LibGL: Implement glTexEnvi

This commit is contained in:
Jelle Raaijmakers 2022-01-10 02:29:20 +01:00 committed by Linus Groh
parent eea1b95ead
commit e2f79c8b5f
2 changed files with 6 additions and 0 deletions

View file

@ -544,6 +544,7 @@ GLAPI void glTexCoord4fv(const GLfloat* v);
GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
GLAPI void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
GLAPI void glTexEnvi(GLenum target, GLenum pname, GLint param);
GLAPI void glBindTexture(GLenum target, GLuint texture);
GLAPI void glActiveTexture(GLenum texture);
GLAPI void glGetBooleanv(GLenum pname, GLboolean* data);

View file

@ -69,6 +69,11 @@ void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
g_gl_context->gl_tex_env(target, pname, param);
}
void glTexEnvi(GLenum target, GLenum pname, GLint param)
{
g_gl_context->gl_tex_env(target, pname, param);
}
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
g_gl_context->gl_copy_tex_image_2d(target, level, internalformat, x, y, width, height, border);