Chess+GamesSettings: Give chess pieces some breathing room

Draw pieces around 80% of the size of a square, instead of 100%, so that
there is a nice gap around them. This feels more comfy, and makes it
actually possible to read the coordinates while a piece is on their
square.
This commit is contained in:
Sam Atkins 2023-02-02 17:41:13 +00:00 committed by Andreas Kling
parent 7e4186de63
commit 0f2936d8cd
2 changed files with 4 additions and 2 deletions

View file

@ -163,6 +163,7 @@ private:
// With the same preview size as we use for card games, a nice fit is 2 ranks of 6.
// There are definitely better ways of doing this, but it'll do. ;^)
auto square_size = 61;
auto square_margin = square_size / 10;
auto rect_for_square = [&](Chess::Square const& square) {
return Gfx::IntRect {
@ -196,7 +197,7 @@ private:
auto draw_piece = [&](Chess::Piece const& piece, Chess::Square const& square) {
auto& bitmap = *m_piece_images.get(piece).value();
painter.draw_scaled_bitmap(
rect_for_square(square),
rect_for_square(square).shrunken(square_margin, square_margin, square_margin, square_margin),
bitmap,
bitmap.rect(),
1.0f,

View file

@ -41,6 +41,7 @@ void ChessWidget::paint_event(GUI::PaintEvent& event)
auto square_width = min_size / 8;
auto square_height = min_size / 8;
auto square_margin = square_width / 10;
int coord_rank_file = (side() == Chess::Color::White) ? 0 : 7;
Chess::Board& active_board = (m_playback ? board_playback() : board());
@ -84,7 +85,7 @@ void ChessWidget::paint_event(GUI::PaintEvent& event)
if (!(m_dragging_piece && sq == m_moving_square)) {
auto bmp = m_pieces.get(active_board.get_piece(sq));
if (bmp.has_value()) {
painter.draw_scaled_bitmap(tile_rect, *bmp.value(), bmp.value()->rect(), 1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
painter.draw_scaled_bitmap(tile_rect.shrunken(square_margin, square_margin, square_margin, square_margin), *bmp.value(), bmp.value()->rect(), 1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
}
}