LibSoftGPU: Add const to Clipper where possible

This commit is contained in:
Lenny Maiorani 2022-01-23 12:39:32 -07:00 committed by Linus Groh
parent 0da3a2ddde
commit 3143c4b1df
2 changed files with 11 additions and 11 deletions

View file

@ -11,7 +11,7 @@
namespace SoftGPU {
bool Clipper::point_within_clip_plane(FloatVector4 const& vertex, ClipPlane plane)
bool Clipper::point_within_clip_plane(FloatVector4 const& vertex, ClipPlane plane) const
{
switch (plane) {
case ClipPlane::LEFT:
@ -31,16 +31,16 @@ bool Clipper::point_within_clip_plane(FloatVector4 const& vertex, ClipPlane plan
return false;
}
Vertex Clipper::clip_intersection_point(Vertex const& p1, Vertex const& p2, ClipPlane plane_index)
Vertex Clipper::clip_intersection_point(Vertex const& p1, Vertex const& p2, ClipPlane plane_index) const
{
// See https://www.microsoft.com/en-us/research/wp-content/uploads/1978/01/p245-blinn.pdf
// "Clipping Using Homogeneous Coordinates" Blinn/Newell, 1978
float w1 = p1.clip_coordinates.w();
float w2 = p2.clip_coordinates.w();
float x1 = clip_plane_normals[plane_index].dot(p1.clip_coordinates);
float x2 = clip_plane_normals[plane_index].dot(p2.clip_coordinates);
float a = (w1 + x1) / ((w1 + x1) - (w2 + x2));
float const w1 = p1.clip_coordinates.w();
float const w2 = p2.clip_coordinates.w();
float const x1 = clip_plane_normals[plane_index].dot(p1.clip_coordinates);
float const x2 = clip_plane_normals[plane_index].dot(p2.clip_coordinates);
float const a = (w1 + x1) / ((w1 + x1) - (w2 + x2));
Vertex out;
out.position = mix(p1.position, p2.position, a);
@ -70,12 +70,12 @@ void Clipper::clip_triangle_against_frustum(Vector<Vertex>& input_verts)
if (point_within_clip_plane(curr_vec.clip_coordinates, static_cast<ClipPlane>(plane))) {
if (!point_within_clip_plane(prev_vec.clip_coordinates, static_cast<ClipPlane>(plane))) {
auto intersect = clip_intersection_point(prev_vec, curr_vec, static_cast<ClipPlane>(plane));
auto const intersect = clip_intersection_point(prev_vec, curr_vec, static_cast<ClipPlane>(plane));
write_to->append(intersect);
}
write_to->append(curr_vec);
} else if (point_within_clip_plane(prev_vec.clip_coordinates, static_cast<ClipPlane>(plane))) {
auto intersect = clip_intersection_point(prev_vec, curr_vec, static_cast<ClipPlane>(plane));
auto const intersect = clip_intersection_point(prev_vec, curr_vec, static_cast<ClipPlane>(plane));
write_to->append(intersect);
}
}

View file

@ -49,8 +49,8 @@ public:
void clip_triangle_against_frustum(Vector<Vertex>& input_vecs);
private:
bool point_within_clip_plane(FloatVector4 const& vertex, ClipPlane plane);
Vertex clip_intersection_point(Vertex const& vec, Vertex const& prev_vec, ClipPlane plane_index);
bool point_within_clip_plane(FloatVector4 const& vertex, ClipPlane plane) const;
Vertex clip_intersection_point(Vertex const& vec, Vertex const& prev_vec, ClipPlane plane_index) const;
Vector<Vertex> list_a;
Vector<Vertex> list_b;
};