LibWeb: Fix invalidation of CSS properties that do not affect layout

Recently, we moved the resolution of CSS properties that do not affect
layout to occur within LayoutState::commit(). This decision was a
mistake as it breaks invalidation. With this change, we now re-resolve
all properties that do not affect layout before each repaint.
This commit is contained in:
Aliaksandr Kalenik 2024-02-02 12:04:16 +01:00 committed by Andreas Kling
parent 955d73657e
commit 1af466babf
11 changed files with 314 additions and 250 deletions

View file

@ -0,0 +1,16 @@
<!DOCTYPE html>
<link rel="match" href="reference/invalidate-css-transform-property-ref.html" />
<style>
#box {
width: 100px;
height: 100px;
background-color: red;
}
</style>
<div id="box"></div>
<script>
window.onload = function () {
const box = document.getElementById("box");
box.style.transform = "translate(50px, 50px)";
};
</script>

View file

@ -0,0 +1,12 @@
<!DOCTYPE html>
<style>
#box {
width: 100px;
height: 100px;
background-color: red;
position: relative;
top: 50px;
left: 50px;
}
</style>
<div id="box"></div>

View file

@ -63,6 +63,7 @@
#include <LibWeb/Page/Page.h>
#include <LibWeb/Painting/InlinePaintable.h>
#include <LibWeb/Painting/PaintableBox.h>
#include <LibWeb/Painting/ViewportPaintable.h>
#include <LibWeb/WebIDL/AbstractOperations.h>
#include <LibWeb/WebIDL/DOMException.h>
#include <LibWeb/WebIDL/ExceptionOr.h>
@ -590,6 +591,9 @@ Element::RequiredInvalidationAfterStyleChange Element::recompute_style()
m_computed_css_values = move(new_computed_css_values);
computed_css_values_changed();
if (invalidation.repaint && document().navigable())
document().navigable()->set_needs_to_resolve_paint_only_properties();
if (!invalidation.rebuild_layout_tree && layout_node()) {
// If we're keeping the layout tree, we can just apply the new style to the existing layout tree.
layout_node()->apply_style(*m_computed_css_values);
@ -909,6 +913,11 @@ JS::NonnullGCPtr<Geometry::DOMRectList> Element::get_client_rects() const
VERIFY(document().navigable());
auto viewport_offset = document().navigable()->viewport_scroll_offset();
if (document().paintable()) {
// NOTE: Make sure CSS transforms are resolved before it is used to calculate the rect position.
const_cast<Painting::ViewportPaintable*>(document().paintable())->resolve_paint_only_properties();
}
Gfx::AffineTransform transform;
for (auto const* containing_block = this->layout_node(); containing_block; containing_block = containing_block->containing_block()) {
Gfx::AffineTransform containing_block_transform;

View file

@ -2082,6 +2082,11 @@ void Navigable::paint(Painting::RecordingPainter& recording_painter, PaintConfig
context.set_should_paint_overlay(config.paint_overlay);
context.set_has_focus(config.has_focus);
if (m_needs_to_resolve_paint_only_properties) {
document->paintable()->resolve_paint_only_properties();
m_needs_to_resolve_paint_only_properties = false;
}
HashMap<Painting::PaintableBox const*, Painting::ViewportPaintable::ScrollFrame> scroll_frames;
if (is_traversable()) {
document->paintable()->assign_scroll_frame_ids(scroll_frames);

View file

@ -179,6 +179,8 @@ public:
};
void paint(Painting::RecordingPainter&, PaintConfig);
void set_needs_to_resolve_paint_only_properties() { m_needs_to_resolve_paint_only_properties = true; }
protected:
Navigable();
@ -220,6 +222,8 @@ private:
CSSPixelSize m_size;
CSSPixelPoint m_viewport_scroll_offset;
bool m_needs_to_resolve_paint_only_properties { true };
};
HashTable<Navigable*>& all_navigables();

View file

@ -197,252 +197,6 @@ static void build_paint_tree(Node& node, Painting::Paintable* parent_paintable =
}
}
static Painting::BorderRadiiData normalized_border_radii_data(Layout::Node const& node, CSSPixelRect const& rect, CSS::BorderRadiusData top_left_radius, CSS::BorderRadiusData top_right_radius, CSS::BorderRadiusData bottom_right_radius, CSS::BorderRadiusData bottom_left_radius)
{
Painting::BorderRadiusData bottom_left_radius_px {};
Painting::BorderRadiusData bottom_right_radius_px {};
Painting::BorderRadiusData top_left_radius_px {};
Painting::BorderRadiusData top_right_radius_px {};
bottom_left_radius_px.horizontal_radius = bottom_left_radius.horizontal_radius.to_px(node, rect.width());
bottom_right_radius_px.horizontal_radius = bottom_right_radius.horizontal_radius.to_px(node, rect.width());
top_left_radius_px.horizontal_radius = top_left_radius.horizontal_radius.to_px(node, rect.width());
top_right_radius_px.horizontal_radius = top_right_radius.horizontal_radius.to_px(node, rect.width());
bottom_left_radius_px.vertical_radius = bottom_left_radius.vertical_radius.to_px(node, rect.height());
bottom_right_radius_px.vertical_radius = bottom_right_radius.vertical_radius.to_px(node, rect.height());
top_left_radius_px.vertical_radius = top_left_radius.vertical_radius.to_px(node, rect.height());
top_right_radius_px.vertical_radius = top_right_radius.vertical_radius.to_px(node, rect.height());
// Scale overlapping curves according to https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
// Let f = min(Li/Si), where i ∈ {top, right, bottom, left},
// Si is the sum of the two corresponding radii of the corners on side i,
// and Ltop = Lbottom = the width of the box, and Lleft = Lright = the height of the box.
auto l_top = rect.width();
auto l_bottom = l_top;
auto l_left = rect.height();
auto l_right = l_left;
auto s_top = (top_left_radius_px.horizontal_radius + top_right_radius_px.horizontal_radius);
auto s_right = (top_right_radius_px.vertical_radius + bottom_right_radius_px.vertical_radius);
auto s_bottom = (bottom_left_radius_px.horizontal_radius + bottom_right_radius_px.horizontal_radius);
auto s_left = (top_left_radius_px.vertical_radius + bottom_left_radius_px.vertical_radius);
CSSPixelFraction f = 1;
f = (s_top != 0) ? min(f, l_top / s_top) : f;
f = (s_right != 0) ? min(f, l_right / s_right) : f;
f = (s_bottom != 0) ? min(f, l_bottom / s_bottom) : f;
f = (s_left != 0) ? min(f, l_left / s_left) : f;
// If f < 1, then all corner radii are reduced by multiplying them by f.
if (f < 1) {
top_left_radius_px.horizontal_radius *= f;
top_left_radius_px.vertical_radius *= f;
top_right_radius_px.horizontal_radius *= f;
top_right_radius_px.vertical_radius *= f;
bottom_right_radius_px.horizontal_radius *= f;
bottom_right_radius_px.vertical_radius *= f;
bottom_left_radius_px.horizontal_radius *= f;
bottom_left_radius_px.vertical_radius *= f;
}
return Painting::BorderRadiiData { top_left_radius_px, top_right_radius_px, bottom_right_radius_px, bottom_left_radius_px };
}
void LayoutState::resolve_layout_dependent_properties()
{
// Resolves layout-dependent properties not handled during layout and stores them in the paint tree.
// Properties resolved include:
// - Border radii
// - Box shadows
// - Text shadows
// - Transforms
// - Transform origins
for (auto& it : used_values_per_layout_node) {
auto& used_values = *it.value;
auto& node = const_cast<NodeWithStyle&>(used_values.node());
auto* paintable = node.paintable();
auto const is_inline_paintable = paintable && paintable->is_inline_paintable();
auto const is_paintable_box = paintable && paintable->is_paintable_box();
auto const is_paintable_with_lines = paintable && paintable->is_paintable_with_lines();
// Border radii
if (is_inline_paintable) {
auto& inline_paintable = static_cast<Painting::InlinePaintable&>(*paintable);
auto& fragments = inline_paintable.fragments();
auto const& top_left_border_radius = inline_paintable.computed_values().border_top_left_radius();
auto const& top_right_border_radius = inline_paintable.computed_values().border_top_right_radius();
auto const& bottom_right_border_radius = inline_paintable.computed_values().border_bottom_right_radius();
auto const& bottom_left_border_radius = inline_paintable.computed_values().border_bottom_left_radius();
auto containing_block_position_in_absolute_coordinates = inline_paintable.containing_block()->paintable_box()->absolute_position();
for (size_t i = 0; i < fragments.size(); ++i) {
auto is_first_fragment = i == 0;
auto is_last_fragment = i == fragments.size() - 1;
auto& fragment = fragments[i];
CSSPixelRect absolute_fragment_rect { containing_block_position_in_absolute_coordinates.translated(fragment.offset()), fragment.size() };
if (is_first_fragment) {
auto extra_start_width = inline_paintable.box_model().padding.left;
absolute_fragment_rect.translate_by(-extra_start_width, 0);
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
}
if (is_last_fragment) {
auto extra_end_width = inline_paintable.box_model().padding.right;
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
}
auto border_radii_data = normalized_border_radii_data(inline_paintable.layout_node(), absolute_fragment_rect, top_left_border_radius, top_right_border_radius, bottom_right_border_radius, bottom_left_border_radius);
fragment.set_border_radii_data(border_radii_data);
}
}
// Border radii
if (is_paintable_box) {
auto& paintable_box = static_cast<Painting::PaintableBox&>(*paintable);
CSSPixelRect const border_rect { 0, 0, used_values.border_box_width(), used_values.border_box_height() };
auto const& border_top_left_radius = node.computed_values().border_top_left_radius();
auto const& border_top_right_radius = node.computed_values().border_top_right_radius();
auto const& border_bottom_right_radius = node.computed_values().border_bottom_right_radius();
auto const& border_bottom_left_radius = node.computed_values().border_bottom_left_radius();
auto radii_data = normalized_border_radii_data(node, border_rect, border_top_left_radius, border_top_right_radius, border_bottom_right_radius, border_bottom_left_radius);
paintable_box.set_border_radii_data(radii_data);
}
// Box shadows
auto const& box_shadow_data = node.computed_values().box_shadow();
if (!box_shadow_data.is_empty()) {
Vector<Painting::ShadowData> resolved_box_shadow_data;
resolved_box_shadow_data.ensure_capacity(box_shadow_data.size());
for (auto const& layer : box_shadow_data) {
resolved_box_shadow_data.empend(
layer.color,
layer.offset_x.to_px(node),
layer.offset_y.to_px(node),
layer.blur_radius.to_px(node),
layer.spread_distance.to_px(node),
layer.placement == CSS::ShadowPlacement::Outer ? Painting::ShadowPlacement::Outer : Painting::ShadowPlacement::Inner);
}
if (paintable && is<Painting::PaintableBox>(*paintable)) {
auto& paintable_box = static_cast<Painting::PaintableBox&>(*paintable);
paintable_box.set_box_shadow_data(move(resolved_box_shadow_data));
} else if (paintable && is<Painting::InlinePaintable>(*paintable)) {
auto& inline_paintable = static_cast<Painting::InlinePaintable&>(*paintable);
inline_paintable.set_box_shadow_data(move(resolved_box_shadow_data));
} else {
VERIFY_NOT_REACHED();
}
}
// Text shadows
if (is_paintable_with_lines) {
auto const& paintable_with_lines = static_cast<Painting::PaintableWithLines const&>(*paintable);
for (auto const& fragment : paintable_with_lines.fragments()) {
auto const& text_shadow = fragment.m_layout_node->computed_values().text_shadow();
if (!text_shadow.is_empty()) {
Vector<Painting::ShadowData> resolved_shadow_data;
resolved_shadow_data.ensure_capacity(text_shadow.size());
for (auto const& layer : text_shadow) {
resolved_shadow_data.empend(
layer.color,
layer.offset_x.to_px(paintable_with_lines.layout_node()),
layer.offset_y.to_px(paintable_with_lines.layout_node()),
layer.blur_radius.to_px(paintable_with_lines.layout_node()),
layer.spread_distance.to_px(paintable_with_lines.layout_node()),
Painting::ShadowPlacement::Outer);
}
const_cast<Painting::PaintableFragment&>(fragment).set_shadows(move(resolved_shadow_data));
}
}
}
// Transform and transform origin
if (is_paintable_box) {
auto& paintable_box = static_cast<Painting::PaintableBox&>(*paintable);
auto const& transformations = paintable_box.computed_values().transformations();
if (!transformations.is_empty()) {
auto matrix = Gfx::FloatMatrix4x4::identity();
for (auto const& transform : transformations)
matrix = matrix * transform.to_matrix(paintable_box).release_value();
paintable_box.set_transform(matrix);
}
auto const& transform_origin = paintable_box.computed_values().transform_origin();
// https://www.w3.org/TR/css-transforms-1/#transform-box
auto transform_box = paintable_box.computed_values().transform_box();
// For SVG elements without associated CSS layout box, the used value for content-box is fill-box and for
// border-box is stroke-box.
// FIXME: This currently detects any SVG element except the <svg> one. Is that correct?
// And is it correct to use `else` below?
if (is<Painting::SVGPaintable>(paintable_box)) {
switch (transform_box) {
case CSS::TransformBox::ContentBox:
transform_box = CSS::TransformBox::FillBox;
break;
case CSS::TransformBox::BorderBox:
transform_box = CSS::TransformBox::StrokeBox;
break;
default:
break;
}
}
// For elements with associated CSS layout box, the used value for fill-box is content-box and for
// stroke-box and view-box is border-box.
else {
switch (transform_box) {
case CSS::TransformBox::FillBox:
transform_box = CSS::TransformBox::ContentBox;
break;
case CSS::TransformBox::StrokeBox:
case CSS::TransformBox::ViewBox:
transform_box = CSS::TransformBox::BorderBox;
break;
default:
break;
}
}
CSSPixelRect reference_box = [&]() {
switch (transform_box) {
case CSS::TransformBox::ContentBox:
// Uses the content box as reference box.
// FIXME: The reference box of a table is the border box of its table wrapper box, not its table box.
return paintable_box.absolute_rect();
case CSS::TransformBox::BorderBox:
// Uses the border box as reference box.
// FIXME: The reference box of a table is the border box of its table wrapper box, not its table box.
return paintable_box.absolute_border_box_rect();
case CSS::TransformBox::FillBox:
// Uses the object bounding box as reference box.
// FIXME: For now we're using the content rect as an approximation.
return paintable_box.absolute_rect();
case CSS::TransformBox::StrokeBox:
// Uses the stroke bounding box as reference box.
// FIXME: For now we're using the border rect as an approximation.
return paintable_box.absolute_border_box_rect();
case CSS::TransformBox::ViewBox:
// Uses the nearest SVG viewport as reference box.
// FIXME: If a viewBox attribute is specified for the SVG viewport creating element:
// - The reference box is positioned at the origin of the coordinate system established by the viewBox attribute.
// - The dimension of the reference box is set to the width and height values of the viewBox attribute.
auto* svg_paintable = paintable_box.first_ancestor_of_type<Painting::SVGSVGPaintable>();
if (!svg_paintable)
return paintable_box.absolute_border_box_rect();
return svg_paintable->absolute_rect();
}
VERIFY_NOT_REACHED();
}();
auto x = reference_box.left() + transform_origin.x.to_px(node, reference_box.width());
auto y = reference_box.top() + transform_origin.y.to_px(node, reference_box.height());
paintable_box.set_transform_origin({ x, y });
paintable_box.set_transform_origin({ x, y });
}
}
}
void LayoutState::commit(Box& root)
{
// Only the top-level LayoutState should ever be committed.
@ -599,8 +353,6 @@ void LayoutState::commit(Box& root)
auto const& box = static_cast<Layout::Box const&>(used_values.node());
measure_scrollable_overflow(box);
}
resolve_layout_dependent_properties();
}
void LayoutState::UsedValues::set_node(NodeWithStyle& node, UsedValues const* containing_block_used_values)

View file

@ -189,7 +189,6 @@ struct LayoutState {
private:
void resolve_relative_positions();
void resolve_layout_dependent_properties();
};
}

View file

@ -88,6 +88,18 @@ public:
return TraversalDecision::Continue;
}
template<typename Callback>
TraversalDecision for_each_in_inclusive_subtree(Callback callback)
{
if (auto decision = callback(*this); decision != TraversalDecision::Continue)
return decision;
for (auto* child = first_child(); child; child = child->next_sibling()) {
if (child->for_each_in_inclusive_subtree(callback) == TraversalDecision::Break)
return TraversalDecision::Break;
}
return TraversalDecision::Continue;
}
template<typename Callback>
TraversalDecision for_each_in_inclusive_subtree(Callback callback) const
{

View file

@ -14,7 +14,7 @@
namespace Web::Painting {
class PaintableFragment {
friend struct Layout::LayoutState;
friend class ViewportPaintable;
public:
explicit PaintableFragment(Layout::LineBoxFragment const&);

View file

@ -5,6 +5,8 @@
*/
#include <LibWeb/Layout/Viewport.h>
#include <LibWeb/Painting/SVGPaintable.h>
#include <LibWeb/Painting/SVGSVGPaintable.h>
#include <LibWeb/Painting/StackingContext.h>
#include <LibWeb/Painting/ViewportPaintable.h>
@ -153,4 +155,256 @@ void ViewportPaintable::assign_clip_rectangles()
});
}
static Painting::BorderRadiiData normalize_border_radii_data(Layout::Node const& node, CSSPixelRect const& rect, CSS::BorderRadiusData top_left_radius, CSS::BorderRadiusData top_right_radius, CSS::BorderRadiusData bottom_right_radius, CSS::BorderRadiusData bottom_left_radius)
{
Painting::BorderRadiusData bottom_left_radius_px {};
Painting::BorderRadiusData bottom_right_radius_px {};
Painting::BorderRadiusData top_left_radius_px {};
Painting::BorderRadiusData top_right_radius_px {};
bottom_left_radius_px.horizontal_radius = bottom_left_radius.horizontal_radius.to_px(node, rect.width());
bottom_right_radius_px.horizontal_radius = bottom_right_radius.horizontal_radius.to_px(node, rect.width());
top_left_radius_px.horizontal_radius = top_left_radius.horizontal_radius.to_px(node, rect.width());
top_right_radius_px.horizontal_radius = top_right_radius.horizontal_radius.to_px(node, rect.width());
bottom_left_radius_px.vertical_radius = bottom_left_radius.vertical_radius.to_px(node, rect.height());
bottom_right_radius_px.vertical_radius = bottom_right_radius.vertical_radius.to_px(node, rect.height());
top_left_radius_px.vertical_radius = top_left_radius.vertical_radius.to_px(node, rect.height());
top_right_radius_px.vertical_radius = top_right_radius.vertical_radius.to_px(node, rect.height());
// Scale overlapping curves according to https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
// Let f = min(Li/Si), where i ∈ {top, right, bottom, left},
// Si is the sum of the two corresponding radii of the corners on side i,
// and Ltop = Lbottom = the width of the box, and Lleft = Lright = the height of the box.
auto l_top = rect.width();
auto l_bottom = l_top;
auto l_left = rect.height();
auto l_right = l_left;
auto s_top = (top_left_radius_px.horizontal_radius + top_right_radius_px.horizontal_radius);
auto s_right = (top_right_radius_px.vertical_radius + bottom_right_radius_px.vertical_radius);
auto s_bottom = (bottom_left_radius_px.horizontal_radius + bottom_right_radius_px.horizontal_radius);
auto s_left = (top_left_radius_px.vertical_radius + bottom_left_radius_px.vertical_radius);
CSSPixelFraction f = 1;
f = (s_top != 0) ? min(f, l_top / s_top) : f;
f = (s_right != 0) ? min(f, l_right / s_right) : f;
f = (s_bottom != 0) ? min(f, l_bottom / s_bottom) : f;
f = (s_left != 0) ? min(f, l_left / s_left) : f;
// If f < 1, then all corner radii are reduced by multiplying them by f.
if (f < 1) {
top_left_radius_px.horizontal_radius *= f;
top_left_radius_px.vertical_radius *= f;
top_right_radius_px.horizontal_radius *= f;
top_right_radius_px.vertical_radius *= f;
bottom_right_radius_px.horizontal_radius *= f;
bottom_right_radius_px.vertical_radius *= f;
bottom_left_radius_px.horizontal_radius *= f;
bottom_left_radius_px.vertical_radius *= f;
}
return Painting::BorderRadiiData { top_left_radius_px, top_right_radius_px, bottom_right_radius_px, bottom_left_radius_px };
}
void ViewportPaintable::resolve_paint_only_properties()
{
// Resolves layout-dependent properties not handled during layout and stores them in the paint tree.
// Properties resolved include:
// - Border radii
// - Box shadows
// - Text shadows
// - Transforms
// - Transform origins
for_each_in_inclusive_subtree([&](Paintable& paintable) {
auto& node = paintable.layout_node();
auto const is_inline_paintable = paintable.is_inline_paintable();
auto const is_paintable_box = paintable.is_paintable_box();
auto const is_paintable_with_lines = paintable.is_paintable_with_lines();
// Border radii
if (is_inline_paintable) {
auto& inline_paintable = static_cast<Painting::InlinePaintable&>(paintable);
auto& fragments = inline_paintable.fragments();
auto const& top_left_border_radius = inline_paintable.computed_values().border_top_left_radius();
auto const& top_right_border_radius = inline_paintable.computed_values().border_top_right_radius();
auto const& bottom_right_border_radius = inline_paintable.computed_values().border_bottom_right_radius();
auto const& bottom_left_border_radius = inline_paintable.computed_values().border_bottom_left_radius();
auto containing_block_position_in_absolute_coordinates = inline_paintable.containing_block()->paintable_box()->absolute_position();
for (size_t i = 0; i < fragments.size(); ++i) {
auto is_first_fragment = i == 0;
auto is_last_fragment = i == fragments.size() - 1;
auto& fragment = fragments[i];
CSSPixelRect absolute_fragment_rect {
containing_block_position_in_absolute_coordinates.translated(fragment.offset()),
fragment.size()
};
if (is_first_fragment) {
auto extra_start_width = inline_paintable.box_model().padding.left;
absolute_fragment_rect.translate_by(-extra_start_width, 0);
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_start_width);
}
if (is_last_fragment) {
auto extra_end_width = inline_paintable.box_model().padding.right;
absolute_fragment_rect.set_width(absolute_fragment_rect.width() + extra_end_width);
}
auto border_radii_data = normalize_border_radii_data(inline_paintable.layout_node(),
absolute_fragment_rect, top_left_border_radius,
top_right_border_radius,
bottom_right_border_radius,
bottom_left_border_radius);
fragment.set_border_radii_data(border_radii_data);
}
}
// Border radii
if (is_paintable_box) {
auto& paintable_box = static_cast<Painting::PaintableBox&>(paintable);
CSSPixelRect const border_rect { 0, 0, paintable_box.border_box_width(), paintable_box.border_box_height() };
auto const& border_top_left_radius = node.computed_values().border_top_left_radius();
auto const& border_top_right_radius = node.computed_values().border_top_right_radius();
auto const& border_bottom_right_radius = node.computed_values().border_bottom_right_radius();
auto const& border_bottom_left_radius = node.computed_values().border_bottom_left_radius();
auto radii_data = normalize_border_radii_data(node, border_rect, border_top_left_radius,
border_top_right_radius, border_bottom_right_radius,
border_bottom_left_radius);
paintable_box.set_border_radii_data(radii_data);
}
// Box shadows
auto const& box_shadow_data = node.computed_values().box_shadow();
if (!box_shadow_data.is_empty()) {
Vector<Painting::ShadowData> resolved_box_shadow_data;
resolved_box_shadow_data.ensure_capacity(box_shadow_data.size());
for (auto const& layer : box_shadow_data) {
resolved_box_shadow_data.empend(
layer.color,
layer.offset_x.to_px(node),
layer.offset_y.to_px(node),
layer.blur_radius.to_px(node),
layer.spread_distance.to_px(node),
layer.placement == CSS::ShadowPlacement::Outer ? Painting::ShadowPlacement::Outer
: Painting::ShadowPlacement::Inner);
}
if (is<Painting::PaintableBox>(paintable)) {
auto& paintable_box = static_cast<Painting::PaintableBox&>(paintable);
paintable_box.set_box_shadow_data(move(resolved_box_shadow_data));
} else if (is<Painting::InlinePaintable>(paintable)) {
auto& inline_paintable = static_cast<Painting::InlinePaintable&>(paintable);
inline_paintable.set_box_shadow_data(move(resolved_box_shadow_data));
}
}
// Text shadows
if (is_paintable_with_lines) {
auto const& paintable_with_lines = static_cast<Painting::PaintableWithLines const&>(paintable);
for (auto const& fragment : paintable_with_lines.fragments()) {
auto const& text_shadow = fragment.m_layout_node->computed_values().text_shadow();
if (!text_shadow.is_empty()) {
Vector<Painting::ShadowData> resolved_shadow_data;
resolved_shadow_data.ensure_capacity(text_shadow.size());
for (auto const& layer : text_shadow) {
resolved_shadow_data.empend(
layer.color,
layer.offset_x.to_px(paintable_with_lines.layout_node()),
layer.offset_y.to_px(paintable_with_lines.layout_node()),
layer.blur_radius.to_px(paintable_with_lines.layout_node()),
layer.spread_distance.to_px(paintable_with_lines.layout_node()),
Painting::ShadowPlacement::Outer);
}
const_cast<Painting::PaintableFragment&>(fragment).set_shadows(move(resolved_shadow_data));
}
}
}
// Transform and transform origin
if (is_paintable_box) {
auto& paintable_box = static_cast<Painting::PaintableBox&>(paintable);
auto const& transformations = paintable_box.computed_values().transformations();
if (!transformations.is_empty()) {
auto matrix = Gfx::FloatMatrix4x4::identity();
for (auto const& transform : transformations)
matrix = matrix * transform.to_matrix(paintable_box).release_value();
paintable_box.set_transform(matrix);
}
auto const& transform_origin = paintable_box.computed_values().transform_origin();
// https://www.w3.org/TR/css-transforms-1/#transform-box
auto transform_box = paintable_box.computed_values().transform_box();
// For SVG elements without associated CSS layout box, the used value for content-box is fill-box and for
// border-box is stroke-box.
// FIXME: This currently detects any SVG element except the <svg> one. Is that correct?
// And is it correct to use `else` below?
if (is<Painting::SVGPaintable>(paintable_box)) {
switch (transform_box) {
case CSS::TransformBox::ContentBox:
transform_box = CSS::TransformBox::FillBox;
break;
case CSS::TransformBox::BorderBox:
transform_box = CSS::TransformBox::StrokeBox;
break;
default:
break;
}
}
// For elements with associated CSS layout box, the used value for fill-box is content-box and for
// stroke-box and view-box is border-box.
else {
switch (transform_box) {
case CSS::TransformBox::FillBox:
transform_box = CSS::TransformBox::ContentBox;
break;
case CSS::TransformBox::StrokeBox:
case CSS::TransformBox::ViewBox:
transform_box = CSS::TransformBox::BorderBox;
break;
default:
break;
}
}
CSSPixelRect reference_box = [&]() {
switch (transform_box) {
case CSS::TransformBox::ContentBox:
// Uses the content box as reference box.
// FIXME: The reference box of a table is the border box of its table wrapper box, not its table box.
return paintable_box.absolute_rect();
case CSS::TransformBox::BorderBox:
// Uses the border box as reference box.
// FIXME: The reference box of a table is the border box of its table wrapper box, not its table box.
return paintable_box.absolute_border_box_rect();
case CSS::TransformBox::FillBox:
// Uses the object bounding box as reference box.
// FIXME: For now we're using the content rect as an approximation.
return paintable_box.absolute_rect();
case CSS::TransformBox::StrokeBox:
// Uses the stroke bounding box as reference box.
// FIXME: For now we're using the border rect as an approximation.
return paintable_box.absolute_border_box_rect();
case CSS::TransformBox::ViewBox:
// Uses the nearest SVG viewport as reference box.
// FIXME: If a viewBox attribute is specified for the SVG viewport creating element:
// - The reference box is positioned at the origin of the coordinate system established by the viewBox attribute.
// - The dimension of the reference box is set to the width and height values of the viewBox attribute.
auto* svg_paintable = paintable_box.first_ancestor_of_type<Painting::SVGSVGPaintable>();
if (!svg_paintable)
return paintable_box.absolute_border_box_rect();
return svg_paintable->absolute_rect();
}
VERIFY_NOT_REACHED();
}();
auto x = reference_box.left() + transform_origin.x.to_px(node, reference_box.width());
auto y = reference_box.top() + transform_origin.y.to_px(node, reference_box.height());
paintable_box.set_transform_origin({ x, y });
paintable_box.set_transform_origin({ x, y });
}
return TraversalDecision::Continue;
});
}
}

View file

@ -26,6 +26,7 @@ public:
};
void assign_scroll_frame_ids(HashMap<Painting::PaintableBox const*, ScrollFrame>&) const;
void assign_clip_rectangles();
void resolve_paint_only_properties();
private:
void build_stacking_context_tree();