WindowServer: Rename WSEvent subclasses WSFooEvent for consistency.

Add a WSWindowInvalidationEvent that carries a rect instead of having an
awkward single-purpose rect in WSEvent.
Flesh out WSKeyEvent a bit more.
This commit is contained in:
Andreas Kling 2019-01-21 07:28:04 +01:00
parent aefbbeb3cb
commit 51595603bd
8 changed files with 72 additions and 81 deletions

View file

@ -80,7 +80,11 @@ struct GUI_Event {
} mouse;
struct {
char character;
unsigned modifiers;
byte key;
byte modifiers;
bool ctrl : 1;
bool alt : 1;
bool shift : 1;
} key;
};
};

View file

@ -120,10 +120,10 @@ int Process::gui$invalidate_window(int window_id, const GUI_Rect* rect)
dbgprintf("%s<%u> gui$invalidate_window (window_id=%d, rect={%d,%d %dx%d})\n", name().characters(), pid(), window_id, rect->location.x, rect->location.y, rect->size.width, rect->size.height);
#endif
auto& window = *(*it).value;
auto event = make<WSEvent>(WSEvent::WM_Invalidate);
Rect invalidation_rect;
if (rect)
event->set_rect(*rect);
WSEventLoop::the().post_event(&window, move(event));
invalidation_rect = *rect;
WSEventLoop::the().post_event(&window, make<WSWindowInvalidationEvent>(invalidation_rect));
WSEventLoop::the().server_process().request_wakeup();
return 0;
}

View file

@ -49,24 +49,30 @@ public:
const char* name() const { return WSEvent_names[(unsigned)m_type]; }
bool isMouseEvent() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; }
bool isKeyEvent() const { return m_type == KeyUp || m_type == KeyDown; }
bool isPaintEvent() const { return m_type == Paint; }
Rect rect() const { return m_rect; }
void set_rect(const GUI_Rect& rect)
{
m_rect = rect;
}
bool is_mouse_event() const { return m_type == MouseMove || m_type == MouseDown || m_type == MouseUp; }
bool is_key_event() const { return m_type == KeyUp || m_type == KeyDown; }
bool is_paint_event() const { return m_type == Paint; }
private:
Type m_type { Invalid };
};
class WSWindowInvalidationEvent final : public WSEvent {
public:
explicit WSWindowInvalidationEvent(const Rect& rect = Rect())
: WSEvent(WSEvent::WM_Invalidate)
, m_rect(rect)
{
}
const Rect& rect() const { return m_rect; }
private:
Rect m_rect;
};
class PaintEvent final : public WSEvent {
class WSPaintEvent final : public WSEvent {
public:
explicit PaintEvent(const Rect& rect = Rect())
explicit WSPaintEvent(const Rect& rect = Rect())
: WSEvent(WSEvent::Paint)
, m_rect(rect)
{
@ -85,21 +91,12 @@ enum class MouseButton : byte {
Middle = 4,
};
enum KeyboardKey {
Invalid,
LeftArrow,
RightArrow,
UpArrow,
DownArrow,
Backspace,
Return,
};
class KeyEvent final : public WSEvent {
class WSKeyEvent final : public WSEvent {
public:
KeyEvent(Type type, int key)
WSKeyEvent(Type type, int key, char character)
: WSEvent(type)
, m_key(key)
, m_character(character)
{
}
@ -107,7 +104,7 @@ public:
bool ctrl() const { return m_ctrl; }
bool alt() const { return m_alt; }
bool shift() const { return m_shift; }
String text() const { return m_text; }
char character() const { return m_character; }
private:
friend class WSEventLoop;
@ -116,12 +113,12 @@ private:
bool m_ctrl { false };
bool m_alt { false };
bool m_shift { false };
String m_text;
char m_character { 0 };
};
class MouseEvent final : public WSEvent {
class WSMouseEvent final : public WSEvent {
public:
MouseEvent(Type type, const Point& position, unsigned buttons, MouseButton button = MouseButton::None)
WSMouseEvent(Type type, const Point& position, unsigned buttons, MouseButton button = MouseButton::None)
: WSEvent(type)
, m_position(position)
, m_buttons(buttons)

View file

@ -80,14 +80,16 @@ void WSEventLoop::post_event(WSEventReceiver* receiver, OwnPtr<WSEvent>&& event)
#endif
if (event->type() == WSEvent::WM_Invalidate) {
auto& invalidation_event = static_cast<WSWindowInvalidationEvent&>(*event);
for (auto& queued_event : m_queued_events) {
if (receiver == queued_event.receiver
&& queued_event.event->type() == WSEvent::WM_Invalidate
&& (queued_event.event->rect().is_empty() || queued_event.event->rect().contains(event->rect()))) {
if (receiver == queued_event.receiver && queued_event.event->type() == WSEvent::WM_Invalidate) {
auto& queued_invalidation_event = static_cast<WSWindowInvalidationEvent&>(*queued_event.event);
if (queued_invalidation_event.rect().is_empty() || queued_invalidation_event.rect().contains(invalidation_event.rect())) {
#ifdef WSEVENTLOOP_DEBUG
dbgprintf("Swallow WM_Invalidate\n");
dbgprintf("Swallow WM_Invalidate\n");
#endif
return;
return;
}
}
}
}

View file

@ -47,7 +47,7 @@ void WSScreen::on_receive_mouse_data(int dx, int dy, bool left_button, bool righ
if (right_button)
buttons |= (unsigned)MouseButton::Right;
if (m_cursor_location != prev_location) {
auto event = make<MouseEvent>(WSEvent::MouseMove, m_cursor_location, buttons);
auto event = make<WSMouseEvent>(WSEvent::MouseMove, m_cursor_location, buttons);
WSEventLoop::the().post_event(&WSWindowManager::the(), move(event));
}
bool prev_left_button = m_left_mouse_button_pressed;
@ -55,38 +55,22 @@ void WSScreen::on_receive_mouse_data(int dx, int dy, bool left_button, bool righ
m_left_mouse_button_pressed = left_button;
m_right_mouse_button_pressed = right_button;
if (prev_left_button != left_button) {
auto event = make<MouseEvent>(left_button ? WSEvent::MouseDown : WSEvent::MouseUp, m_cursor_location, buttons, MouseButton::Left);
auto event = make<WSMouseEvent>(left_button ? WSEvent::MouseDown : WSEvent::MouseUp, m_cursor_location, buttons, MouseButton::Left);
WSEventLoop::the().post_event(&WSWindowManager::the(), move(event));
}
if (prev_right_button != right_button) {
auto event = make<MouseEvent>(right_button ? WSEvent::MouseDown : WSEvent::MouseUp, m_cursor_location, buttons, MouseButton::Right);
auto event = make<WSMouseEvent>(right_button ? WSEvent::MouseDown : WSEvent::MouseUp, m_cursor_location, buttons, MouseButton::Right);
WSEventLoop::the().post_event(&WSWindowManager::the(), move(event));
}
if (m_cursor_location != prev_location || prev_left_button != left_button)
WSWindowManager::the().draw_cursor();
}
void WSScreen::on_receive_keyboard_data(Keyboard::Event key)
void WSScreen::on_receive_keyboard_data(Keyboard::Event kernel_event)
{
auto event = make<KeyEvent>(key.is_press() ? WSEvent::KeyDown : WSEvent::KeyUp, 0);
int key_code = 0;
switch (key.character) {
case 8: key_code = KeyboardKey::Backspace; break;
case 10: key_code = KeyboardKey::Return; break;
}
event->m_key = key_code;
if (key.character) {
char buf[] = { 0, 0 };
char& ch = buf[0];
ch = key.character;
event->m_text = buf;
}
event->m_shift = key.shift();
event->m_ctrl = key.ctrl();
event->m_alt = key.alt();
auto event = make<WSKeyEvent>(kernel_event.is_press() ? WSEvent::KeyDown : WSEvent::KeyUp, kernel_event.key, kernel_event.character);
event->m_shift = kernel_event.shift();
event->m_ctrl = kernel_event.ctrl();
event->m_alt = kernel_event.alt();
WSEventLoop::the().post_event(&WSWindowManager::the(), move(event));
}

View file

@ -55,32 +55,36 @@ void WSWindow::event(WSEvent& event)
switch (event.type()) {
case WSEvent::Paint:
gui_event.type = GUI_Event::Type::Paint;
gui_event.paint.rect = static_cast<PaintEvent&>(event).rect();
gui_event.paint.rect = static_cast<WSPaintEvent&>(event).rect();
break;
case WSEvent::MouseMove:
gui_event.type = GUI_Event::Type::MouseMove;
gui_event.mouse.position = static_cast<MouseEvent&>(event).position();
gui_event.mouse.position = static_cast<WSMouseEvent&>(event).position();
gui_event.mouse.button = GUI_MouseButton::NoButton;
gui_event.mouse.buttons = static_cast<MouseEvent&>(event).buttons();
gui_event.mouse.buttons = static_cast<WSMouseEvent&>(event).buttons();
break;
case WSEvent::MouseDown:
gui_event.type = GUI_Event::Type::MouseDown;
gui_event.mouse.position = static_cast<MouseEvent&>(event).position();
gui_event.mouse.button = to_api(static_cast<MouseEvent&>(event).button());
gui_event.mouse.buttons = static_cast<MouseEvent&>(event).buttons();
gui_event.mouse.position = static_cast<WSMouseEvent&>(event).position();
gui_event.mouse.button = to_api(static_cast<WSMouseEvent&>(event).button());
gui_event.mouse.buttons = static_cast<WSMouseEvent&>(event).buttons();
break;
case WSEvent::MouseUp:
gui_event.type = GUI_Event::Type::MouseUp;
gui_event.mouse.position = static_cast<MouseEvent&>(event).position();
gui_event.mouse.button = to_api(static_cast<MouseEvent&>(event).button());
gui_event.mouse.buttons = static_cast<MouseEvent&>(event).buttons();
gui_event.mouse.position = static_cast<WSMouseEvent&>(event).position();
gui_event.mouse.button = to_api(static_cast<WSMouseEvent&>(event).button());
gui_event.mouse.buttons = static_cast<WSMouseEvent&>(event).buttons();
break;
case WSEvent::KeyDown:
gui_event.type = GUI_Event::Type::KeyDown;
gui_event.key.character = static_cast<KeyEvent&>(event).text()[0];
gui_event.key.character = static_cast<WSKeyEvent&>(event).character();
gui_event.key.key = static_cast<WSKeyEvent&>(event).key();
gui_event.key.alt = static_cast<WSKeyEvent&>(event).alt();
gui_event.key.ctrl = static_cast<WSKeyEvent&>(event).ctrl();
gui_event.key.shift = static_cast<WSKeyEvent&>(event).shift();
break;
case WSEvent::WM_Invalidate:
WSWindowManager::the().invalidate(*this, event.rect());
WSWindowManager::the().invalidate(*this, static_cast<WSWindowInvalidationEvent&>(event).rect());
return;
case WSEvent::WindowActivated:
gui_event.type = GUI_Event::Type::WindowActivated;

View file

@ -231,7 +231,7 @@ void WSWindowManager::notify_rect_changed(WSWindow& window, const Rect& old_rect
invalidate(outer_window_rect(new_rect));
}
void WSWindowManager::handle_titlebar_mouse_event(WSWindow& window, MouseEvent& event)
void WSWindowManager::handle_titlebar_mouse_event(WSWindow& window, WSMouseEvent& event)
{
if (event.type() == WSEvent::MouseDown && event.button() == MouseButton::Left) {
#ifdef DRAG_DEBUG
@ -247,7 +247,7 @@ void WSWindowManager::handle_titlebar_mouse_event(WSWindow& window, MouseEvent&
}
}
void WSWindowManager::process_mouse_event(MouseEvent& event)
void WSWindowManager::process_mouse_event(WSMouseEvent& event)
{
if (event.type() == WSEvent::MouseUp && event.button() == MouseButton::Left) {
if (m_drag_window) {
@ -294,7 +294,7 @@ void WSWindowManager::process_mouse_event(MouseEvent& event)
}
// FIXME: Should we just alter the coordinates of the existing MouseEvent and pass it through?
Point position { event.x() - window->rect().x(), event.y() - window->rect().y() };
auto local_event = make<MouseEvent>(event.type(), position, event.buttons(), event.button());
auto local_event = make<WSMouseEvent>(event.type(), position, event.buttons(), event.button());
window->event(*local_event);
return;
}
@ -379,10 +379,10 @@ void WSWindowManager::event(WSEvent& event)
{
ASSERT_INTERRUPTS_ENABLED();
LOCKER(m_lock);
if (event.isMouseEvent())
return process_mouse_event(static_cast<MouseEvent&>(event));
if (event.is_mouse_event())
return process_mouse_event(static_cast<WSMouseEvent&>(event));
if (event.isKeyEvent()) {
if (event.is_key_event()) {
// FIXME: This is a good place to hook key events globally. :)
if (m_active_window)
return m_active_window->event(event);

View file

@ -10,8 +10,8 @@
#include "WSEventReceiver.h"
class WSScreen;
class MouseEvent;
class PaintEvent;
class WSMouseEvent;
class WSPaintEvent;
class WSWindow;
class CharacterBitmap;
class GraphicsBitmap;
@ -43,8 +43,8 @@ private:
WSWindowManager();
virtual ~WSWindowManager() override;
void process_mouse_event(MouseEvent&);
void handle_titlebar_mouse_event(WSWindow&, MouseEvent&);
void process_mouse_event(WSMouseEvent&);
void handle_titlebar_mouse_event(WSWindow&, WSMouseEvent&);
void set_active_window(WSWindow*);