LibWeb/HTML: Port Window.scroll() to IDL

...with various changes required due to ScrollBehavior / ScrollOptions
moving from Element.idl to Window.idl.
This commit is contained in:
Linus Groh 2023-03-06 20:53:49 +00:00
parent 40b4ee88de
commit 2b6d9cca1a
5 changed files with 126 additions and 79 deletions

View file

@ -11,6 +11,7 @@
#include <LibWeb/ARIA/ARIAMixin.h>
#include <LibWeb/Bindings/ElementPrototype.h>
#include <LibWeb/Bindings/ShadowRootPrototype.h>
#include <LibWeb/Bindings/WindowGlobalMixin.h>
#include <LibWeb/CSS/CSSStyleDeclaration.h>
#include <LibWeb/CSS/StyleComputer.h>
#include <LibWeb/DOM/Attr.h>
@ -22,6 +23,7 @@
#include <LibWeb/HTML/AttributeNames.h>
#include <LibWeb/HTML/EventLoop/Task.h>
#include <LibWeb/HTML/TagNames.h>
#include <LibWeb/HTML/Window.h>
#include <LibWeb/Layout/Node.h>
#include <LibWeb/Layout/TreeBuilder.h>
#include <LibWeb/WebIDL/ExceptionOr.h>
@ -33,13 +35,8 @@ struct ShadowRootInit {
bool delegates_focus = false;
};
// https://w3c.github.io/csswg-drafts/cssom-view-1/#dictdef-scrolloptions
struct ScrollOptions {
Bindings::ScrollBehavior behavior { Bindings::ScrollBehavior::Auto };
};
// https://w3c.github.io/csswg-drafts/cssom-view-1/#dictdef-scrollintoviewoptions
struct ScrollIntoViewOptions : public ScrollOptions {
struct ScrollIntoViewOptions : public HTML::ScrollOptions {
Bindings::ScrollLogicalPosition block { Bindings::ScrollLogicalPosition::Start };
Bindings::ScrollLogicalPosition inline_ { Bindings::ScrollLogicalPosition::Nearest };
};

View file

@ -11,11 +11,7 @@
#import <DOM/ShadowRoot.idl>
#import <Geometry/DOMRect.idl>
#import <Geometry/DOMRectList.idl>
enum ScrollBehavior { "auto", "smooth" };
dictionary ScrollOptions {
ScrollBehavior behavior = "auto";
};
#import <HTML/Window.idl>
enum ScrollLogicalPosition { "start", "center", "end", "nearest" };
dictionary ScrollIntoViewOptions : ScrollOptions {

View file

@ -1017,8 +1017,6 @@ WebIDL::ExceptionOr<void> Window::initialize_web_interfaces(Badge<WindowEnvironm
define_native_function(realm, "fetch", Bindings::fetch, 1, attr);
// FIXME: These properties should be [Replaceable] according to the spec, but [Writable+Configurable] is the closest we have.
define_native_function(realm, "scroll", scroll, 2, attr);
define_native_function(realm, "scrollTo", scroll, 2, attr);
define_native_function(realm, "scrollBy", scroll_by, 2, attr);
define_native_accessor(realm, "screenX", screen_x_getter, {}, attr);
@ -1332,6 +1330,99 @@ double Window::scroll_y() const
return 0;
}
// https://w3c.github.io/csswg-drafts/cssom-view/#perform-a-scroll
static void perform_a_scroll(Page& page, double x, double y, JS::GCPtr<DOM::Node const> element, Bindings::ScrollBehavior behavior)
{
// FIXME: 1. Abort any ongoing smooth scroll for box.
// 2. If the user agent honors the scroll-behavior property and one of the following are true:
// - behavior is "auto" and element is not null and its computed value of the scroll-behavior property is smooth
// - behavior is smooth
// ...then perform a smooth scroll of box to position. Once the position has finished updating, emit the scrollend
// event. Otherwise, perform an instant scroll of box to position. After an instant scroll emit the scrollend event.
// FIXME: Support smooth scrolling.
(void)element;
(void)behavior;
page.client().page_did_request_scroll_to({ x, y });
}
// https://w3c.github.io/csswg-drafts/cssom-view/#dom-window-scroll
void Window::scroll(ScrollToOptions const& options)
{
// 4. If there is no viewport, abort these steps.
auto* page = this->page();
if (!page)
return;
auto const& top_level_browsing_context = page->top_level_browsing_context();
// 1. If invoked with one argument, follow these substeps:
// 1. Let options be the argument.
auto viewport_rect = top_level_browsing_context.viewport_rect().to_type<float>();
// 2. Let x be the value of the left dictionary member of options, if present, or the viewports current scroll
// position on the x axis otherwise.
auto x = options.left.value_or(viewport_rect.x());
// 3. Let y be the value of the top dictionary member of options, if present, or the viewports current scroll
// position on the y axis otherwise.
auto y = options.top.value_or(viewport_rect.y());
// 3. Normalize non-finite values for x and y.
x = JS::Value(x).is_finite_number() ? x : 0;
y = JS::Value(y).is_finite_number() ? y : 0;
// 5. Let viewport width be the width of the viewport excluding the width of the scroll bar, if any.
auto viewport_width = viewport_rect.width();
// 6. Let viewport height be the height of the viewport excluding the height of the scroll bar, if any.
auto viewport_height = viewport_rect.height();
(void)viewport_width;
(void)viewport_height;
// FIXME: 7.
// -> If the viewport has rightward overflow direction
// Let x be max(0, min(x, viewport scrolling area width - viewport width)).
// -> If the viewport has leftward overflow direction
// Let x be min(0, max(x, viewport width - viewport scrolling area width)).
// FIXME: 8.
// -> If the viewport has downward overflow direction
// Let y be max(0, min(y, viewport scrolling area height - viewport height)).
// -> If the viewport has upward overflow direction
// Let y be min(0, max(y, viewport height - viewport scrolling area height)).
// FIXME: 9. Let position be the scroll position the viewport would have by aligning the x-coordinate x of the viewport
// scrolling area with the left of the viewport and aligning the y-coordinate y of the viewport scrolling area
// with the top of the viewport.
// FIXME: 10. If position is the same as the viewports current scroll position, and the viewport does not have an ongoing
// smooth scroll, abort these steps.
// 11. Let document be the viewports associated Document.
auto const* document = top_level_browsing_context.active_document();
// 12. Perform a scroll of the viewport to position, documents root element as the associated element, if there is
// one, or null otherwise, and the scroll behavior being the value of the behavior dictionary member of options.
auto element = JS::GCPtr<DOM::Node const> { document ? &document->root() : nullptr };
perform_a_scroll(*page, x, y, element, options.behavior);
}
// https://w3c.github.io/csswg-drafts/cssom-view/#dom-window-scroll
void Window::scroll(double x, double y)
{
// 2. If invoked with two arguments, follow these substeps:
// 1. Let options be null converted to a ScrollToOptions dictionary. [WEBIDL]
auto options = ScrollToOptions {};
// 2. Let x and y be the arguments, respectively.
options.left = x;
options.top = y;
scroll(options);
}
// https://w3c.github.io/hr-time/#dom-windoworworkerglobalscope-performance
WebIDL::ExceptionOr<JS::NonnullGCPtr<HighResolutionTime::Performance>> Window::performance()
{
@ -1552,69 +1643,6 @@ JS_DEFINE_NATIVE_FUNCTION(Window::get_selection)
return impl->associated_document().get_selection();
}
enum class ScrollBehavior {
Auto,
Smooth
};
// https://www.w3.org/TR/cssom-view/#perform-a-scroll
static void perform_a_scroll(Page& page, double x, double y, ScrollBehavior)
{
// FIXME: Stop any existing smooth-scrolls
// FIXME: Implement smooth-scroll
page.client().page_did_request_scroll_to({ x, y });
}
// https://www.w3.org/TR/cssom-view/#dom-window-scroll
JS_DEFINE_NATIVE_FUNCTION(Window::scroll)
{
auto* impl = TRY(impl_from(vm));
if (!impl->page())
return JS::js_undefined();
auto& page = *impl->page();
auto viewport_rect = page.top_level_browsing_context().viewport_rect().to_type<float>();
auto x_value = JS::Value(viewport_rect.x());
auto y_value = JS::Value(viewport_rect.y());
DeprecatedString behavior_string = "auto";
if (vm.argument_count() == 1) {
auto* options = TRY(vm.argument(0).to_object(vm));
auto left = TRY(options->get("left"));
if (!left.is_undefined())
x_value = left;
auto top = TRY(options->get("top"));
if (!top.is_undefined())
y_value = top;
auto behavior_string_value = TRY(options->get("behavior"));
if (!behavior_string_value.is_undefined())
behavior_string = TRY(behavior_string_value.to_deprecated_string(vm));
if (behavior_string != "smooth" && behavior_string != "auto")
return vm.throw_completion<JS::TypeError>("Behavior is not one of 'smooth' or 'auto'"sv);
} else if (vm.argument_count() >= 2) {
// We ignore arguments 2+ in line with behavior of Chrome and Firefox
x_value = vm.argument(0);
y_value = vm.argument(1);
}
ScrollBehavior behavior = (behavior_string == "smooth") ? ScrollBehavior::Smooth : ScrollBehavior::Auto;
double x = TRY(x_value.to_double(vm));
x = JS::Value(x).is_finite_number() ? x : 0.0;
double y = TRY(y_value.to_double(vm));
y = JS::Value(y).is_finite_number() ? y : 0.0;
// FIXME: Are we calculating the viewport in the way this function expects?
// FIXME: Handle overflow-directions other than top-left to bottom-right
perform_a_scroll(page, x, y, behavior);
return JS::js_undefined();
}
// https://www.w3.org/TR/cssom-view/#dom-window-scrollby
JS_DEFINE_NATIVE_FUNCTION(Window::scroll_by)
{
@ -1656,12 +1684,12 @@ JS_DEFINE_NATIVE_FUNCTION(Window::scroll_by)
auto behavior_string = behavior_string_value.is_undefined() ? "auto" : TRY(behavior_string_value.to_deprecated_string(vm));
if (behavior_string != "smooth" && behavior_string != "auto")
return vm.throw_completion<JS::TypeError>("Behavior is not one of 'smooth' or 'auto'"sv);
ScrollBehavior behavior = (behavior_string == "smooth") ? ScrollBehavior::Smooth : ScrollBehavior::Auto;
auto behavior = (behavior_string == "smooth") ? Bindings::ScrollBehavior::Smooth : Bindings::ScrollBehavior::Auto;
// FIXME: Spec wants us to call scroll(options) here.
// The only difference is that would invoke the viewport calculations that scroll()
// is not actually doing yet, so this is the same for now.
perform_a_scroll(page, left, top, behavior);
perform_a_scroll(page, left, top, nullptr, behavior);
return JS::js_undefined();
}

View file

@ -33,6 +33,17 @@ class IdleCallback;
// https://html.spec.whatwg.org/#timerhandler
using TimerHandler = Variant<JS::Handle<WebIDL::CallbackType>, DeprecatedString>;
// https://w3c.github.io/csswg-drafts/cssom-view/#dictdef-scrolloptions
struct ScrollOptions {
Bindings::ScrollBehavior behavior { Bindings::ScrollBehavior::Auto };
};
// https://w3c.github.io/csswg-drafts/cssom-view/#dictdef-scrolltooptions
struct ScrollToOptions : public ScrollOptions {
Optional<double> left;
Optional<double> top;
};
class Window final
: public DOM::EventTarget
, public HTML::GlobalEventHandlers
@ -164,6 +175,8 @@ public:
double scroll_x() const;
double scroll_y() const;
void scroll(ScrollToOptions const&);
void scroll(double x, double y);
WebIDL::ExceptionOr<JS::NonnullGCPtr<HighResolutionTime::Performance>> performance();
@ -233,7 +246,6 @@ private:
JS_DECLARE_NATIVE_FUNCTION(device_pixel_ratio_getter);
JS_DECLARE_NATIVE_FUNCTION(scroll);
JS_DECLARE_NATIVE_FUNCTION(scroll_by);
JS_DECLARE_NATIVE_FUNCTION(screen_x_getter);

View file

@ -57,6 +57,10 @@ interface Window : EventTarget {
[Replaceable, ImplementedAs=scroll_x] readonly attribute double pageXOffset;
[Replaceable] readonly attribute double scrollY;
[Replaceable, ImplementedAs=scroll_y] readonly attribute double pageYOffset;
undefined scroll(optional ScrollToOptions options = {});
undefined scroll(unrestricted double x, unrestricted double y);
[ImplementedAs=scroll] undefined scrollTo(optional ScrollToOptions options = {});
[ImplementedAs=scroll] undefined scrollTo(unrestricted double x, unrestricted double y);
// FIXME: Everything from here on should be shared through WindowOrWorkerGlobalScope
// https://w3c.github.io/hr-time/#the-performance-attribute
@ -68,3 +72,13 @@ interface Window : EventTarget {
Window includes GlobalEventHandlers;
Window includes WindowEventHandlers;
Window includes WindowOrWorkerGlobalScope;
enum ScrollBehavior { "auto", "instant", "smooth" };
dictionary ScrollOptions {
ScrollBehavior behavior = "auto";
};
dictionary ScrollToOptions : ScrollOptions {
unrestricted double left;
unrestricted double top;
};