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LibWeb: Move dispatching timeupdate events to a helper for tracking
For some media APIs, we will need to know whether we are currently in an event handler for the timeupdate event, and the last time we fired the event.
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@ -929,7 +929,7 @@ WebIDL::ExceptionOr<void> HTMLMediaElement::pause_element()
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auto& realm = this->realm();
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// 1. Fire an event named timeupdate at the element.
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dispatch_event(DOM::Event::create(realm, HTML::EventNames::timeupdate).release_value_but_fixme_should_propagate_errors());
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dispatch_time_update_event().release_value_but_fixme_should_propagate_errors();
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// 2. Fire an event named pause at the element.
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dispatch_event(DOM::Event::create(realm, HTML::EventNames::pause).release_value_but_fixme_should_propagate_errors());
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@ -973,6 +973,17 @@ void HTMLMediaElement::set_paused(bool paused)
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on_paused();
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}
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WebIDL::ExceptionOr<void> HTMLMediaElement::dispatch_time_update_event()
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{
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ScopeGuard guard { [this] { m_running_time_update_event_handler = false; } };
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m_running_time_update_event_handler = true;
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m_last_time_update_event_time = Time::now_monotonic();
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dispatch_event(TRY(DOM::Event::create(realm(), HTML::EventNames::timeupdate)));
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return {};
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}
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// https://html.spec.whatwg.org/multipage/media.html#take-pending-play-promises
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JS::MarkedVector<JS::NonnullGCPtr<WebIDL::Promise>> HTMLMediaElement::take_pending_play_promises()
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{
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@ -8,6 +8,7 @@
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#pragma once
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#include <AK/ByteBuffer.h>
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#include <AK/Time.h>
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#include <AK/Variant.h>
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#include <LibJS/Heap/MarkedVector.h>
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#include <LibJS/SafeFunction.h>
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@ -87,6 +88,8 @@ private:
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void set_paused(bool);
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void set_duration(double);
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WebIDL::ExceptionOr<void> dispatch_time_update_event();
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JS::MarkedVector<JS::NonnullGCPtr<WebIDL::Promise>> take_pending_play_promises();
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void resolve_pending_play_promises(ReadonlySpan<JS::NonnullGCPtr<WebIDL::Promise>> promises);
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void reject_pending_play_promises(ReadonlySpan<JS::NonnullGCPtr<WebIDL::Promise>> promises, JS::NonnullGCPtr<WebIDL::DOMException> error);
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@ -126,6 +129,9 @@ private:
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// https://html.spec.whatwg.org/multipage/media.html#media-data
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ByteBuffer m_media_data;
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bool m_running_time_update_event_handler { false };
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Optional<Time> m_last_time_update_event_time;
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JS::GCPtr<Fetch::Infrastructure::FetchController> m_fetch_controller;
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};
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