LibGUI: Tweak EmojiInputDialog layout :^)

This commit is contained in:
Andreas Kling 2020-05-18 09:55:19 +02:00
parent 5aba8cc750
commit 014cb1a55b

View file

@ -70,7 +70,7 @@ EmojiInputDialog::EmojiInputDialog(Window* parent_window)
auto codepoints = supported_emoji_codepoints();
size_t index = 0;
size_t columns = 5;
size_t columns = 6;
size_t rows = ceil_div(codepoints.size(), columns);
for (size_t row = 0; row < rows && index < codepoints.size(); ++row) {
@ -78,18 +78,18 @@ EmojiInputDialog::EmojiInputDialog(Window* parent_window)
auto& horizontal_layout = horizontal_container.set_layout<HorizontalBoxLayout>();
horizontal_layout.set_spacing(0);
for (size_t column = 0; column < columns; ++column) {
StringBuilder builder;
builder.append(Utf32View(&codepoints[index++], 1));
auto emoji_text = builder.to_string();
auto& button = horizontal_container.add<Button>(emoji_text);
button.set_button_style(Gfx::ButtonStyle::CoolBar);
button.on_click = [this, button = &button](auto) {
m_selected_emoji_text = button->text();
done(ExecOK);
};
if (index >= codepoints.size()) {
horizontal_layout.add_spacer();
break;
if (index < codepoints.size()) {
StringBuilder builder;
builder.append(Utf32View(&codepoints[index++], 1));
auto emoji_text = builder.to_string();
auto& button = horizontal_container.add<Button>(emoji_text);
button.set_button_style(Gfx::ButtonStyle::CoolBar);
button.on_click = [this, button = &button](auto) {
m_selected_emoji_text = button->text();
done(ExecOK);
};
} else {
horizontal_container.add<Widget>();
}
}
}