a Storage device to a directory in /sys/devices/storage/
with details on that device in that directory.
These methods will be used later on to introduce symbolic links support
in the SysFS, so the kernel will be able to resolve relative paths of
components in filesystem based on using the m_parent_directory pointer
in each SysFSComponent object.
LUN address is essentially how people used to address SCSI devices back
in the day we had these devices more in use. However, SCSI was taken as
an abstraction layer for many Unix and Unix-like systems, so it still
common to see LUN addresses in use. In Serenity, we don't really provide
such abstraction layer, and therefore until now, we didn't use LUNs too.
However (again), this changes, as we want to let users to address their
devices under SysFS easily. LUNs make sense in that regard, because they
can be easily adapted to different interfaces besides SCSI.
For example, for legacy ATA hard drive being connected to the first IDE
controller which was enumerated on the PCI bus, and then to the primary
channel as slave device, the LUN address would be 0:0:1.
To make this happen, we add unique ID number to each StorageController,
which increments by 1 for each new instance of StorageController. Then,
we adapt the ATA and NVMe devices to use these numbers and generate LUN
in the construction time.
This folder in the SysFS code represents everything related to /sys/dev,
which is a directory meant to be a convenient interface to track all IDs
of all block and character devices (ID = major:minor numbers).
This bug was probably around for a very long time, but it is noticeable
only under VirtualBox as it generated an non fatal error which caused a
kernel panic because we VERIFYed the wrong lock to be locked.
There's no point in keeping this method as we don't really care if a
graphics adapter is VGA compatible or not because we don't use this
method anymore.
There's no real value in separating physical pages to supervisor and
user types, so let's remove the concept and just let everyone to use
"user" physical pages which can be allocated from any PhysicalRegion
we want to use. Later on, we will remove the "user" prefix as this
prefix is not needed anymore.
We are limited on the amount of supervisor pages we can allocate, so
don't allocate from that pool. Supervisor pages are always below 16 MiB
barrier so using those was crucial when we used devices like the ISA
SoundBlaster 16 card, because that device required very low physical
addresses to be used.
This used to be needed to protect accesses to Process::all_instances.
That list now has a more granular lock, so we don't need to take the
scheduler lock.
This fixes a crash when we try to access a locked Thread::m_fds in the
loop, which calls Thread::block, which then asserts that the scheduler
lock must not be locked by the current process.
Fixes#13617
We should not allocate a kernel region inside the constructor of the
VGATextModeConsole class. We do use MUST() because allocation cannot
fail at this point, but that happens in the static factory method
instead.
The original intention was to support other types of consoles based on
standard VGA modes, but it never came to an implementation, nor we need
such feature at all.
Therefore, this class is not needed and can be removed.
While null StringViews are just as bad, these prevent the removal of
StringView(char const*) as that constructor accepts a nullptr.
No functional changes.
This prevents us from needing a sv suffix, and potentially reduces the
need to run generic code for a single character (as contains,
starts_with, ends_with etc. for a char will be just a length and
equality check).
No functional changes.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
This commit moves the length calculations out to be directly on the
StringView users. This is an important step towards the goal of removing
StringView(char const*), as it moves the responsibility of calculating
the size of the string to the user of the StringView (which will prevent
naive uses causing OOB access).
We never supported VGA framebuffers and that folder was a big misleading
part of the graphics subsystem.
We do support bare-bones VGA text console (80x25), but that only happens
to be supported because we can't be 100% sure we can always initialize
framebuffer so in the worst scenario we default to plain old VGA console
so the user can still use its own machine.
Therefore, the only remaining parts of VGA is in the GraphicsManagement
code to help driving the VGA text console if needed.
Uncommitted pages (shared zero pages) can not contain any existing data
and can not be modified, so there's no point to committing a bunch of
extra pages to cover for them in the forked child.
Since both the parent process and child process hold a reference to the
COW committed set, once the child process exits, the committed COW
pages are effectively leaked, only being slowly re-claimed each time
the parent process writes to one of them, realizing it's no longer
shared, and uncommitting it.
In order to mitigate this we now hold a weak reference the parent
VMObject from which the pages are cloned, and we use it on destruction
when available to drop the reference to the committed set from it as
well.
Until the thread is first set as Runnable at the end of sys$fork, its
state is Invalid, and as a result, the Finalizer which is searching for
Dying threads will never find it if the syscall short-circuits due to
an error condition like OOM. This also meant the parent Process of the
thread would be leaked as well.
The extra argument to fcntl is a pointer in the case of F_GETLK/F_SETLK
and we were pulling out a u32, leading to pointer truncation on x86_64.
Among other things, this fixes Assistant on x86_64 :^)
This is not explicitly specified by POSIX, but is supported by other
*nixes, already supported by our sys$bind, and expected by various
programs. While were here, also clean up the user memory copies a bit.
We were previously assuming that the how value was a bitfield, but that
is not the case, so we must explicitly check for SHUT_RDWR when
deciding on the read and write shutdowns.
The previous check for valid how values assumed this field was a bitmap
and that SHUT_RDWR was simply a bitwise or of SHUT_RD and SHUT_WR,
which is not the case.
`sigsuspend` was previously implemented using a poll on an empty set of
file descriptors. However, this broke quite a few assumptions in
`SelectBlocker`, as it verifies at least one file descriptor to be
ready after waking up and as it relies on being notified by the file
descriptor.
A bare-bones `sigsuspend` may also be implemented by relying on any of
the `sigwait` functions, but as `sigsuspend` features several (currently
unimplemented) restrictions on how returns work, it is a syscall on its
own.
When updating the signal mask, there is a small frame where we might set
up the receiving process for handing the signal and therefore remove
that signal from the list of pending signals before SignalBlocker has a
chance to block. In turn, this might cause SignalBlocker to never notice
that the signal arrives and it will never unblock once blocked.
Track the currently handled signal separately and include it when
determining if SignalBlocker should be unblocking.
I haven't found any POSIX specification on this, but the Linux kernel
appears to handle it like that.
This is required by QEMU, as it just bulk-unlocks all its file locking
bytes without checking first if they are held.
Access to RDTSC is occasionally restricted to give malware one less
option to accurately time attacks (side-channels, etc.).
However, QEMU requires access to the timestamp counter for the exact
same reason (which is accurately timing its CPU ticks), so lets just
enable it for now.
The initialize_hba method now calls the reset method to reset the HBA
and initialize each AHCIPort. Also, after full HBA reset we need to turn
on the AHCI functionality of the HBA and global interrupts since they
are cleared to 0 according to the specification in the GHC register.
Instead of doing this in a parent class like the AHCIController, let's
do that directly in the AHCIPort class as that class is the only user of
these sort of physical pages. While it seems like we waste an entire 4KB
of physical RAM for each allocation, this could serve us later on if we
want to fetch other types of logs from the ATA device.
The way AHCIPortHandler held AHCIPorts and even provided them with
physical pages for the ATA identify buffer just felt wrong.
To fix this, AHCIPortHandler is not a ref-counted object anymore. This
solves the big part of the problem, because AHCIPorts can't hold a
reference to this object anymore, only the AHCIController can do that.
Then, most of the responsibilities are shifted to the AHCIController,
making the AHCIPortHandler a handler of port interrupts only.
The AHCI code is not very good at OOM conditions, so this is a first
step towards OOM correctness. We should not allocate things inside C++
constructors because we can't catch OOM failures, so most allocation
code inside constructors is exported to a different function.
Also, don't use a HashMap for holding RefPtr of AHCIPort objects in
AHCIPortHandler because this structure is not very OOM-friendly. Instead
use a fixed Array of 32 RefPtrs, as at most we can have 32 AHCI ports
per AHCI controller.
To prevent a race condition in case we received the ARP response in the
window between creating and initializing the Thread Blocker and the
actual blocking, we were checking if the IP address was updated in the
ARP table just before starting to block.
Unfortunately, the condition was partially flipped, which meant that if
the table was updated with the IP address we would still end up
blocking, at which point we would never end unblocking again, which
would result in LookupServer locking up as well.
Currently when allocating buffers for USB transfers, it is done
once for every transfer rather than once upon creation of the
USB device. This commit changes that by moving allocation of buffers
to the USB Pipe class where they can be reused.
In the same fashion like in the Linux kernel, we support pre-initialized
framebuffers that were set up by either the BIOS or the bootloader.
These framebuffers can be backed by any kind of video hardware, and are
not tied to VGA hardware at all. Therefore, this code should be in a
separate sub-folder in the Graphics subsystem to indicate this.
The flag will automatically initialize all variables to a pattern based
on it's type. The goal being here is to eradicate an entire bug class
of issues that can originate from uninitialized stack memory.
Some examples include:
- Kernel information disclosure, where uninitialized struct members
or struct padding is copied back to usermode, leaking kernel
information such as stack or heap addresses, or secret data like
stack cookies.
- Control flow based on uninitialized memory can cause a variety of
issues at runtime, including stack corruptions like buffer
overflows, heap corruptions due to deleting stray pointers.
Even basic logic bugs can result from control flow operating on
uninitialized data.
As of GCC 12 this flag is now supported.
https://gcc.gnu.org/git/?p=gcc.git;a=commit;h=a25e0b5e6ac8a77a71c229e0a7b744603365b0e9
Clang has already supported it for a few releases.
https://reviews.llvm.org/D54604
When the size of the audio data was not a multiple of a page size,
subtracting the page size from this unsigned variable would underflow it
close to 2^32 and be clamped to the page size again. This would lead to
writes into garbage addresses because of an incorrect write size,
interestingly only causing the write() call to error out.
Using saturating math neatly fixes this problem and allows buffer
lengths that are not a multiple of a page size.
Currently CursorStyle enum handles both the styles and the steadiness or
blinking of the terminal caret, which doubles the amount of its entries.
This commit changes CursorStyle to CursorShape and moves the blinking
option to a seperate boolean value.
The RDGSBASE userspace instruction allows programs to read the contents
of the gs segment register which contains a kernel pointer to the base
of the current Processor struct.
Since we don't use this instruction in Serenity at the moment, we can
simply disable it for now to ensure we don't break KASLR. Support can
later be restored once proper swapping of the contents of gs is done on
userspace/kernel boundaries.
This is basically unchanged since the beginning of 2020, which is a year
before we had proper ASLR.
Now that we have a proper ASLR implementation, we can turn this down a
bit, as it is no longer our only protection against predictable dynamic
loader addresses, and it actually obstructs the default loading address
of x86_64 quite frequently.
There's nothing stopping a userspace program from keeping a bunch of
threads around with a custom signal stack in a suspended state with
their normal thread stack mprotected to PROT_NONE.
OpenJDK seems to do this, for example.