LibGUI: Add a simple GUI::PasswordInputDialog

Asking the user for a password is a fairly common thing, so let's have
a reusable GUI dialog for it! This first iteration only supports having
pre-filled "server" and "username" fields. This can obviously be made
more flexible as needs arise. :^)
This commit is contained in:
Andreas Kling 2021-08-02 10:09:59 +02:00
parent 46cec3a443
commit 1f51b72e6d
5 changed files with 209 additions and 0 deletions

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Width:  |  Height:  |  Size: 298 B

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@ -1,5 +1,6 @@
compile_gml(FontPickerDialog.gml FontPickerDialogGML.h font_picker_dialog_gml)
compile_gml(FilePickerDialog.gml FilePickerDialogGML.h file_picker_dialog_gml)
compile_gml(PasswordInputDialog.gml PasswordInputDialogGML.h password_input_dialog_gml)
set(SOURCES
AboutDialog.cpp
@ -68,6 +69,8 @@ set(SOURCES
Notification.cpp
OpacitySlider.cpp
Painter.cpp
PasswordInputDialog.cpp
PasswordInputDialogGML.h
ProcessChooser.cpp
Progressbar.cpp
RadioButton.cpp

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@ -0,0 +1,74 @@
/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGUI/Button.h>
#include <LibGUI/Label.h>
#include <LibGUI/PasswordInputDialog.h>
#include <LibGUI/PasswordInputDialogGML.h>
#include <LibGUI/TextBox.h>
namespace GUI {
PasswordInputDialog::PasswordInputDialog(Window* parent_window, String title, String server, String username)
: Dialog(parent_window)
{
if (parent_window)
set_icon(parent_window->icon());
set_resizable(false);
resize(340, 122);
set_title(move(title));
auto& widget = set_main_widget<Widget>();
widget.load_from_gml(password_input_dialog_gml);
auto& key_icon_label = *widget.find_descendant_of_type_named<GUI::Label>("key_icon_label");
key_icon_label.set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/32x32/key.png"));
auto& server_label = *widget.find_descendant_of_type_named<GUI::Label>("server_label");
server_label.set_text(move(server));
auto& username_label = *widget.find_descendant_of_type_named<GUI::Label>("username_label");
username_label.set_text(move(username));
auto& password_box = *widget.find_descendant_of_type_named<GUI::PasswordBox>("password_box");
auto& ok_button = *widget.find_descendant_of_type_named<GUI::Button>("ok_button");
ok_button.on_click = [&](auto) {
dbgln("GUI::PasswordInputDialog: OK button clicked");
m_password = password_box.text();
done(ExecOK);
};
auto& cancel_button = *widget.find_descendant_of_type_named<GUI::Button>("cancel_button");
cancel_button.on_click = [this](auto) {
dbgln("GUI::PasswordInputDialog: Cancel button clicked");
done(ExecCancel);
};
password_box.on_return_pressed = [&] {
ok_button.click();
};
password_box.on_escape_pressed = [&] {
cancel_button.click();
};
password_box.set_focus(true);
}
PasswordInputDialog::~PasswordInputDialog()
{
}
int PasswordInputDialog::show(Window* parent_window, String& text_value, String title, String server, String username)
{
auto box = PasswordInputDialog::construct(parent_window, move(title), move(server), move(username));
auto result = box->exec();
text_value = box->m_password;
return result;
}
}

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@GUI::Widget {
fill_with_background_color: true
layout: @GUI::HorizontalBoxLayout {
margins: [8, 8, 8, 8]
spacing: 8
}
@GUI::Widget {
shrink_to_fit: true
layout: @GUI::VerticalBoxLayout {
}
@GUI::Label {
name: "key_icon_label"
fixed_height: 32
fixed_width: 32
}
}
@GUI::Widget {
layout: @GUI::VerticalBoxLayout {
}
@GUI::Widget {
fixed_height: 24
layout: @GUI::HorizontalBoxLayout {
}
@GUI::Label {
text: "Server:"
fixed_width: 80
text_alignment: "CenterLeft"
}
@GUI::Label {
name: "server_label"
text: "server.ip"
text_alignment: "CenterLeft"
}
}
@GUI::Widget {
fixed_height: 24
layout: @GUI::HorizontalBoxLayout {
}
@GUI::Label {
text: "Username:"
fixed_width: 80
text_alignment: "CenterLeft"
}
@GUI::Label {
name: "username_label"
text: "username"
text_alignment: "CenterLeft"
}
}
@GUI::Widget {
fixed_height: 24
layout: @GUI::HorizontalBoxLayout {
}
@GUI::Label {
text: "Password:"
fixed_width: 80
text_alignment: "CenterLeft"
}
@GUI::PasswordBox {
name: "password_box"
}
}
@GUI::Widget
@GUI::Widget {
shrink_to_fit: true
layout: @GUI::HorizontalBoxLayout {
spacing: 6
}
@GUI::Widget {
}
@GUI::Button {
text: "OK"
name: "ok_button"
fixed_width: 75
}
@GUI::Button {
text: "Cancel"
name: "cancel_button"
fixed_width: 75
}
}
}
}

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/*
* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGUI/Dialog.h>
namespace GUI {
class PasswordInputDialog : public Dialog {
C_OBJECT(PasswordInputDialog);
public:
virtual ~PasswordInputDialog() override;
static int show(Window* parent_window, String& text_value, String title, String server, String username);
private:
explicit PasswordInputDialog(Window* parent_window, String title, String server, String username);
String m_password;
};
}