Hook up the Keyboard device to the AbstractScreen.

Basic text editing in a TextBox works. How very cool :^)
This commit is contained in:
Andreas Kling 2019-01-11 04:40:05 +01:00
parent a3c39ea9d6
commit b95aa18315
4 changed files with 63 additions and 1 deletions

View file

@ -108,7 +108,9 @@ void VirtualConsole::set_active(bool b)
set_vga_start_row(0);
flush_vga_cursor();
#if 0
Keyboard::the().set_client(this);
#endif
}
inline bool is_valid_parameter_character(byte ch)

View file

@ -29,6 +29,7 @@ AbstractScreen::AbstractScreen(unsigned width, unsigned height)
m_cursor_location = rect().center();
PS2MouseDevice::the().set_client(this);
Keyboard::the().set_client(this);
}
AbstractScreen::~AbstractScreen()
@ -62,3 +63,57 @@ void AbstractScreen::did_receive_mouse_data(int dx, int dy, bool left_button, bo
if (m_cursor_location != prev_location)
WindowManager::the().redraw_cursor();
}
void AbstractScreen::on_key_pressed(Keyboard::Key key)
{
auto event = make<KeyEvent>(Event::KeyDown, 0);
int key_code = 0;
switch (key.character) {
case 8: key_code = KeyboardKey::Backspace; break;
case 10: key_code = KeyboardKey::Return; break;
}
event->m_key = key_code;
if (key.character) {
char buf[] = { 0, 0 };
char& ch = buf[0];
ch = key.character;
if (key.shift()) {
if (ch >= 'a' && ch <= 'z') {
ch &= ~0x20;
} else {
switch (ch) {
case '1': ch = '!'; break;
case '2': ch = '@'; break;
case '3': ch = '#'; break;
case '4': ch = '$'; break;
case '5': ch = '%'; break;
case '6': ch = '^'; break;
case '7': ch = '&'; break;
case '8': ch = '*'; break;
case '9': ch = '('; break;
case '0': ch = ')'; break;
case '-': ch = '_'; break;
case '=': ch = '+'; break;
case '`': ch = '~'; break;
case ',': ch = '<'; break;
case '.': ch = '>'; break;
case '/': ch = '?'; break;
case '[': ch = '{'; break;
case ']': ch = '}'; break;
case '\\': ch = '|'; break;
case '\'': ch = '"'; break;
case ';': ch = ':'; break;
}
}
}
event->m_text = buf;
}
event->m_shift = key.shift();
event->m_ctrl = key.ctrl();
event->m_alt = key.alt();
EventLoop::main().postEvent(&WindowManager::the(), move(event));
}

View file

@ -3,9 +3,10 @@
#include "Object.h"
#include "Rect.h"
#include "Size.h"
#include "Keyboard.h"
#include "PS2MouseDevice.h"
class AbstractScreen : public Object, public MouseClient {
class AbstractScreen : public Object, public KeyboardClient, public MouseClient {
public:
virtual ~AbstractScreen();
@ -30,6 +31,9 @@ private:
// ^MouseClient
virtual void did_receive_mouse_data(int dx, int dy, bool left_button, bool right_button) final;
// ^KeyboardClient
virtual void on_key_pressed(Keyboard::Key) final;
int m_width { 0 };
int m_height { 0 };

View file

@ -136,6 +136,7 @@ public:
private:
friend class EventLoop;
friend class AbstractScreen;
int m_key { 0 };
bool m_ctrl { false };
bool m_alt { false };