Games: Add ColorLines

This commit is contained in:
Oleg Kosenkov 2022-11-06 17:58:44 -05:00 committed by Sam Atkins
parent d987ddc0ee
commit 28bb3367cb
14 changed files with 1119 additions and 0 deletions

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[App]
Name=Color Lines
Executable=/bin/ColorLines
Category=Games

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## Name
![Icon](/res/icons/16x16/app-colorlines.png) Color Lines
[Open](file:///bin/ColorLines)
## Synopsis
```**sh
$ ColorLines
```
## Description
ColorLines is a classic game.
Click a marble, then click an empty square to move.
You can only move along unblocked paths.
Build rows of 5 or more marbles of the same color to score.

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add_subdirectory(2048)
add_subdirectory(BrickGame)
add_subdirectory(Chess)
add_subdirectory(ColorLines)
add_subdirectory(FlappyBug)
add_subdirectory(Flood)
add_subdirectory(GameOfLife)

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serenity_component(
ColorLines
RECOMMENDED
TARGETS ColorLines
)
set(SOURCES
ColorLines.cpp
main.cpp
)
serenity_app(ColorLines ICON app-colorlines)
target_link_libraries(ColorLines PRIVATE LibGUI LibCore LibGfx LibConfig LibMain LibDesktop)

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/*
* Copyright (c) 2022, Oleg Kosenkov <oleg@kosenkov.ca>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "ColorLines.h"
#include "HueFilter.h"
#include "Marble.h"
#include "MarbleBoard.h"
#include <AK/String.h>
#include <LibConfig/Client.h>
#include <LibGUI/MessageBox.h>
#include <LibGUI/Painter.h>
#include <LibGfx/Font/Emoji.h>
ColorLines::BitmapArray ColorLines::build_marble_color_bitmaps()
{
auto marble_bitmap = MUST(Gfx::Bitmap::try_load_from_file("/res/icons/colorlines/colorlines.png"sv));
float constexpr hue_degrees[Marble::number_of_colors] = {
0, // Red
45, // Brown/Yellow
90, // Green
180, // Cyan
225, // Blue
300 // Purple
};
BitmapArray colored_bitmaps;
colored_bitmaps.ensure_capacity(Marble::number_of_colors);
for (int i = 0; i < Marble::number_of_colors; ++i) {
auto bitmap = MUST(marble_bitmap->clone());
HueFilter filter { hue_degrees[i] };
filter.apply(*bitmap, bitmap->rect(), *marble_bitmap, marble_bitmap->rect());
colored_bitmaps.append(bitmap);
}
return colored_bitmaps;
}
ColorLines::BitmapArray ColorLines::build_marble_trace_bitmaps()
{
// Use "Paw Prints" Unicode Character (U+1F43E)
auto trace_bitmap = NonnullRefPtr<Gfx::Bitmap>(*Gfx::Emoji::emoji_for_code_point(0x1F43E));
BitmapArray result;
result.ensure_capacity(number_of_marble_trace_bitmaps);
result.append(trace_bitmap);
result.append(MUST(result.last()->rotated(Gfx::RotationDirection::Clockwise)));
result.append(MUST(result.last()->rotated(Gfx::RotationDirection::Clockwise)));
result.append(MUST(result.last()->rotated(Gfx::RotationDirection::Clockwise)));
return result;
}
ColorLines::ColorLines(StringView app_name)
: m_app_name { app_name }
, m_game_state { GameState::Idle }
, m_board { make<MarbleBoard>() }
, m_marble_bitmaps { build_marble_color_bitmaps() }
, m_trace_bitmaps { build_marble_trace_bitmaps() }
, m_score_font { Gfx::BitmapFont::load_from_file("/res/fonts/MarietaBold24.font") }
{
VERIFY(m_marble_bitmaps.size() == Marble::number_of_colors);
set_font(Gfx::FontDatabase::default_fixed_width_font().bold_variant());
m_high_score = Config::read_i32(m_app_name, m_app_name, "HighScore"sv, 0);
reset();
}
void ColorLines::reset()
{
set_game_state(GameState::StartingGame);
}
void ColorLines::mousedown_event(GUI::MouseEvent& event)
{
if (m_game_state != GameState::Idle && m_game_state != GameState::MarbleSelected)
return;
auto const event_position = event.position().translated(
-frame_inner_rect().x(),
-frame_inner_rect().y() - board_vertical_margin);
if (event_position.x() < 0 || event_position.y() < 0)
return;
auto const clicked_cell = Point { event_position.x() / board_cell_dimension.width(),
event_position.y() / board_cell_dimension.height() };
if (!MarbleBoard::in_bounds(clicked_cell))
return;
if (m_board->has_selected_marble()) {
auto const selected_cell = m_board->selected_marble().position();
if (selected_cell == clicked_cell) {
m_board->reset_selection();
set_game_state(GameState::Idle);
return;
}
if (m_board->is_empty_cell_at(clicked_cell)) {
if (m_board->build_marble_path(selected_cell, clicked_cell, m_marble_path))
set_game_state(GameState::MarbleMoving);
return;
}
if (m_board->select_marble(clicked_cell))
set_game_state(GameState::MarbleSelected);
return;
}
if (m_board->select_marble(clicked_cell))
set_game_state(GameState::MarbleSelected);
}
void ColorLines::timer_event(Core::TimerEvent&)
{
switch (m_game_state) {
case GameState::GeneratingMarbles:
update();
if (--m_marble_animation_frame < AnimationFrames::marble_generating_end) {
m_marble_animation_frame = AnimationFrames::marble_default;
set_game_state(GameState::CheckingMarbles);
}
break;
case GameState::MarbleSelected:
m_marble_animation_frame = (m_marble_animation_frame + 1) % AnimationFrames::number_of_marble_bounce_frames;
update();
break;
case GameState::MarbleMoving:
m_marble_animation_frame = (m_marble_animation_frame + 1) % AnimationFrames::number_of_marble_bounce_frames;
update();
if (m_marble_path.remaining_steps() != 1 && m_marble_animation_frame != AnimationFrames::marble_at_top)
break;
if (auto const point = m_marble_path.next_point(); m_marble_path.is_empty()) {
auto const color = m_board->selected_marble().color();
m_board->reset_selection();
m_board->set_color_at(point, color);
if (m_board->check_and_remove_marbles())
set_game_state(GameState::MarblesRemoving);
else
set_game_state(GameState::GeneratingMarbles);
}
break;
case GameState::MarblesRemoving:
update();
if (++m_marble_animation_frame > AnimationFrames::marble_removing_end) {
m_marble_animation_frame = AnimationFrames::marble_default;
m_score += 2 * m_board->removed_marbles().size();
set_game_state(GameState::Idle);
}
break;
case GameState::StartingGame:
case GameState::Idle:
case GameState::CheckingMarbles:
break;
case GameState::GameOver: {
stop_timer();
update();
StringBuilder text;
text.appendff("Your score is {}", m_score);
if (m_score > m_high_score) {
text.append("\nThis is a new high score!"sv);
Config::write_i32(m_app_name, m_app_name, "HighScore"sv, int(m_high_score = m_score));
}
GUI::MessageBox::show(window(),
text.string_view(),
"Game Over"sv,
GUI::MessageBox::Type::Information);
reset();
break;
}
default:
VERIFY_NOT_REACHED();
}
}
void ColorLines::paint_event(GUI::PaintEvent& event)
{
GUI::Frame::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(frame_inner_rect());
painter.add_clip_rect(event.rect());
auto paint_cell = [&](GUI::Painter& painter, Gfx::IntRect rect, int color, int animation_frame) {
painter.draw_rect(rect, Color::Black);
rect.shrink(0, 1, 1, 0);
painter.draw_line(rect.bottom_left(), rect.top_left(), Color::White);
painter.draw_line(rect.top_left(), rect.top_right(), Color::White);
painter.draw_line(rect.top_right(), rect.bottom_right(), Color::DarkGray);
painter.draw_line(rect.bottom_right(), rect.bottom_left(), Color::DarkGray);
rect.shrink(1, 1, 1, 1);
painter.draw_line(rect.bottom_left(), rect.top_left(), Color::LightGray);
painter.draw_line(rect.top_left(), rect.top_right(), Color::LightGray);
painter.draw_line(rect.top_right(), rect.bottom_right(), Color::MidGray);
painter.draw_line(rect.bottom_right(), rect.bottom_left(), Color::MidGray);
rect.shrink(1, 1, 1, 1);
painter.fill_rect(rect, tile_color);
rect.shrink(1, 1, 1, 1);
if (color >= 0 && color < Marble::number_of_colors) {
auto const source_rect = Gfx::IntRect { animation_frame * marble_pixel_size, 0, marble_pixel_size, marble_pixel_size };
painter.draw_scaled_bitmap(rect, *m_marble_bitmaps[color], source_rect,
1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
}
};
painter.set_font(*m_score_font);
// Draw board header with score, high score
auto board_header_size = frame_inner_rect().size();
board_header_size.set_height(board_vertical_margin);
auto const board_header_rect = Gfx::IntRect { frame_inner_rect().top_left(), board_header_size };
painter.fill_rect(board_header_rect, Color::Black);
auto const text_margin = 8;
// Draw score
auto const score_text = MUST(String::formatted("{:05}"sv, m_score));
auto text_width { m_score_font->width(score_text) };
auto const glyph_height = m_score_font->glyph_height();
auto const score_text_rect = Gfx::IntRect {
frame_inner_rect().top_left().translated(text_margin),
Gfx::IntSize { text_width, glyph_height }
};
painter.draw_text(score_text_rect, score_text, Gfx::TextAlignment::CenterLeft, text_color);
// Draw high score
auto const high_score_text = MUST(String::formatted("{:05}"sv, m_high_score));
text_width = m_score_font->width(high_score_text);
auto const high_score_text_rect = Gfx::IntRect {
frame_inner_rect().top_right().translated(-(text_margin + text_width), text_margin),
Gfx::IntSize { text_width, glyph_height }
};
painter.draw_text(high_score_text_rect, high_score_text, Gfx::TextAlignment::CenterLeft, text_color);
auto const cell_rect
= Gfx::IntRect(frame_inner_rect().top_left(), board_cell_dimension)
.translated(0, board_vertical_margin);
// Draw all cells and the selected marble if it exists
for (int y = 0; y < MarbleBoard::board_size.height(); ++y)
for (int x = 0; x < MarbleBoard::board_size.width(); ++x) {
auto const& destination_rect = cell_rect.translated(
x * board_cell_dimension.width(),
y * board_cell_dimension.height());
auto const point = Point { x, y };
auto const animation_frame = m_game_state == GameState::MarbleSelected && m_board->has_selected_marble()
&& m_board->selected_marble().position() == point
? m_marble_animation_frame
: AnimationFrames::marble_default;
paint_cell(painter, destination_rect, m_board->color_at(point), animation_frame);
}
// Draw preview marbles in the board
for (auto const& marble : m_board->preview_marbles()) {
auto const& point = marble.position();
if (m_marble_path.contains(point) || !m_board->is_empty_cell_at(point))
continue;
auto const& destination_rect = cell_rect.translated(
point.x() * board_cell_dimension.width(),
point.y() * board_cell_dimension.height());
auto get_animation_frame = [this]() -> int {
switch (m_game_state) {
case GameState::GameOver:
return AnimationFrames::marble_default;
case GameState::GeneratingMarbles:
case GameState::CheckingMarbles:
return m_marble_animation_frame;
default:
return AnimationFrames::marble_generating_start;
}
};
paint_cell(painter, destination_rect, marble.color(), get_animation_frame());
}
// Draw preview marbles in the board header
for (size_t i = 0; i < MarbleBoard::number_of_preview_marbles; ++i) {
auto const& marble = m_board->preview_marbles()[i];
auto const& destination_rect = cell_rect.translated(
int(i + 3) * board_cell_dimension.width(),
-board_vertical_margin)
.shrunken(10, 10);
paint_cell(painter, destination_rect, marble.color(), AnimationFrames::marble_preview);
}
// Draw moving marble
if (!m_marble_path.is_empty()) {
auto const point = m_marble_path.current_point();
auto const& destination_rect = cell_rect.translated(
point.x() * board_cell_dimension.width(),
point.y() * board_cell_dimension.height());
paint_cell(painter, destination_rect, m_board->selected_marble().color(), m_marble_animation_frame);
}
// Draw removing marble
if (m_game_state == GameState::MarblesRemoving)
for (auto const& marble : m_board->removed_marbles()) {
auto const& point = marble.position();
auto const& destination_rect = cell_rect.translated(
point.x() * board_cell_dimension.width(),
point.y() * board_cell_dimension.height());
paint_cell(painter, destination_rect, marble.color(), m_marble_animation_frame);
}
// Draw marble move trace
if (m_game_state == GameState::MarbleMoving && m_marble_path.remaining_steps() > 1) {
auto const trace_size = Gfx::IntSize { m_trace_bitmaps.first()->width(), m_trace_bitmaps.first()->height() };
auto const target_trace_size = Gfx::IntSize { 14, 14 };
auto const source_rect = Gfx::FloatRect(Gfx::IntPoint {}, trace_size);
for (size_t i = 0; i < m_marble_path.remaining_steps() - 1; ++i) {
auto const& current_step = m_marble_path[i];
auto const destination_rect = Gfx::IntRect(frame_inner_rect().top_left(), target_trace_size)
.translated(
current_step.x() * board_cell_dimension.width(),
board_vertical_margin + current_step.y() * board_cell_dimension.height())
.translated(
(board_cell_dimension.width() - target_trace_size.width()) / 2,
(board_cell_dimension.height() - target_trace_size.height()) / 2);
auto get_direction_bitmap_index = [&]() -> size_t {
auto const& previous_step = m_marble_path[i + 1];
if (previous_step.x() > current_step.x())
return 3;
if (previous_step.x() < current_step.x())
return 1;
if (previous_step.y() > current_step.y())
return 0;
return 2;
};
painter.draw_scaled_bitmap(destination_rect, *m_trace_bitmaps[get_direction_bitmap_index()], source_rect,
1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
}
}
}
void ColorLines::restart_timer(int milliseconds)
{
stop_timer();
start_timer(milliseconds);
}
void ColorLines::set_game_state(GameState state)
{
m_game_state = state;
switch (state) {
case GameState::StartingGame:
m_marble_path.reset();
m_board->reset();
m_score = 0;
m_marble_animation_frame = AnimationFrames::marble_default;
update();
if (m_board->update_preview_marbles(false))
set_game_state(GameState::GeneratingMarbles);
else
set_game_state(GameState::GameOver);
break;
case GameState::GeneratingMarbles:
m_board->reset_selection();
m_marble_animation_frame = AnimationFrames::marble_generating_start;
update();
if (m_board->ensure_all_preview_marbles_are_on_empty_cells())
restart_timer(TimerIntervals::generating_marbles);
else
set_game_state(GameState::GameOver);
break;
case GameState::MarblesRemoving:
m_marble_animation_frame = AnimationFrames::marble_removing_start;
update();
restart_timer(TimerIntervals::removing_marbles);
break;
case GameState::Idle:
m_marble_animation_frame = AnimationFrames::marble_default;
update();
if (m_board->ensure_all_preview_marbles_are_on_empty_cells() && m_board->has_empty_cells())
stop_timer();
else
set_game_state(GameState::GameOver);
break;
case GameState::MarbleSelected:
restart_timer(TimerIntervals::selected_marble);
m_marble_animation_frame = AnimationFrames::marble_default;
update();
break;
case GameState::CheckingMarbles:
m_marble_animation_frame = AnimationFrames::marble_default;
update();
if (!m_board->place_preview_marbles_on_board())
set_game_state(GameState::GameOver);
else if (m_board->check_and_remove_marbles())
set_game_state(GameState::MarblesRemoving);
else
set_game_state(GameState::Idle);
break;
case GameState::MarbleMoving:
restart_timer(TimerIntervals::moving_marble);
m_board->clear_color_at(m_board->selected_marble().position());
update();
break;
case GameState::GameOver:
m_marble_animation_frame = AnimationFrames::marble_default;
update();
break;
default:
VERIFY_NOT_REACHED();
}
}

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/*
* Copyright (c) 2022, Oleg Kosenkov <oleg@kosenkov.ca>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "MarblePath.h"
#include <AK/NonnullRefPtr.h>
#include <AK/RefPtr.h>
#include <AK/Vector.h>
#include <LibGUI/Frame.h>
#include <LibGfx/Font/BitmapFont.h>
#include <LibGfx/Forward.h>
class MarbleBoard;
class ColorLines : public GUI::Frame {
C_OBJECT(ColorLines);
public:
virtual ~ColorLines() override = default;
void reset();
private:
enum class GameState {
Idle = 0, // No marble is selected, waiting for marble selection
StartingGame, // Game is starting
GeneratingMarbles, // Three new marbles are being generated
MarbleSelected, // Marble is selected, waiting for the target cell selection
MarbleMoving, // Selected marble is moving to the target cell
MarblesRemoving, // Selected marble has completed the move and some marbles are being removed from the board
CheckingMarbles, // Checking whether marbles on the board form lines of 5 or more marbles
GameOver // Game is over
};
ColorLines(StringView app_name);
virtual void paint_event(GUI::PaintEvent&) override;
virtual void mousedown_event(GUI::MouseEvent&) override;
virtual void timer_event(Core::TimerEvent&) override;
void set_game_state(GameState state);
void restart_timer(int milliseconds);
using Point = Gfx::IntPoint;
using BitmapArray = Vector<NonnullRefPtr<Gfx::Bitmap>>;
StringView const m_app_name;
GameState m_game_state { GameState::Idle };
NonnullOwnPtr<MarbleBoard> m_board;
BitmapArray const m_marble_bitmaps;
BitmapArray const m_trace_bitmaps;
RefPtr<Gfx::BitmapFont> m_score_font;
MarblePath m_marble_path {};
int m_marble_animation_frame {};
unsigned m_score {};
unsigned m_high_score {};
static BitmapArray build_marble_color_bitmaps();
static BitmapArray build_marble_trace_bitmaps();
static constexpr auto marble_pixel_size { 40 };
static constexpr auto board_vertical_margin { 45 };
static constexpr auto board_cell_dimension = Gfx::IntSize { 48, 48 };
static constexpr auto number_of_marble_trace_bitmaps { 4 };
static constexpr auto tile_color { Color::from_rgb(0xc0c0c0) };
static constexpr auto text_color { Color::from_rgb(0x00a0ff) };
enum AnimationFrames {
marble_default = 0,
marble_at_top = 2,
marble_preview = 18,
marble_generating_start = 21,
marble_generating_end = 17,
marble_removing_start = 7,
marble_removing_end = 16,
number_of_marble_bounce_frames = 7
};
enum TimerIntervals {
generating_marbles = 80,
removing_marbles = 60,
selected_marble = 70,
moving_marble = 28
};
};

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/*
* Copyright (c) 2022, Oleg Kosenkov <oleg@kosenkov.ca>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Math.h>
#include <LibGfx/Filters/MatrixFilter.h>
// This filter is similar to LibGfx/Filters/HueRotateFilter.h, however it uses
// a different formula (matrix) for hue rotation. This filter provides brighter
// colors compared to the filter provided in LibGfx.
class HueFilter : public Gfx::MatrixFilter {
public:
HueFilter(float angle_degrees)
: Gfx::MatrixFilter(calculate_hue_rotate_matrix(angle_degrees))
{
}
virtual bool amount_handled_in_filter() const override
{
return true;
}
virtual StringView class_name() const override { return "HueFilter"sv; }
private:
static FloatMatrix3x3 calculate_hue_rotate_matrix(float angle_degrees)
{
float const angle_rads = angle_degrees * (AK::Pi<float> / 180.0f);
float cos_angle = 0.;
float sin_angle = 0.;
AK::sincos(angle_rads, sin_angle, cos_angle);
return FloatMatrix3x3 {
float(cos_angle + (1.0f - cos_angle) / 3.0f),
float(1.0f / 3.0f * (1.0f - cos_angle) - sqrtf(1.0f / 3.0f) * sin_angle),
float(1.0f / 3.0f * (1.0f - cos_angle) + sqrtf(1.0f / 3.0f) * sin_angle),
float(1.0f / 3.0f * (1.0f - cos_angle) + sqrtf(1.0f / 3.0f) * sin_angle),
float(cos_angle + 1.0f / 3.0f * (1.0f - cos_angle)),
float(1.0f / 3.0f * (1.0f - cos_angle) - sqrtf(1.0f / 3.0f) * sin_angle),
float(1.0f / 3.0f * (1.0f - cos_angle) - sqrtf(1.0f / 3.0f) * sin_angle),
float(1.0f / 3.0f * (1.0f - cos_angle) + sqrtf(1.0f / 3.0f) * sin_angle),
float(cos_angle + 1.0f / 3.0f * (1.0f - cos_angle))
};
}
};

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/*
* Copyright (c) 2022, Oleg Kosenkov <oleg@kosenkov.ca>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGfx/Point.h>
class Marble final {
public:
using Point = Gfx::IntPoint;
using Color = u8;
static constexpr int number_of_colors { 6 };
static constexpr Color empty_cell = NumericLimits<Color>::max();
Marble() = default;
Marble(Point position, Color color)
: m_position { position }
, m_color { color }
{
}
bool operator==(Marble const& other) const = default;
[[nodiscard]] constexpr Point position() const { return m_position; }
[[nodiscard]] constexpr Color color() const { return m_color; }
private:
Point m_position {};
Color m_color {};
};
namespace AK {
template<>
struct Traits<Marble> : public GenericTraits<Marble> {
static unsigned hash(Marble const& marble)
{
return Traits<Marble::Point>::hash(marble.position());
}
};
}

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/*
* Copyright (c) 2022, Oleg Kosenkov <oleg@kosenkov.ca>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Marble.h"
#include "MarblePath.h"
#include <AK/Array.h>
#include <AK/Function.h>
#include <AK/HashTable.h>
#include <AK/IterationDecision.h>
#include <AK/NumericLimits.h>
#include <AK/Queue.h>
#include <AK/Random.h>
#include <AK/Vector.h>
#include <LibGfx/Point.h>
#include <LibGfx/Size.h>
class MarbleBoard final {
public:
using Color = Marble::Color;
using Point = Gfx::IntPoint;
using PointArray = Vector<Point>;
using SelectedMarble = Marble;
using PreviewMarble = Marble;
using MarbleArray = Vector<Marble>;
static constexpr Gfx::IntSize board_size { 9, 9 };
static constexpr size_t number_of_preview_marbles = 3;
static constexpr Color empty_cell = Marble::empty_cell;
using PreviewMarbles = Array<PreviewMarble, number_of_preview_marbles>;
MarbleBoard()
{
reset();
}
~MarbleBoard() = default;
MarbleBoard(MarbleBoard const&) = delete;
[[nodiscard]] bool has_empty_cells() const
{
bool result = false;
for_each_cell([&](Point point) {
result = is_empty_cell_at(point);
return result ? IterationDecision::Break : IterationDecision::Continue;
});
return result;
}
[[nodiscard]] PointArray get_empty_cells() const
{
PointArray result;
for_each_cell([&](Point point) {
if (is_empty_cell_at(point))
result.append(point);
return IterationDecision::Continue;
});
random_shuffle(result);
return result;
}
void set_preview_marble(size_t i, PreviewMarble const& marble)
{
VERIFY(i < number_of_preview_marbles);
m_preview_marbles[i] = marble;
}
[[nodiscard]] bool place_preview_marbles_on_board()
{
if (!ensure_all_preview_marbles_are_on_empty_cells())
return false;
for (auto const& marble : m_preview_marbles)
if (!place_preview_marble_on_board(marble))
return false;
return true;
}
[[nodiscard]] bool check_preview_marbles_are_valid()
{
// Check marbles pairwise and also check the board cell under this marble is empty
static_assert(number_of_preview_marbles == 3);
return m_preview_marbles[0].position() != m_preview_marbles[1].position() && m_preview_marbles[0].position() != m_preview_marbles[2].position()
&& m_preview_marbles[1].position() != m_preview_marbles[2].position()
&& is_empty_cell_at(m_preview_marbles[0].position())
&& is_empty_cell_at(m_preview_marbles[1].position())
&& is_empty_cell_at(m_preview_marbles[2].position());
}
[[nodiscard]] bool update_preview_marbles(bool use_current)
{
auto empty_cells = get_empty_cells();
for (size_t i = 0; i < number_of_preview_marbles; ++i) {
auto marble = m_preview_marbles[i];
// Check marbles pairwise and also check the board cell under this marble is empty
auto const is_valid_marble = [&]() {
switch (i) {
case 0:
return marble.position() != m_preview_marbles[1].position() && marble.position() != m_preview_marbles[2].position() && is_empty_cell_at(marble.position());
case 1:
return marble.position() != m_preview_marbles[0].position() && marble.position() != m_preview_marbles[2].position() && is_empty_cell_at(marble.position());
case 2:
return marble.position() != m_preview_marbles[0].position() && marble.position() != m_preview_marbles[1].position() && is_empty_cell_at(marble.position());
default:
VERIFY_NOT_REACHED();
}
};
if (use_current && is_valid_marble()) {
continue;
}
while (!empty_cells.is_empty()) {
auto const position = empty_cells.take_last();
Color const new_color = get_random_uniform(Marble::number_of_colors);
marble = Marble { position, new_color };
if (!is_valid_marble())
continue;
set_preview_marble(i, marble);
break;
}
if (empty_cells.is_empty())
return false;
}
return empty_cells.size() > 0;
}
[[nodiscard]] bool ensure_all_preview_marbles_are_on_empty_cells()
{
if (check_preview_marbles_are_valid())
return true;
return update_preview_marbles(true);
}
[[nodiscard]] Color color_at(Point point) const
{
VERIFY(in_bounds(point));
return m_board[point.y()][point.x()];
}
void set_color_at(Point point, Color color)
{
VERIFY(in_bounds(point));
m_board[point.y()][point.x()] = color;
}
void clear_color_at(Point point)
{
set_color_at(point, empty_cell);
}
[[nodiscard]] bool is_empty_cell_at(Point point) const
{
return color_at(point) == empty_cell;
}
[[nodiscard]] static bool in_bounds(Point point)
{
return point.x() >= 0 && point.x() < board_size.width() && point.y() >= 0 && point.y() < board_size.height();
}
[[nodiscard]] bool build_marble_path(Point from, Point to, MarblePath& path) const
{
path.reset();
if (from == to || !MarbleBoard::in_bounds(from) || !MarbleBoard::in_bounds(to)) {
return false;
}
struct Trace {
public:
using Value = u8;
Trace() { reset(); }
~Trace() = default;
[[nodiscard]] Value operator[](Point point) const
{
return m_map[point.y()][point.x()];
}
Value& operator[](Point point)
{
return m_map[point.y()][point.x()];
}
void reset()
{
for (size_t y = 0; y < board_size.height(); ++y)
for (size_t x = 0; x < board_size.width(); ++x)
m_map[y][x] = NumericLimits<Value>::max();
}
private:
BoardMap m_map;
};
Trace trace;
trace[from] = 1;
Queue<Point> queue;
queue.enqueue(from);
auto add_path_point = [&](Point point, u8 value) {
if (MarbleBoard::in_bounds(point) && is_empty_cell_at(point) && trace[point] > value) {
trace[point] = value;
queue.enqueue(point);
}
};
constexpr Point connected_four_ways[4] = {
{ 0, -1 }, // to the top
{ 0, 1 }, // to the bottom
{ -1, 0 }, // to the left
{ 1, 0 } // to the right
};
while (!queue.is_empty()) {
auto current = queue.dequeue();
if (current == to) {
while (current != from) {
path.add_point(current);
for (auto delta : connected_four_ways)
if (auto next = current.translated(delta); MarbleBoard::in_bounds(next) && trace[next] < trace[current]) {
current = next;
break;
}
}
path.add_point(current);
return true;
}
for (auto delta : connected_four_ways)
add_path_point(current.translated(delta), trace[current] + 1);
}
return false;
}
[[nodiscard]] bool check_and_remove_marbles()
{
m_removed_marbles.clear();
constexpr Point connected_four_ways[] = {
{ -1, 0 }, // to the left
{ 0, -1 }, // to the top
{ -1, -1 }, // to the top-left
{ 1, -1 } // to the top-right
};
HashTable<Marble, Traits<Marble>> marbles;
for_each_cell([&](Point current_point) {
if (is_empty_cell_at(current_point))
return IterationDecision::Continue;
auto const color { color_at(current_point) };
for (auto direction : connected_four_ways) {
size_t marble_count = 0;
for (auto p = current_point; in_bounds(p) && color_at(p) == color; p.translate_by(direction))
++marble_count;
if (marble_count >= number_of_marbles_to_remove)
for (auto p = current_point; in_bounds(p) && color_at(p) == color; p.translate_by(direction))
marbles.set({ p, color });
}
return IterationDecision::Continue;
});
m_removed_marbles.ensure_capacity(marbles.size());
for (auto const& marble : marbles) {
m_removed_marbles.append(marble);
clear_color_at(marble.position());
}
return !m_removed_marbles.is_empty();
}
[[nodiscard]] PreviewMarbles const& preview_marbles() const
{
return m_preview_marbles;
}
[[nodiscard]] bool has_selected_marble() const
{
return m_selected_marble != nullptr;
}
[[nodiscard]] SelectedMarble const& selected_marble() const
{
VERIFY(has_selected_marble());
return *m_selected_marble;
}
[[nodiscard]] bool select_marble(Point point)
{
if (!is_empty_cell_at(point)) {
m_selected_marble = make<SelectedMarble>(point, color_at(point));
return true;
}
return false;
}
void reset_selection()
{
m_selected_marble.clear();
}
[[nodiscard]] MarbleArray const& removed_marbles() const
{
return m_removed_marbles;
}
void reset()
{
reset_selection();
for (size_t i = 0; i < number_of_preview_marbles; ++i)
m_preview_marbles[i] = { { 0, 0 }, empty_cell };
m_removed_marbles.clear();
for_each_cell([&](Point point) {
set_color_at(point, empty_cell);
return IterationDecision::Continue;
});
}
private:
static void for_each_cell(Function<IterationDecision(Point)> functor)
{
for (int y = 0; y < board_size.height(); ++y)
for (int x = 0; x < board_size.width(); ++x)
if (functor({ x, y }) == IterationDecision::Break)
return;
}
[[nodiscard]] bool place_preview_marble_on_board(PreviewMarble const& marble)
{
if (!is_empty_cell_at(marble.position()))
return false;
set_color_at(marble.position(), marble.color());
return true;
}
static void random_shuffle(PointArray& points)
{
// Using FisherYates in-place shuffle
if (points.size() > 1)
for (size_t i = points.size() - 1; i > 1; --i)
swap(points[i], points[get_random_uniform(i + 1)]);
}
static constexpr int number_of_marbles_to_remove { 5 };
using Row = Array<Color, board_size.width()>;
using BoardMap = Array<Row, board_size.height()>;
BoardMap m_board;
PreviewMarbles m_preview_marbles;
MarbleArray m_removed_marbles;
OwnPtr<SelectedMarble> m_selected_marble {};
};

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@ -0,0 +1,64 @@
/*
* Copyright (c) 2022, Oleg Kosenkov <oleg@kosenkov.ca>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibGfx/Point.h>
class MarblePath final {
public:
using Point = Gfx::IntPoint;
MarblePath() = default;
void add_point(Point point)
{
m_path.append(point);
}
[[nodiscard]] bool is_empty() const
{
return m_path.is_empty();
}
[[nodiscard]] bool contains(Point point) const
{
return m_path.contains_slow(point);
}
[[nodiscard]] size_t remaining_steps() const
{
return m_path.size();
}
[[nodiscard]] Point current_point() const
{
VERIFY(!m_path.is_empty());
return m_path.last();
}
[[nodiscard]] Point next_point()
{
auto const point = current_point();
m_path.resize(m_path.size() - 1);
return point;
}
[[nodiscard]] Point operator[](size_t index) const
{
return m_path[index];
}
void reset()
{
m_path.clear();
}
private:
Vector<Point> m_path;
};

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@ -0,0 +1,75 @@
/*
* Copyright (c) 2022, Oleg Kosenkov <oleg@kosenkov.ca>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "ColorLines.h"
#include <AK/URL.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibDesktop/Launcher.h>
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/Window.h>
#include <LibMain/Main.h>
ErrorOr<int> serenity_main(Main::Arguments arguments)
{
TRY(Core::System::pledge("stdio rpath recvfd sendfd unix"));
auto app = TRY(GUI::Application::try_create(arguments));
auto const app_name = "ColorLines"sv;
auto const title = "Color Lines"sv;
auto const man_file = "/usr/share/man/man6/ColorLines.md"sv;
Config::pledge_domain(app_name);
TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme(man_file) }));
TRY(Desktop::Launcher::seal_allowlist());
TRY(Core::System::pledge("stdio rpath recvfd sendfd"));
TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw"));
TRY(Core::System::unveil("/res", "r"));
TRY(Core::System::unveil(nullptr, nullptr));
auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-colorlines"sv));
auto window = TRY(GUI::Window::try_create());
window->set_double_buffering_enabled(false);
window->set_title(title);
window->resize(436, 481);
window->set_resizable(false);
auto game = TRY(window->try_set_main_widget<ColorLines>(app_name));
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
game->reset();
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
})));
auto help_menu = TRY(window->try_add_menu("&Help"));
TRY(help_menu->try_add_action(GUI::CommonActions::make_command_palette_action(window)));
TRY(help_menu->try_add_action(GUI::CommonActions::make_help_action([&man_file](auto&) {
Desktop::Launcher::open(URL::create_with_file_scheme(man_file), "/bin/Help");
})));
TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action(title, app_icon, window)));
window->show();
window->set_icon(app_icon.bitmap_for_size(16));
return app->exec();
}