HackStudio: Change singlestepping logic in the debugger

Previously, we did source-level singlestepping by inserting a
breakpoint at every source line and continued execution until we hit
a breakpoint. We did this because we used to not generate source
locations debug info for library code, and it allowed us to not single
step through lots of library code to get to the next source line
(which is super slow).

Since we now do generate source locations debug info for libraries
(-g1), we can improve the way we implement source level stepping by
stepping at the assembly level until we reach a different source code
location.
This commit is contained in:
Itamar 2020-08-15 10:58:11 +03:00 committed by Andreas Kling
parent b5f6a1a9e8
commit 311a355505
2 changed files with 52 additions and 25 deletions

View file

@ -74,8 +74,13 @@ void Debugger::on_breakpoint_change(const String& file, size_t line, BreakpointC
return;
auto address = session->debug_info().get_instruction_from_source(position.file_path, position.line_number);
if (!address.has_value())
if (!address.has_value()) {
dbg() << "Warning: couldn't get instruction address from source";
// TODO: Currently, the GUI will indicate that a breakpoint was inserted/remove at this line,
// regardless of whether we actually succeeded to insert it. (For example a breakpoint on a comment, or an include statemanet).
// We should indicate failure via a return value from this function, and not update the breakpoint GUI if we fail.
return;
}
if (change_type == BreakpointChange::Added) {
bool success = session->insert_breakpoint(reinterpret_cast<void*>(address.value()));
@ -88,7 +93,9 @@ void Debugger::on_breakpoint_change(const String& file, size_t line, BreakpointC
DebugInfo::SourcePosition Debugger::create_source_position(const String& file, size_t line)
{
return { String::format("./%s", file.characters()), line + 1 };
if (!file.starts_with('/') && !file.starts_with("./"))
return { String::format("./%s", file.characters()), line + 1 };
return { file, line + 1 };
}
int Debugger::start_static()
@ -118,8 +125,7 @@ void Debugger::start()
int Debugger::debugger_loop()
{
bool in_single_step_mode = false;
Vector<void*> temporary_breakpoints;
DebuggingState state;
m_debug_session->run([&](DebugSession::DebugBreakReason reason, Optional<PtraceRegisters> optional_regs) {
if (reason == DebugSession::DebugBreakReason::Exited) {
@ -130,12 +136,14 @@ int Debugger::debugger_loop()
ASSERT(optional_regs.has_value());
const PtraceRegisters& regs = optional_regs.value();
if (in_single_step_mode) {
for (auto address : temporary_breakpoints) {
m_debug_session->remove_breakpoint(address);
auto source_position = m_debug_session->debug_info().get_source_position(regs.eip);
if (state.get() == Debugger::DebuggingState::SingleStepping) {
ASSERT(source_position.has_value());
if (state.should_stop_single_stepping(source_position.value())) {
state.set_normal();
} else {
return DebugSession::DebugDecision::SingleStep;
}
temporary_breakpoints.clear();
in_single_step_mode = false;
}
auto control_passed_to_user = m_on_stopped_callback(regs);
@ -155,25 +163,28 @@ int Debugger::debugger_loop()
}
if (m_continue_type == ContinueType::SourceSingleStep) {
// A possible method for source level single stepping is to single step
// in assembly level, until the current instruction's source position has changed.
// However, since we do not currently generate debug symbols for library code,
// we may have to single-step over lots of library code instructions until we get back to our code,
// which is very slow.
// So the current method is to insert a temporary breakpoint at every known statement in our source code,
// continue execution, and remove the temporary breakpoints once we hit the first breakpoint.
m_debug_session->debug_info().for_each_source_position([&](DebugInfo::SourcePosition position) {
auto address = (void*)position.address_of_first_statement;
if ((u32)address != regs.eip && !m_debug_session->breakpoint_exists(address)) {
m_debug_session->insert_breakpoint(address);
temporary_breakpoints.append(address);
}
});
in_single_step_mode = true;
return DebugSession::DebugDecision::Continue;
state.set_single_stepping(source_position.value());
return DebugSession::DebugDecision::SingleStep;
}
ASSERT_NOT_REACHED();
});
m_debug_session.clear();
return 0;
}
void Debugger::DebuggingState::set_normal()
{
m_state = State::Normal;
m_original_source_position.clear();
}
void Debugger::DebuggingState::set_single_stepping(DebugInfo::SourcePosition original_source_position)
{
m_state = State::SingleStepping;
m_original_source_position = original_source_position;
}
bool Debugger::DebuggingState::should_stop_single_stepping(const DebugInfo::SourcePosition& current_source_position) const
{
ASSERT(m_state == State::SingleStepping);
return m_original_source_position.value() != current_source_position;
}

View file

@ -70,6 +70,22 @@ public:
void reset_breakpoints() { m_breakpoints.clear(); }
private:
class DebuggingState {
public:
enum State {
Normal,
SingleStepping,
};
State get() const { return m_state; }
void set_normal();
void set_single_stepping(DebugInfo::SourcePosition original_source_position);
bool should_stop_single_stepping(const DebugInfo::SourcePosition& current_source_position) const;
private:
State m_state { Normal };
Optional<DebugInfo::SourcePosition> m_original_source_position; // The source position at which we started the current single step
};
explicit Debugger(
Function<HasControlPassedToUser(const PtraceRegisters&)> on_stop_callback,
Function<void()> on_continue_callback,