LibWeb: Use paths for text in CRC2D (if possible)

This allows for:

  * Transformed text (e.g. rotated text)
  * Stroked text
  * Filling/stroking text with PaintStyles (e.g. gradients)
  * Squashed/condensed text (via maxWidth parameter)

Fixes part of #22817
This commit is contained in:
MacDue 2024-02-11 17:18:55 +00:00 committed by Alexander Kalenik
parent 774119bb57
commit f19b17e089
5 changed files with 124 additions and 5 deletions

View file

@ -0,0 +1,46 @@
<link rel="match" href="reference/canvas-text-ref.html" />
<html>
<head>
<style>
canvas {
border: 1px solid black;
image-rendering: pixelated;
}
</style>
</head>
<body>
<script>
const canvas = document.createElement("canvas");
canvas.width = 600;
canvas.height = 280;
document.body.appendChild(canvas);
const ctx = canvas.getContext("2d");
ctx.font = "48px serif";
ctx.save();
ctx.translate(20, 250);
ctx.rotate(-Math.PI*0.2);
ctx.fillText("Rotated Text!", 10, 40);
ctx.restore();
ctx.strokeText("Stroke Text!", 10, 50);
const gradient = ctx.createLinearGradient(280, 20, 580, 120);
gradient.addColorStop(0,"red");
gradient.addColorStop(0.15,"yellow");
gradient.addColorStop(0.3,"green");
gradient.addColorStop(0.45,"aqua");
gradient.addColorStop(0.6,"blue");
gradient.addColorStop(0.7,"fuchsia");
gradient.addColorStop(1,"red");
ctx.fillStyle = gradient;
ctx.fillText("Gradient Text!", 260, 150);
ctx.fillStyle = "red";
ctx.fillText("Squished Text", 50, 120, 100);
</script>
</body>
</html>

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@ -0,0 +1,9 @@
<style>
* {
margin: 0;
}
body {
background-color: white;
}
</style>
<img src="./images/canvas-text-ref.png">

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After

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View file

@ -198,7 +198,7 @@ Optional<Gfx::AntiAliasingPainter> CanvasRenderingContext2D::antialiased_painter
return {};
}
void CanvasRenderingContext2D::fill_text(StringView text, float x, float y, Optional<double> max_width)
void CanvasRenderingContext2D::bitmap_font_fill_text(StringView text, float x, float y, Optional<double> max_width)
{
if (max_width.has_value() && max_width.value() <= 0)
return;
@ -207,9 +207,8 @@ void CanvasRenderingContext2D::fill_text(StringView text, float x, float y, Opti
auto& drawing_state = this->drawing_state();
auto& base_painter = painter.underlying_painter();
auto font = current_font();
// Create text rect from font
auto font = current_font();
auto text_rect = Gfx::FloatRect(x, y, max_width.has_value() ? static_cast<float>(max_width.value()) : font->width(text), font->pixel_size());
// Apply text align to text_rect
@ -242,10 +241,72 @@ void CanvasRenderingContext2D::fill_text(StringView text, float x, float y, Opti
});
}
Gfx::Path CanvasRenderingContext2D::text_path(StringView text, float x, float y, Optional<double> max_width)
{
if (max_width.has_value() && max_width.value() <= 0)
return {};
auto& drawing_state = this->drawing_state();
auto font = current_font();
Gfx::Path path;
path.move_to({ x, y });
path.text(Utf8View { text }, *font);
auto text_width = path.bounding_box().width();
Gfx::AffineTransform transform = {};
// https://html.spec.whatwg.org/multipage/canvas.html#text-preparation-algorithm:
// 6. If maxWidth was provided and the hypothetical width of the inline box in the hypothetical line box
// is greater than maxWidth CSS pixels, then change font to have a more condensed font (if one is
// available or if a reasonably readable one can be synthesized by applying a horizontal scale
// factor to the font) or a smaller font, and return to the previous step.
if (max_width.has_value() && text_width > float(*max_width)) {
auto horizontal_scale = float(*max_width) / text_width;
transform = Gfx::AffineTransform {}.scale({ horizontal_scale, 1 });
text_width *= horizontal_scale;
}
// Apply text align
// FIXME: CanvasTextAlign::Start and CanvasTextAlign::End currently do not nothing for right-to-left languages:
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-textalign-start
// Default alignment of draw_text is left so do nothing by CanvasTextAlign::Start and CanvasTextAlign::Left
if (drawing_state.text_align == Bindings::CanvasTextAlign::Center) {
transform = Gfx::AffineTransform {}.set_translation({ -text_width / 2, 0 }).multiply(transform);
}
if (drawing_state.text_align == Bindings::CanvasTextAlign::End || drawing_state.text_align == Bindings::CanvasTextAlign::Right) {
transform = Gfx::AffineTransform {}.set_translation({ -text_width, 0 }).multiply(transform);
}
// Apply text baseline
// FIXME: Implement CanvasTextBasline::Hanging, Bindings::CanvasTextAlign::Alphabetic and Bindings::CanvasTextAlign::Ideographic for real
// right now they are just handled as textBaseline = top or bottom.
// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-textbaseline-hanging
// Default baseline of draw_text is top so do nothing by CanvasTextBaseline::Top and CanvasTextBasline::Hanging
if (drawing_state.text_baseline == Bindings::CanvasTextBaseline::Middle) {
transform = Gfx::AffineTransform {}.set_translation({ 0, font->pixel_size() / 2 }).multiply(transform);
}
if (drawing_state.text_baseline == Bindings::CanvasTextBaseline::Top || drawing_state.text_baseline == Bindings::CanvasTextBaseline::Hanging) {
transform = Gfx::AffineTransform {}.set_translation({ 0, font->pixel_size() }).multiply(transform);
}
transform = Gfx::AffineTransform { drawing_state.transform }.multiply(transform);
path = path.copy_transformed(transform);
return path;
}
void CanvasRenderingContext2D::fill_text(StringView text, float x, float y, Optional<double> max_width)
{
if (is<Gfx::BitmapFont>(*current_font()))
return bitmap_font_fill_text(text, x, y, max_width);
fill_internal(text_path(text, x, y, max_width), Gfx::Painter::WindingRule::Nonzero);
}
void CanvasRenderingContext2D::stroke_text(StringView text, float x, float y, Optional<double> max_width)
{
// FIXME: Stroke the text instead of filling it.
fill_text(text, x, y, max_width);
if (is<Gfx::BitmapFont>(*current_font()))
return bitmap_font_fill_text(text, x, y, max_width);
stroke_internal(text_path(text, x, y, max_width));
}
void CanvasRenderingContext2D::begin_path()

View file

@ -145,6 +145,9 @@ private:
Gfx::Path rect_path(float x, float y, float width, float height);
Gfx::Path text_path(StringView text, float x, float y, Optional<double> max_width);
void bitmap_font_fill_text(StringView text, float x, float y, Optional<double> max_width);
void stroke_internal(Gfx::Path const&);
void fill_internal(Gfx::Path const&, Gfx::Painter::WindingRule);
void clip_internal(Gfx::Path&, Gfx::Painter::WindingRule);