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Dispatch MouseUp events with SDL.
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@ -46,6 +46,9 @@ void EventLoopSDL::waitForEvent()
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONDOWN:
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postEvent(&AbstractScreen::the(), make<MouseEvent>(Event::MouseDown, sdlEvent.button.x, sdlEvent.button.y, toMouseButton(sdlEvent.button.button)));
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postEvent(&AbstractScreen::the(), make<MouseEvent>(Event::MouseDown, sdlEvent.button.x, sdlEvent.button.y, toMouseButton(sdlEvent.button.button)));
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return;
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return;
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case SDL_MOUSEBUTTONUP:
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postEvent(&AbstractScreen::the(), make<MouseEvent>(Event::MouseUp, sdlEvent.button.x, sdlEvent.button.y, toMouseButton(sdlEvent.button.button)));
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return;
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}
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}
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}
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}
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}
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}
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