LibVirtGPU: Add a new GPU device that talks to our VirtIO-GPU driver

At this moment this only contains function stubs.
This commit is contained in:
Stephan Unverwerth 2022-12-19 15:24:07 +01:00 committed by Andreas Kling
parent 3b2ded1d44
commit c52abe0bea
9 changed files with 335 additions and 0 deletions

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@ -57,6 +57,7 @@ add_subdirectory(LibTLS)
add_subdirectory(LibUnicode)
add_subdirectory(LibUSBDB)
add_subdirectory(LibVideo)
add_subdirectory(LibVirtGPU)
add_subdirectory(LibVT)
add_subdirectory(LibWasm)
add_subdirectory(LibWeb)

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@ -7,3 +7,7 @@ serenity_lib(LibGPU gpu)
target_link_libraries(LibGPU PRIVATE LibCore ${CMAKE_DL_LIBS})
add_dependencies(LibGPU LibSoftGPU)
if (SERENITYOS)
add_dependencies(LibGPU LibVirtGPU)
endif()

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@ -0,0 +1,9 @@
set(SOURCES
Device.cpp
Image.cpp
Shader.cpp
)
serenity_lib(LibVirtGPU virtgpu)
target_link_libraries(LibVirtGPU PRIVATE LibCore)
target_sources(LibVirtGPU PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/../LibGPU/Image.cpp")

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@ -0,0 +1,175 @@
/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibVirtGPU/Device.h>
#include <LibVirtGPU/Image.h>
#include <LibVirtGPU/Shader.h>
namespace VirtGPU {
GPU::DeviceInfo Device::info() const
{
return {
.vendor_name = "SerenityOS",
.device_name = "VirtGPU",
.num_texture_units = GPU::NUM_TEXTURE_UNITS,
.num_lights = 8,
.max_clip_planes = 6,
.max_texture_size = 4096,
.max_texture_lod_bias = 2.f,
.stencil_bits = sizeof(GPU::StencilType) * 8,
.supports_npot_textures = true,
.supports_texture_clamp_to_edge = true,
.supports_texture_env_add = true,
};
}
void Device::draw_primitives(GPU::PrimitiveType, FloatMatrix4x4 const&, FloatMatrix4x4 const&, Vector<GPU::Vertex>&)
{
dbgln("VirtGPU::Device::draw_primitives(): unimplemented");
}
void Device::resize(Gfx::IntSize)
{
dbgln("VirtGPU::Device::resize(): unimplemented");
}
void Device::clear_color(FloatVector4 const&)
{
dbgln("VirtGPU::Device::clear_color(): unimplemented");
}
void Device::clear_depth(GPU::DepthType)
{
dbgln("VirtGPU::Device::clear_depth(): unimplemented");
}
void Device::clear_stencil(GPU::StencilType)
{
dbgln("VirtGPU::Device::clear_stencil(): unimplemented");
}
void Device::blit_from_color_buffer(Gfx::Bitmap&)
{
dbgln("VirtGPU::Device::blit_from_color_buffer(): unimplemented");
}
void Device::blit_from_color_buffer(NonnullRefPtr<GPU::Image>, u32, Vector2<u32>, Vector2<i32>, Vector3<i32>)
{
dbgln("VirtGPU::Device::blit_from_color_buffer(): unimplemented");
}
void Device::blit_from_color_buffer(void*, Vector2<i32>, GPU::ImageDataLayout const&)
{
dbgln("VirtGPU::Device::blit_from_color_buffer(): unimplemented");
}
void Device::blit_from_depth_buffer(void*, Vector2<i32>, GPU::ImageDataLayout const&)
{
dbgln("VirtGPU::Device::blit_from_depth_buffer(): unimplemented");
}
void Device::blit_from_depth_buffer(NonnullRefPtr<GPU::Image>, u32, Vector2<u32>, Vector2<i32>, Vector3<i32>)
{
dbgln("VirtGPU::Device::blit_from_depth_buffer(): unimplemented");
}
void Device::blit_to_color_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&)
{
dbgln("VirtGPU::Device::blit_to_color_buffer_at_raster_position(): unimplemented");
}
void Device::blit_to_depth_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&)
{
dbgln("VirtGPU::Device::blit_to_depth_buffer_at_raster_position(): unimplemented");
}
void Device::set_options(GPU::RasterizerOptions const&)
{
dbgln("VirtGPU::Device::set_options(): unimplemented");
}
void Device::set_light_model_params(GPU::LightModelParameters const&)
{
dbgln("VirtGPU::Device::set_light_model_params(): unimplemented");
}
GPU::RasterizerOptions Device::options() const
{
dbgln("VirtGPU::Device::options(): unimplemented");
return {};
}
GPU::LightModelParameters Device::light_model() const
{
dbgln("VirtGPU::Device::light_model(): unimplemented");
return {};
}
NonnullRefPtr<GPU::Image> Device::create_image(GPU::PixelFormat const& pixel_format, u32 width, u32 height, u32 depth, u32 max_levels)
{
dbgln("VirtGPU::Device::create_image(): unimplemented");
return adopt_ref(*new Image(this, pixel_format, width, height, depth, max_levels));
}
ErrorOr<NonnullRefPtr<GPU::Shader>> Device::create_shader(GPU::IR::Shader const&)
{
dbgln("VirtGPU::Device::create_shader(): unimplemented");
return adopt_ref(*new Shader(this));
}
void Device::set_sampler_config(unsigned, GPU::SamplerConfig const&)
{
dbgln("VirtGPU::Device::set_sampler_config(): unimplemented");
}
void Device::set_light_state(unsigned, GPU::Light const&)
{
dbgln("VirtGPU::Device::set_light_state(): unimplemented");
}
void Device::set_material_state(GPU::Face, GPU::Material const&)
{
dbgln("VirtGPU::Device::set_material_state(): unimplemented");
}
void Device::set_stencil_configuration(GPU::Face, GPU::StencilConfiguration const&)
{
dbgln("VirtGPU::Device::set_stencil_configuration(): unimplemented");
}
void Device::set_texture_unit_configuration(GPU::TextureUnitIndex, GPU::TextureUnitConfiguration const&)
{
dbgln("VirtGPU::Device::set_texture_unit_configuration(): unimplemented");
}
void Device::set_clip_planes(Vector<FloatVector4> const&)
{
dbgln("VirtGPU::Device::set_clip_planes(): unimplemented");
}
GPU::RasterPosition Device::raster_position() const
{
dbgln("VirtGPU::Device::raster_position(): unimplemented");
return {};
}
void Device::set_raster_position(GPU::RasterPosition const&)
{
dbgln("VirtGPU::Device::set_raster_position(): unimplemented");
}
void Device::set_raster_position(FloatVector4 const&, FloatMatrix4x4 const&, FloatMatrix4x4 const&)
{
dbgln("VirtGPU::Device::set_raster_position(): unimplemented");
}
void Device::bind_fragment_shader(RefPtr<GPU::Shader>)
{
dbgln("VirtGPU::Device::bind_fragment_shader(): unimplemented");
}
}

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@ -0,0 +1,51 @@
/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGPU/Device.h>
namespace VirtGPU {
class Device final : public GPU::Device {
public:
virtual GPU::DeviceInfo info() const override;
virtual void draw_primitives(GPU::PrimitiveType, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform, Vector<GPU::Vertex>& vertices) override;
virtual void resize(Gfx::IntSize min_size) override;
virtual void clear_color(FloatVector4 const&) override;
virtual void clear_depth(GPU::DepthType) override;
virtual void clear_stencil(GPU::StencilType) override;
virtual void blit_from_color_buffer(Gfx::Bitmap& target) override;
virtual void blit_from_color_buffer(NonnullRefPtr<GPU::Image>, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) override;
virtual void blit_from_color_buffer(void*, Vector2<i32> offset, GPU::ImageDataLayout const&) override;
virtual void blit_from_depth_buffer(void*, Vector2<i32> offset, GPU::ImageDataLayout const&) override;
virtual void blit_from_depth_buffer(NonnullRefPtr<GPU::Image>, u32 level, Vector2<u32> input_size, Vector2<i32> input_offset, Vector3<i32> output_offset) override;
virtual void blit_to_color_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) override;
virtual void blit_to_depth_buffer_at_raster_position(void const*, GPU::ImageDataLayout const&) override;
virtual void set_options(GPU::RasterizerOptions const&) override;
virtual void set_light_model_params(GPU::LightModelParameters const&) override;
virtual GPU::RasterizerOptions options() const override;
virtual GPU::LightModelParameters light_model() const override;
virtual NonnullRefPtr<GPU::Image> create_image(GPU::PixelFormat const&, u32 width, u32 height, u32 depth, u32 max_levels) override;
virtual ErrorOr<NonnullRefPtr<GPU::Shader>> create_shader(GPU::IR::Shader const&) override;
virtual void set_sampler_config(unsigned, GPU::SamplerConfig const&) override;
virtual void set_light_state(unsigned, GPU::Light const&) override;
virtual void set_material_state(GPU::Face, GPU::Material const&) override;
virtual void set_stencil_configuration(GPU::Face, GPU::StencilConfiguration const&) override;
virtual void set_texture_unit_configuration(GPU::TextureUnitIndex, GPU::TextureUnitConfiguration const&) override;
virtual void set_clip_planes(Vector<FloatVector4> const&) override;
virtual GPU::RasterPosition raster_position() const override;
virtual void set_raster_position(GPU::RasterPosition const& raster_position) override;
virtual void set_raster_position(FloatVector4 const& position, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform) override;
virtual void bind_fragment_shader(RefPtr<GPU::Shader>) override;
};
}

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@ -0,0 +1,37 @@
/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibVirtGPU/Image.h>
namespace VirtGPU {
Image::Image(void const* ownership_token, GPU::PixelFormat const& pixel_format, u32 width, u32 height, u32 depth, u32 max_levels)
: GPU::Image(ownership_token, pixel_format, width, height, depth, max_levels)
{
dbgln("VirtGPU::Image::Image(): unimplemented");
}
void Image::regenerate_mipmaps()
{
dbgln("VirtGPU::Image::regenerate_mipmaps(): unimplemented");
}
void Image::write_texels(u32, Vector3<i32> const&, void const*, GPU::ImageDataLayout const&)
{
dbgln("VirtGPU::Image::write_texels(): unimplemented");
}
void Image::read_texels(u32, Vector3<i32> const&, void*, GPU::ImageDataLayout const&) const
{
dbgln("VirtGPU::Image::read_texels(): unimplemented");
}
void Image::copy_texels(GPU::Image const&, u32, Vector3<u32> const&, Vector3<u32> const&, u32, Vector3<u32> const&)
{
dbgln("VirtGPU::Image::copy_texels(): unimplemented");
}
}

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@ -0,0 +1,24 @@
/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGPU/Image.h>
namespace VirtGPU {
class Image final : public GPU::Image {
public:
Image(void const* ownership_token, GPU::PixelFormat const&, u32 width, u32 height, u32 depth, u32 max_levels);
virtual void regenerate_mipmaps() override;
virtual void write_texels(u32 level, Vector3<i32> const& output_offset, void const* input_data, GPU::ImageDataLayout const&) override;
virtual void read_texels(u32 level, Vector3<i32> const& input_offset, void* output_data, GPU::ImageDataLayout const&) const override;
virtual void copy_texels(GPU::Image const& source, u32 source_level, Vector3<u32> const& source_offset, Vector3<u32> const& size, u32 destination_level, Vector3<u32> const& destination_offset) override;
};
}

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@ -0,0 +1,16 @@
/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibVirtGPU/Shader.h>
namespace VirtGPU {
Shader::Shader(void const* ownership_token)
: GPU::Shader(ownership_token)
{
}
}

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@ -0,0 +1,18 @@
/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGPU/Shader.h>
namespace VirtGPU {
class Shader final : public GPU::Shader {
public:
Shader(void const* ownership_token);
};
}