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Profiler: Make the ProfileModel searchable
Note that this only searches the items at the same level as the selected index.
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@ -145,4 +145,29 @@ GUI::Variant ProfileModel::data(const GUI::ModelIndex& index, GUI::ModelRole rol
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return {};
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}
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Vector<GUI::ModelIndex> ProfileModel::matches(StringView const& searching, unsigned flags, GUI::ModelIndex const& parent)
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{
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RemoveReference<decltype(m_profile.roots())>* nodes { nullptr };
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if (!parent.is_valid())
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nodes = &m_profile.roots();
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else
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nodes = &static_cast<ProfileNode*>(parent.internal_data())->children();
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if (!nodes)
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return {};
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Vector<GUI::ModelIndex> found_indices;
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for (auto it = nodes->begin(); !it.is_end(); ++it) {
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GUI::ModelIndex index = this->index(it.index(), StackFrame, parent);
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if (!string_matches(data(index, GUI::ModelRole::Display).as_string(), searching, flags))
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continue;
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found_indices.append(index);
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if (flags & FirstMatchOnly)
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break;
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}
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return found_indices;
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}
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}
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@ -38,6 +38,8 @@ public:
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virtual GUI::ModelIndex parent_index(const GUI::ModelIndex&) const override;
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virtual int tree_column() const override { return Column::StackFrame; }
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virtual bool is_column_sortable(int) const override { return false; }
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virtual bool is_searchable() const override { return true; }
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virtual Vector<GUI::ModelIndex> matches(StringView const&, unsigned flags, GUI::ModelIndex const&) override;
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private:
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explicit ProfileModel(Profile&);
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