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Use UD2 instead of CLI;HLT for CRASH().
This way the kernel prints out a nice register dump so we can find out where we crashed.
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#include "VGA.h"
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#include "VGA.h"
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#define CRASH() do { asm volatile("cli;hlt"); } while(0)
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#define CRASH() do { asm volatile("ud2"); } while(0)
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#define ASSERT(x) do { if (!(x)) { kprintf("ASSERTION FAILED: " #x "\n%s:%u in %s\n", __FILE__, __LINE__, __PRETTY_FUNCTION__); CRASH(); } } while(0)
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#define ASSERT(x) do { if (!(x)) { kprintf("ASSERTION FAILED: " #x "\n%s:%u in %s\n", __FILE__, __LINE__, __PRETTY_FUNCTION__); CRASH(); } } while(0)
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#define RELEASE_ASSERT(x) do { if (!(x)) CRASH(); } while(0)
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#define RELEASE_ASSERT(x) do { if (!(x)) CRASH(); } while(0)
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#define ASSERT_NOT_REACHED() ASSERT(false)
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#define ASSERT_NOT_REACHED() ASSERT(false)
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