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mirror of https://github.com/SerenityOS/serenity synced 2024-07-09 12:00:49 +00:00

Ports/sdl12-compat: Update to version 1.2.56

This commit is contained in:
Tim Schumacher 2022-10-02 01:39:59 +02:00 committed by Linus Groh
parent e68309144b
commit b288cd6976
3 changed files with 20 additions and 16 deletions

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@ -212,7 +212,7 @@ This list is also available at [ports.serenityos.net](https://ports.serenityos.n
| [`ruby`](ruby/) | Ruby | 3.0.4 | https://www.ruby-lang.org/ |
| [`sam`](sam/) | Software Automatic Mouth (SAM) | c86ea39 | https://github.com/vidarh/SAM |
| [`scummvm`](scummvm/) | ScummVM | 2.6.0 | https://www.scummvm.org/ |
| [`sdl12-compat`](sdl12-compat/) | SDL2 compatibility layer for SDL 1.2 games | 1.2.52 | https://github.com/libsdl-org/sdl12-compat/ |
| [`sdl12-compat`](sdl12-compat/) | SDL2 compatibility layer for SDL 1.2 games | 1.2.56 | https://github.com/libsdl-org/sdl12-compat/ |
| [`SDL2`](SDL2/) | Simple DirectMedia Layer (SDL2) | 2.24.0 | https://github.com/libsdl-org/SDL |
| [`SDL2-GNUBoy`](SDL2-GNUBoy/) | SDL2 GNUBoy | 1.2.1 | https://github.com/AlexOberhofer/SDL2-GNUBoy |
| [`SDL2_gfx`](SDL2_gfx/) | SDL2\_gfx (Graphics primitives add-on for SDL2) | 1.0.4 | https://sourceforge.net/projects/sdl2gfx/ |

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@ -1,12 +1,16 @@
#!/usr/bin/env -S bash ../.port_include.sh
port=sdl12-compat
version=1.2.52
port='sdl12-compat'
version='1.2.56'
workdir=sdl12-compat-release-${version}
useconfigure=true
files="https://github.com/libsdl-org/sdl12-compat/archive/refs/tags/release-${version}.tar.gz ${port}-${version}.tar.gz 5bd7942703575554670a8767ae030f7921a0ac3c5e2fd173a537b7c7a8599014"
auth_type=sha256
configopts=("-DCMAKE_TOOLCHAIN_FILE=${SERENITY_BUILD_DIR}/CMakeToolchain.txt" "-DCMAKE_BUILD_TYPE=Release" "-DCMAKE_INSTALL_PREFIX=${SERENITY_INSTALL_ROOT}/usr/local/" "-B./build")
useconfigure='true'
files="https://github.com/libsdl-org/sdl12-compat/archive/refs/tags/release-${version}.tar.gz ${port}-${version}.tar.gz f62f3e15f95aade366ee6c03f291e8825c4689390a6be681535259a877259c58"
auth_type='sha256'
configopts=(
"-DCMAKE_TOOLCHAIN_FILE=${SERENITY_BUILD_DIR}/CMakeToolchain.txt"
"-DCMAKE_BUILD_TYPE=Release"
"-DCMAKE_INSTALL_PREFIX=${SERENITY_INSTALL_ROOT}/usr/local/"
"-B./build"
)
depends=("SDL2")
configure() {

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@ -12,15 +12,15 @@ but disabling fullscreen at this point fixes the flickering.
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/SDL12_compat.c b/src/SDL12_compat.c
index b3a411e..4d8001d 100644
index 2dddc16937882f66c315f099f506704851b32d8e..57ace97794e7507d228f1dd076202d3aa22810c6 100644
--- a/src/SDL12_compat.c
+++ b/src/SDL12_compat.c
@@ -5184,7 +5184,7 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags12)
fullscreen_flags20 &= ~SDL_WINDOW_FULLSCREEN_DESKTOP;
SDL20_SetWindowFullscreen(VideoWindow20, fullscreen_flags20);
SDL20_SetWindowSize(VideoWindow20, width, height);
- fullscreen_flags20 |= SDL_WINDOW_FULLSCREEN;
+ /* fullscreen_flags20 |= SDL_WINDOW_FULLSCREEN; */
@@ -5894,7 +5894,7 @@ SDL_SetVideoMode(int width, int height, int bpp, Uint32 flags12)
SDL20_SetWindowFullscreen(VideoWindow20, fullscreen_flags20);
SDL20_SetWindowSize(VideoWindow20, width, height); /* not scaled_width, scaled_height */
if (was_fullscreen) {
- fullscreen_flags20 |= SDL_WINDOW_FULLSCREEN;
+ /* fullscreen_flags20 |= SDL_WINDOW_FULLSCREEN; */
SDL20_SetWindowFullscreen(VideoWindow20, fullscreen_flags20);
}
}
}