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LibGL: Implement glColor3ub
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@ -334,6 +334,7 @@ GLAPI void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf al
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GLAPI void glClearDepth(GLdouble depth);
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GLAPI void glColor3f(GLfloat r, GLfloat g, GLfloat b);
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GLAPI void glColor3fv(const GLfloat* v);
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GLAPI void glColor3ub(GLubyte r, GLubyte g, GLubyte b);
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GLAPI void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
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GLAPI void glColor4fv(const GLfloat* v);
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GLAPI void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
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@ -14,11 +14,17 @@ void glColor3f(GLfloat r, GLfloat g, GLfloat b)
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{
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g_gl_context->gl_color(r, g, b, 1.0);
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}
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void glColor3fv(const GLfloat* v)
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{
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g_gl_context->gl_color(v[0], v[1], v[2], 1.0);
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}
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void glColor3ub(GLubyte r, GLubyte g, GLubyte b)
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{
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g_gl_context->gl_color(r / 255.0, g / 255.0, b / 255.0, 1.0);
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}
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void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
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{
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g_gl_context->gl_color(r, g, b, a);
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@ -31,7 +37,7 @@ void glColor4fv(const GLfloat* v)
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void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
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{
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g_gl_context->gl_color(r / 255.0f, g / 255.0f, b / 255.0f, a / 255.0f);
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g_gl_context->gl_color(r / 255.0, g / 255.0, b / 255.0, a / 255.0);
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}
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void glColor4ubv(const GLubyte* v)
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