Minesweeper: TRY() all the things in serenity_main() :^)

This commit is contained in:
Pedro Pereira 2021-11-27 10:14:38 +00:00 committed by Andreas Kling
parent 1211a3a3f3
commit aa2bc6fd47

View file

@ -42,114 +42,114 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
window->set_title("Minesweeper");
window->resize(139, 175);
auto& widget = window->set_main_widget<GUI::Widget>();
widget.set_layout<GUI::VerticalBoxLayout>();
widget.layout()->set_spacing(0);
auto widget = TRY(window->try_set_main_widget<GUI::Widget>());
TRY(widget->try_set_layout<GUI::VerticalBoxLayout>());
widget->layout()->set_spacing(0);
auto& top_line = widget.add<GUI::SeparatorWidget>(Gfx::Orientation::Horizontal);
top_line.set_fixed_height(2);
auto top_line = TRY(widget->try_add<GUI::SeparatorWidget>(Gfx::Orientation::Horizontal));
top_line->set_fixed_height(2);
auto& container = widget.add<GUI::Widget>();
container.set_fill_with_background_color(true);
container.set_fixed_height(36);
container.set_layout<GUI::HorizontalBoxLayout>();
auto container = TRY(widget->try_add<GUI::Widget>());
container->set_fill_with_background_color(true);
container->set_fixed_height(36);
TRY(container->try_set_layout<GUI::HorizontalBoxLayout>());
container.layout()->add_spacer();
container->layout()->add_spacer();
auto& flag_image = container.add<GUI::Label>();
flag_image.set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/flag.png").release_value_but_fixme_should_propagate_errors());
flag_image.set_fixed_width(16);
auto flag_image = TRY(container->try_add<GUI::Label>());
flag_image->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/flag.png").release_value_but_fixme_should_propagate_errors());
flag_image->set_fixed_width(16);
auto& flag_label = container.add<GUI::Label>();
flag_label.set_autosize(true);
flag_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto flag_label = TRY(container->try_add<GUI::Label>());
flag_label->set_autosize(true);
flag_label->set_text_alignment(Gfx::TextAlignment::CenterLeft);
container.layout()->add_spacer();
container->layout()->add_spacer();
auto& face_button = container.add<GUI::Button>();
face_button.set_focus_policy(GUI::FocusPolicy::TabFocus);
face_button.set_button_style(Gfx::ButtonStyle::Coolbar);
face_button.set_fixed_size(36, 36);
auto face_button = TRY(container->try_add<GUI::Button>());
face_button->set_focus_policy(GUI::FocusPolicy::TabFocus);
face_button->set_button_style(Gfx::ButtonStyle::Coolbar);
face_button->set_fixed_size(36, 36);
container.layout()->add_spacer();
container->layout()->add_spacer();
auto& time_image = container.add<GUI::Label>();
time_image.set_fixed_width(16);
time_image.set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/timer.png").release_value_but_fixme_should_propagate_errors());
auto time_image = TRY(container->try_add<GUI::Label>());
time_image->set_fixed_width(16);
time_image->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/timer.png").release_value_but_fixme_should_propagate_errors());
auto& time_label = container.add<GUI::Label>();
time_label.set_fixed_width(50);
time_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
auto time_label = TRY(container->try_add<GUI::Label>());
time_label->set_fixed_width(50);
time_label->set_text_alignment(Gfx::TextAlignment::CenterLeft);
container.layout()->add_spacer();
container->layout()->add_spacer();
auto& field = widget.add<Field>(flag_label, time_label, face_button, [&](auto size) {
size.set_height(size.height() + container.min_size().height());
auto field = TRY(widget->try_add<Field>(flag_label, time_label, face_button, [&](auto size) {
size.set_height(size.height() + container->min_size().height());
window->resize(size);
});
auto& game_menu = window->add_menu("&Game");
game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
field.reset();
}));
game_menu.add_separator();
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
field->reset();
})));
TRY(game_menu->try_add_separator());
auto chord_toggler_action = GUI::Action::create_checkable("Single-click chording", [&](auto& action) {
field.set_single_chording(action.is_checked());
field->set_single_chording(action.is_checked());
});
chord_toggler_action->set_checked(field.is_single_chording());
chord_toggler_action->set_checked(field->is_single_chording());
game_menu.add_action(*chord_toggler_action);
game_menu.add_separator();
TRY(game_menu->try_add_action(*chord_toggler_action));
TRY(game_menu->try_add_separator());
game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
})));
auto& difficulty_menu = window->add_menu("&Difficulty");
auto difficulty_menu = TRY(window->try_add_menu("&Difficulty"));
GUI::ActionGroup difficulty_actions;
difficulty_actions.set_exclusive(true);
auto action = GUI::Action::create_checkable("&Beginner", { Mod_Ctrl, Key_B }, [&](auto&) {
field.set_field_difficulty(Field::Difficulty::Beginner);
field->set_field_difficulty(Field::Difficulty::Beginner);
});
action->set_checked(field.difficulty() == Field::Difficulty::Beginner);
difficulty_menu.add_action(action);
action->set_checked(field->difficulty() == Field::Difficulty::Beginner);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Intermediate", { Mod_Ctrl, Key_I }, [&](auto&) {
field.set_field_difficulty(Field::Difficulty::Intermediate);
field->set_field_difficulty(Field::Difficulty::Intermediate);
});
action->set_checked(field.difficulty() == Field::Difficulty::Intermediate);
difficulty_menu.add_action(action);
action->set_checked(field->difficulty() == Field::Difficulty::Intermediate);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Expert", { Mod_Ctrl, Key_E }, [&](auto&) {
field.set_field_difficulty(Field::Difficulty::Expert);
field->set_field_difficulty(Field::Difficulty::Expert);
});
action->set_checked(field.difficulty() == Field::Difficulty::Expert);
difficulty_menu.add_action(action);
action->set_checked(field->difficulty() == Field::Difficulty::Expert);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
action = GUI::Action::create_checkable("&Madwoman", { Mod_Ctrl, Key_M }, [&](auto&) {
field.set_field_difficulty(Field::Difficulty::Madwoman);
field->set_field_difficulty(Field::Difficulty::Madwoman);
});
action->set_checked(field.difficulty() == Field::Difficulty::Madwoman);
difficulty_menu.add_action(action);
action->set_checked(field->difficulty() == Field::Difficulty::Madwoman);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
difficulty_menu.add_separator();
TRY(difficulty_menu->try_add_separator());
action = GUI::Action::create_checkable("&Custom game...", { Mod_Ctrl, Key_C }, [&](auto&) {
CustomGameDialog::show(window, field);
});
action->set_checked(field.difficulty() == Field::Difficulty::Custom);
difficulty_menu.add_action(action);
action->set_checked(field->difficulty() == Field::Difficulty::Custom);
TRY(difficulty_menu->try_add_action(action));
difficulty_actions.add_action(action);
auto& help_menu = window->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Minesweeper", app_icon, window));
auto help_menu = TRY(window->try_add_menu("&Help"));
TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Minesweeper", app_icon, window)));
window->show();