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LibC+Kernel: Move GPU-related API methods to a LibC header file
The Kernel/API directory in general shouldn't include userspace code, but structure definitions that both are shared between the Kernel and userspace. All users of the ioctl API obviously use LibC so LibC is the most common and shared library for the affected programs.
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@ -14,8 +14,8 @@
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# include <Kernel/Library/StdLib.h>
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#else
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# include <AK/ScopeGuard.h>
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# include <Kernel/API/Graphics.h>
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# include <fcntl.h>
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# include <sys/devices/gpu.h>
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# include <unistd.h>
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# if ENABLE_PNP_IDS_DATA
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@ -8,10 +8,10 @@
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#include "HardwareScreenBackend.h"
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#include "ScreenBackend.h"
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#include <AK/Try.h>
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#include <Kernel/API/Graphics.h>
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#include <LibCore/System.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <sys/devices/gpu.h>
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#include <sys/mman.h>
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#include <unistd.h>
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#include "WindowManager.h"
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#include <AK/Debug.h>
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#include <AK/Format.h>
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#include <Kernel/API/Graphics.h>
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#include <Kernel/API/MousePacket.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <sys/devices/gpu.h>
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#include <sys/mman.h>
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#include <unistd.h>
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@ -5,7 +5,7 @@
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*/
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#include <AK/ScopeGuard.h>
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#include <Kernel/API/Graphics.h>
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#include <sys/devices/gpu.h>
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#include <LibIPC/Decoder.h>
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#include <LibIPC/Encoder.h>
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#include <Services/WindowServer/ScreenLayout.h>
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@ -9,7 +9,6 @@
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#include "EventLoop.h"
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#include "Screen.h"
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#include "WindowManager.h"
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#include <Kernel/API/Graphics.h>
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#include <LibCore/ConfigFile.h>
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#include <LibCore/DirIterator.h>
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#include <LibCore/System.h>
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#include <LibGfx/SystemTheme.h>
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#include <LibMain/Main.h>
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#include <signal.h>
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#include <sys/devices/gpu.h>
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namespace WindowServer {
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RefPtr<Core::ConfigFile> g_config;
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