Chess: Alt shortcuts and book title capitalization in menus

This commit is contained in:
Andreas Kling 2021-04-13 22:10:06 +02:00
parent cfe7f6fe50
commit d8787e0e12

View file

@ -97,17 +97,17 @@ int main(int argc, char** argv)
widget.set_show_available_moves(config->read_bool_entry("Style", "ShowAvailableMoves", true));
auto menubar = GUI::Menubar::construct();
auto& app_menu = menubar->add_menu("Game");
auto& game_menu = menubar->add_menu("&Game");
app_menu.add_action(GUI::Action::create("Resign", { Mod_None, Key_F3 }, [&](auto&) {
game_menu.add_action(GUI::Action::create("&Resign", { Mod_None, Key_F3 }, [&](auto&) {
widget.resign();
}));
app_menu.add_action(GUI::Action::create("Flip Board", { Mod_Ctrl, Key_F }, [&](auto&) {
game_menu.add_action(GUI::Action::create("&Flip Board", { Mod_Ctrl, Key_F }, [&](auto&) {
widget.flip_board();
}));
app_menu.add_separator();
game_menu.add_separator();
app_menu.add_action(GUI::Action::create("Import PGN...", { Mod_Ctrl, Key_O }, [&](auto&) {
game_menu.add_action(GUI::Action::create("&Import PGN...", { Mod_Ctrl, Key_O }, [&](auto&) {
Optional<String> import_path = GUI::FilePicker::get_open_filepath(window);
if (!import_path.has_value())
@ -120,7 +120,7 @@ int main(int argc, char** argv)
dbgln("Imported PGN file from {}", import_path.value());
}));
app_menu.add_action(GUI::Action::create("Export PGN...", { Mod_Ctrl, Key_S }, [&](auto&) {
game_menu.add_action(GUI::Action::create("&Export PGN...", { Mod_Ctrl, Key_S }, [&](auto&) {
Optional<String> export_path = GUI::FilePicker::get_save_filepath(window, "Untitled", "pgn");
if (!export_path.has_value())
@ -133,28 +133,28 @@ int main(int argc, char** argv)
dbgln("Exported PGN file to {}", export_path.value());
}));
app_menu.add_action(GUI::Action::create("Copy FEN", { Mod_Ctrl, Key_C }, [&](auto&) {
game_menu.add_action(GUI::Action::create("&Copy FEN", { Mod_Ctrl, Key_C }, [&](auto&) {
GUI::Clipboard::the().set_data(widget.get_fen().bytes());
GUI::MessageBox::show(window, "Board state copied to clipboard as FEN.", "Copy FEN", GUI::MessageBox::Type::Information);
}));
app_menu.add_separator();
game_menu.add_separator();
app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) {
game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
if (widget.board().game_result() == Chess::Board::Result::NotFinished) {
if (widget.resign() < 0)
return;
}
widget.reset();
}));
app_menu.add_separator();
app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
game_menu.add_separator();
game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& style_menu = menubar->add_menu("Style");
auto& style_menu = menubar->add_menu("&Style");
GUI::ActionGroup piece_set_action_group;
piece_set_action_group.set_exclusive(true);
auto& piece_set_menu = style_menu.add_submenu("Piece Set");
auto& piece_set_menu = style_menu.add_submenu("&Piece Set");
piece_set_menu.set_icon(app_icon.bitmap_for_size(16));
Core::DirIterator di("/res/icons/chess/sets/", Core::DirIterator::SkipParentAndBaseDir);
@ -209,11 +209,11 @@ int main(int argc, char** argv)
show_available_moves_action->set_checked(widget.show_available_moves());
style_menu.add_action(show_available_moves_action);
auto& engine_menu = menubar->add_menu("Engine");
auto& engine_menu = menubar->add_menu("&Engine");
GUI::ActionGroup engines_action_group;
engines_action_group.set_exclusive(true);
auto& engine_submenu = engine_menu.add_submenu("Engine");
auto& engine_submenu = engine_menu.add_submenu("&Engine");
for (auto& engine : Vector({ "Human", "ChessEngine" })) {
auto action = GUI::Action::create_checkable(engine, [&](auto& action) {
if (action.text() == "Human") {
@ -230,8 +230,8 @@ int main(int argc, char** argv)
engine_submenu.add_action(*action);
}
auto& help_menu = menubar->add_menu("Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Chess", app_icon, window));
auto& help_menu = menubar->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("&Chess", app_icon, window));
window->set_menubar(move(menubar));