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HexEditor: Remove magic color constant for modified bytes
The magic constant does not work together well with themes. As there does not seem to be a suitable palette color for this, simply invert the color.
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@ -574,8 +574,8 @@ void HexEditor::paint_event(GUI::PaintEvent& event)
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Gfx::Color text_color = edited_flag ? Color::Red : palette().color(foreground_role());
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if (highlight_flag) {
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background_color = palette().selection();
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text_color = edited_flag ? Color::from_rgb(0xFFC0CB) : palette().selection_text();
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background_color = edited_flag ? palette().selection().inverted() : palette().selection();
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text_color = edited_flag ? palette().selection_text().inverted() : palette().selection_text();
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} else if (byte_position == m_position && m_edit_mode == EditMode::Text) {
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background_color = palette().inactive_selection();
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text_color = palette().inactive_selection_text();
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@ -605,8 +605,8 @@ void HexEditor::paint_event(GUI::PaintEvent& event)
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text_color = edited_flag ? Color::Red : palette().color(foreground_role());
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if (highlight_flag) {
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background_color = palette().selection();
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text_color = edited_flag ? Color::from_rgb(0xFFC0CB) : palette().selection_text();
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background_color = edited_flag ? palette().selection().inverted() : palette().selection();
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text_color = edited_flag ? palette().selection_text().inverted() : palette().selection_text();
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} else if (byte_position == m_position && m_edit_mode == EditMode::Hex) {
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background_color = palette().inactive_selection();
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text_color = palette().inactive_selection_text();
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