Spider: Add animation when drawing cards

This commit is contained in:
Nihal Jere 2021-12-01 17:36:24 -06:00 committed by Brian Gianforcaro
parent d70595c09e
commit 4574a58f6f
2 changed files with 32 additions and 17 deletions

View file

@ -14,6 +14,7 @@ REGISTER_WIDGET(Spider, Game);
namespace Spider {
static constexpr uint8_t new_game_animation_delay = 2;
static constexpr uint8_t draw_animation_delay = 2;
static constexpr int s_timer_interval_ms = 1000 / 60;
Game::Game()
@ -108,19 +109,8 @@ void Game::draw_cards()
update_score(-1);
auto original_stock_rect = stock_pile.bounding_box();
for (auto pile : piles) {
auto& current_pile = stack(pile);
auto card = stock_pile.pop();
card->set_upside_down(false);
current_pile.push(card);
update(current_pile.bounding_box());
}
update(original_stock_rect);
detect_full_stacks();
m_draw_animation = true;
start_timer(s_timer_interval_ms);
}
void Game::mark_intersecting_stacks_dirty(Card& intersecting_card)
@ -248,7 +238,7 @@ void Game::mousedown_event(GUI::MouseEvent& event)
{
GUI::Frame::mousedown_event(event);
if (m_new_game_animation)
if (m_new_game_animation || m_draw_animation)
return;
auto click_location = event.position();
@ -289,7 +279,7 @@ void Game::mouseup_event(GUI::MouseEvent& event)
{
GUI::Frame::mouseup_event(event);
if (!m_focused_stack || m_focused_cards.is_empty() || m_new_game_animation)
if (!m_focused_stack || m_focused_cards.is_empty() || m_new_game_animation || m_draw_animation)
return;
bool rebound = true;
@ -337,7 +327,7 @@ void Game::mousemove_event(GUI::MouseEvent& event)
{
GUI::Frame::mousemove_event(event);
if (!m_mouse_down || m_new_game_animation)
if (!m_mouse_down || m_new_game_animation || m_draw_animation)
return;
auto click_location = event.position();
@ -391,7 +381,28 @@ void Game::timer_event(Core::TimerEvent&)
stop_timer();
}
}
} else if (m_draw_animation) {
if (m_draw_animation_delay < draw_animation_delay) {
++m_draw_animation_delay;
} else {
auto& stock_pile = stack(Stock);
auto& current_pile = stack(piles.at(m_draw_animation_pile));
auto card = stock_pile.pop();
card->set_upside_down(false);
current_pile.push(card);
update(current_pile.bounding_box());
++m_draw_animation_pile;
if (m_draw_animation_pile == piles.size()) {
update(stock_pile.bounding_box());
detect_full_stacks();
m_draw_animation = false;
m_draw_animation_delay = 0;
m_draw_animation_pile = 0;
stop_timer();
}
}
}
}
}

View file

@ -99,6 +99,10 @@ private:
uint8_t m_new_game_animation_delay { 0 };
uint8_t m_new_game_animation_pile { 0 };
bool m_draw_animation { false };
uint8_t m_draw_animation_delay { 0 };
uint8_t m_draw_animation_pile { 0 };
uint32_t m_score { 500 };
};