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LibGL: Implement glLightModeli
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@ -573,6 +573,7 @@ GLAPI void glLightf(GLenum light, GLenum pname, GLfloat param);
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GLAPI void glLightfv(GLenum light, GLenum pname, GLfloat* param);
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GLAPI void glLightModelf(GLenum pname, GLfloat param);
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GLAPI void glLightModelfv(GLenum pname, GLfloat const* params);
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GLAPI void glLightModeli(GLenum pname, GLint param);
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GLAPI void glStencilFunc(GLenum func, GLint ref, GLuint mask);
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GLAPI void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
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GLAPI void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
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@ -45,6 +45,11 @@ void glLightModelfv(GLenum pname, GLfloat const* params)
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}
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}
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void glLightModeli(GLenum pname, GLint param)
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{
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g_gl_context->gl_light_model(pname, param, 0.0f, 0.0f, 0.0f);
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}
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void glMaterialf(GLenum face, GLenum pname, GLfloat param)
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{
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g_gl_context->gl_materialv(face, pname, ¶m);
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