The main change is the simplification of the expression
`(10^precision * fraction) / 2^precision` to `5^precision * fraction`.
Those expressions overflow or not depends on the value of `precision`
and `fraction`. For the maximum value of `fraction`, the following table
shows for which value of `precision` overflow will occur.
Old New
u32 08 10
u64 15 20
u128 30 39
As of now `u64` type is used to calculate the result of the expression.
Meaning that before, only FixedPoints with `precision` less than 15
could be accurately rendered (for every value of fraction) in decimal.
Now, this limit gets increased to 20.
This refactor also fixes, broken decimal render for explicitly specified
precision width in format string, and broken hexadecimal render.
By default, `1` is of the type `int` which is 32-bits wide at max.
Because of that, if `precision` of a `FixedPoint` is greater than 32,
the expression `1 << precision` will get clamped at 32-bits and the
result will always be zero. Casting `1` to the wider underlying type
will make the expression not overflow.
Because of the off-by-one error, the second bit of the fraction was
getting ignored in differentiating between fractions equal to 0.5 or
greater than 0.5. This resulted in numbers like 2.75 being considered
as having fraction equal to 0.5 and getting rounded incorrectly (to 2).
Since `gethostbyname()` can't fail because of memory-related issues, it
has no way of representing a memory-related failure. We therefor use
`NO_RECOVERY` to represent a memory-related failure as well
as its normal name server related failures.
When a substitution refers to a 2-digit capture group that doesn't exist
we need to check if the first digit refers to an existing capture group.
In other words, '$10' should be treated as capture group #1, followed by
the literal '0' if 1 is a valid capture group but 10 is not.
This makes the Dromaeo "dom-query" subtest run to completion.
Now when selecting a chess set in Games Settings, the names of the sets
are capitalized which looks much neater.
The default set 'stelar7' has been renamed to 'Classic' to reflect its
default vanilla design, as opposed to more stylized sets.
This commit also updates any code references to this set.
While we're here, assert that we're not doing this conversion when the
NavigationHistoryBehavior is still "auto", as the
HistoryHandlingBehavior enum is supposed to represent a "resolved"
behavior.
Instead of having a nested enum within a struct, use the macro
AK_ENUM_BITWISE_OPERATORS to add all the convienent has_flag free
functions and such for ease of use.
If the table used width has to be adjusted because of a cell with
percentage width, add back the undistributable space due to border
spacing. This is consistent with the width distribution algorithm, which
sets aside the undistributable space and the behavior of other browsers.
The argument supplied to the `-size` option may now be one of the
following suffixes:
* b: 512-byte blocks. This is the default unit if no suffix is used.
* c: bytes
* w: two-byte words
* k: kibibytes (1024 bytes)
* M: mebibytes (1024 kibibytes)
* G: gibibytes (1024 mebibytes)
Sizes are rounded to the specified unit before comparison. The unit
suffixes are case-sensitive.
Otherwise, someone may try to paint the paint tree after the layout tree
has been torn down. This could in theory be possible in the future, but
until we've completely severed the paint tree's dependency on the layout
tree, this is not safe as the layout tree is no longer in a valid state.