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LibGL: Implement GL_CURRENT_COLOR
context parameter
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@ -32,6 +32,18 @@ Optional<ContextParameter> GLContext::get_context_parameter(GLenum name)
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return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_color_material_face) } };
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case GL_COLOR_MATERIAL_MODE:
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return ContextParameter { .type = GL_INT, .value = { .integer_value = static_cast<GLint>(m_color_material_mode) } };
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case GL_CURRENT_COLOR:
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return ContextParameter {
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.type = GL_DOUBLE,
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.count = 4,
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.value = {
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.double_list = {
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static_cast<double>(m_current_vertex_color.x()),
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static_cast<double>(m_current_vertex_color.y()),
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static_cast<double>(m_current_vertex_color.z()),
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static_cast<double>(m_current_vertex_color.w()),
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} }
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};
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case GL_CULL_FACE:
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return ContextParameter { .type = GL_BOOL, .is_capability = true, .value = { .boolean_value = m_cull_faces } };
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case GL_DEPTH_BITS:
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@ -96,6 +96,7 @@ extern "C" {
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#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
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// Get parameters
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_COLOR_MATERIAL_FACE 0x0B55
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#define GL_COLOR_MATERIAL_MODE 0x0B56
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#define GL_COLOR_MATERIAL 0x0B57
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