Paint Button in a very Windows 3-ish style.

This commit is contained in:
Andreas Kling 2018-10-12 14:58:16 +02:00
parent 16576112b0
commit 5412dac05d
3 changed files with 84 additions and 1 deletions

View file

@ -21,8 +21,36 @@ void Button::setCaption(String&& caption)
void Button::onPaint(PaintEvent&)
{
Color buttonColor(192, 192, 192);
Color shadowColor(96, 96, 96);
Painter painter(*this);
painter.fillRect(rect(), backgroundColor());
painter.fillRect(rect(), Color(255, 0, 255));
painter.drawPixel({ 0, 0 }, backgroundColor());
painter.drawPixel({ width() - 1, 0 }, backgroundColor());
painter.drawPixel({ 0, height() - 1 }, backgroundColor());
painter.drawPixel({ width() - 1, height() - 1 }, backgroundColor());
painter.drawLine({ 1, 0 }, { width() - 2, 0 }, Color(0, 0, 0));
painter.drawLine({ 1, height() - 1 }, { width() - 2, height() - 1}, Color(0, 0, 0));
painter.drawLine({ 0, 1 }, { 0, height() - 2 }, Color(0, 0, 0));
painter.drawLine({ width() - 1, 1 }, { width() - 1, height() - 2 }, Color(0, 0, 0));
// White highlight
painter.drawLine({ 1, 1 }, { width() - 2, 1 }, Color(255, 255, 255));
painter.drawLine({ 1, 2 }, { width() - 3, 2 }, Color(255, 255, 255));
painter.drawLine({ 1, 3 }, { 1, height() - 2 }, Color(255, 255, 255));
painter.drawLine({ 2, 3 }, { 2, height() - 3 }, Color(255, 255, 255));
// Gray shadow
painter.drawLine({ width() - 2, 1 }, { width() - 2, height() - 4 }, shadowColor);
painter.drawLine({ width() - 3, 2 }, { width() - 3, height() - 4 }, shadowColor);
painter.drawLine({ 1, height() - 2 }, { width() - 2, height() - 2 }, shadowColor);
painter.drawLine({ 2, height() - 3 }, { width() - 2, height() - 3 }, shadowColor);
painter.fillRect({ 3, 3, width() - 6, height() - 6 }, buttonColor);
if (!caption().isEmpty()) {
painter.drawText(rect(), caption(), Painter::TextAlignment::Center, Color(0, 0, 0));
}

View file

@ -125,3 +125,56 @@ void Painter::drawText(const Rect& rect, const String& text, TextAlignment align
}
}
void Painter::drawPixel(const Point& p, Color color)
{
auto point = p;
point.moveBy(m_translation);
scanline(point.y())[point.x()] = color.value();
}
void Painter::drawLine(const Point& p1, const Point& p2, Color color)
{
auto point1 = p1;
point1.moveBy(m_translation);
auto point2 = p2;
point2.moveBy(m_translation);
// Special case: vertical line.
if (point1.x() == point2.x()) {
if (point1.y() > point2.y())
std::swap(point1, point2);
for (int y = point1.y(); y <= point2.y(); ++y)
scanline(y)[point1.x()] = color.value();
return;
}
if (point1.x() > point2.x())
std::swap(point1, point2);
// Special case: horizontal line.
if (point1.y() == point2.y()) {
if (point1.y() > point2.y())
std::swap(point1, point2);
auto* pixels = scanline(point1.y());
for (int x = point1.x(); x <= point2.x(); ++x)
pixels[x] = color.value();
return;
}
const double dx = point2.x() - point1.x();
const double dy = point2.y() - point1.y();
const double deltaError = fabs(dy / dx);
double error = 0;
const double yStep = dy == 0 ? 0 : (dy > 0 ? 1 : -1);
int y = point1.y();
for (int x = point1.x(); x <= point2.x(); ++x) {
scanline(y)[x] = color.value();
error += deltaError;
if (error >= 0.5) {
y = (double)y + yStep;
error -= 1.0;
}
}
}

View file

@ -19,6 +19,8 @@ public:
void drawRect(const Rect&, Color);
void drawText(const Rect&, const String&, TextAlignment = TextAlignment::TopLeft, Color = Color());
void drawBitmap(const Point&, const CBitmap&, Color = Color());
void drawPixel(const Point&, Color);
void drawLine(const Point& p1, const Point& p2, Color);
void xorRect(const Rect&, Color);