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https://github.com/SerenityOS/serenity
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QuickShow: Use a better formula for zooming.
Now the pixel under the cursor doesn't move, which is more consistent with other image viewers (e.g. GwenView and IrfanView). Also switch m_pan_origin to use window space to have less space transformations.
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@ -156,12 +156,11 @@ void QSWidget::relayout()
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if (m_bitmap.is_null())
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return;
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float scale_factor = (float)m_scale / 100.0f;
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Gfx::IntSize new_size = m_bitmap_rect.size();
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Gfx::IntPoint new_location;
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new_location.set_x((width() / 2) - (new_size.width() / 2) - (m_pan_origin.x() * scale_factor));
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new_location.set_y((height() / 2) - (new_size.height() / 2) - (m_pan_origin.y() * scale_factor));
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new_location.set_x((width() / 2) - (new_size.width() / 2) - m_pan_origin.x());
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new_location.set_y((height() / 2) - (new_size.height() / 2) - m_pan_origin.y());
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m_bitmap_rect.set_location(new_location);
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update();
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@ -208,10 +207,9 @@ void QSWidget::mousemove_event(GUI::MouseEvent& event)
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return;
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auto delta = event.position() - m_click_position;
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float scale_factor = (float)m_scale / 100.0f;
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m_pan_origin = m_saved_pan_origin.translated(
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-delta.x() / scale_factor,
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-delta.y() / scale_factor);
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-delta.x(),
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-delta.y());
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relayout();
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}
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@ -231,13 +229,18 @@ void QSWidget::mousewheel_event(GUI::MouseEvent& event)
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auto old_scale_factor = (float)m_scale / 100.0f;
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auto new_scale_factor = (float)new_scale / 100.0f;
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// focus_point is the window position the cursor is pointing to.
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// The pixel (in image space) the cursor points to is located at
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// (m_pan_origin + focus_point) / scale_factor.
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// We want the image after scaling to be panned in such a way that the cursor
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// will still point to the same image pixel. Basically, we need to solve
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// (m_pan_origin + focus_point) / old_scale_factor = (new_m_pan_origin + focus_point) / new_scale_factor.
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auto focus_point = Gfx::FloatPoint(
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m_pan_origin.x() - ((float)event.x() - (float)width() / 2.0) / old_scale_factor,
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m_pan_origin.y() - ((float)event.y() - (float)height() / 2.0) / old_scale_factor);
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(float)event.x() - (float)width() / 2.0,
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(float)event.y() - (float)height() / 2.0);
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m_pan_origin = Gfx::FloatPoint(
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focus_point.x() - new_scale_factor / old_scale_factor * (focus_point.x() - m_pan_origin.x()),
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focus_point.y() - new_scale_factor / old_scale_factor * (focus_point.y() - m_pan_origin.y()));
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// A little algebra shows that new m_pan_origin equals to:
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m_pan_origin = (m_pan_origin + focus_point) * (new_scale_factor / old_scale_factor) - focus_point;
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set_scale(new_scale);
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}
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