serenity/VirtualFileSystem/VirtualFileSystem.h

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C
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#pragma once
#include <AK/HashMap.h>
#include <AK/OwnPtr.h>
#include <AK/RetainPtr.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <AK/Lock.h>
#include <AK/Function.h>
#include "InodeIdentifier.h"
#include "InodeMetadata.h"
#include "Limits.h"
#include "FileSystem.h"
class CharacterDevice;
class FileHandle;
class VirtualFileSystem {
public:
static void initializeGlobals();
static SpinLock& lock();
class Mount {
public:
Mount(InodeIdentifier host, RetainPtr<FileSystem>&&);
InodeIdentifier host() const { return m_host; }
InodeIdentifier guest() const { return m_guest; }
const FileSystem& fileSystem() const { return *m_fileSystem; }
private:
InodeIdentifier m_host;
InodeIdentifier m_guest;
RetainPtr<FileSystem> m_fileSystem;
};
struct Node {
InodeIdentifier inode;
const InodeMetadata& metadata() const;
bool inUse() const { return inode.isValid(); }
bool isCharacterDevice() const { return m_characterDevice; }
CharacterDevice* characterDevice() { return m_characterDevice; }
void retain();
void release();
FileSystem* fileSystem() { return inode.fileSystem(); }
const FileSystem* fileSystem() const { return inode.fileSystem(); }
VirtualFileSystem* vfs() { return m_vfs; }
const VirtualFileSystem* vfs() const { return m_vfs; }
private:
friend class VirtualFileSystem;
VirtualFileSystem* m_vfs { nullptr };
unsigned retainCount { 0 };
CharacterDevice* m_characterDevice { nullptr };
mutable InodeMetadata m_cachedMetadata;
};
static VirtualFileSystem& the() PURE;
VirtualFileSystem();
~VirtualFileSystem();
bool isDirectory(const String& path, InodeIdentifier base = InodeIdentifier());
void listDirectory(const String& path);
void listDirectoryRecursively(const String& path);
unsigned maxNodeCount() const { return m_maxNodeCount; }
unsigned allocatedNodeCount() const { return m_maxNodeCount - m_nodeFreeList.size(); }
Node* root() { return m_rootNode.ptr(); }
const Node* root() const { return m_rootNode.ptr(); }
bool mountRoot(RetainPtr<FileSystem>&&);
bool mount(RetainPtr<FileSystem>&&, const String& path);
OwnPtr<FileHandle> open(const String& path, InodeIdentifier base = InodeIdentifier());
OwnPtr<FileHandle> create(const String& path, InodeIdentifier base = InodeIdentifier());
OwnPtr<FileHandle> mkdir(const String& path, InodeIdentifier base = InodeIdentifier());
bool isRoot(InodeIdentifier) const;
bool touch(const String&path);
void registerCharacterDevice(unsigned major, unsigned minor, CharacterDevice&);
size_t mountCount() const { return m_mounts.size(); }
void forEachMount(Function<void(const Mount&)>) const;
String absolutePath(InodeIdentifier);
private:
friend class FileHandle;
void enumerateDirectoryInode(InodeIdentifier, Function<bool(const FileSystem::DirectoryEntry&)>);
InodeIdentifier resolvePath(const String& path, InodeIdentifier base = InodeIdentifier());
InodeIdentifier resolveSymbolicLink(const String& basePath, InodeIdentifier symlinkInode);
RetainPtr<Node> allocateNode();
void freeNode(Node*);
RetainPtr<Node> makeNode(InodeIdentifier);
RetainPtr<Node> getOrCreateNode(InodeIdentifier);
Mount* findMountForHost(InodeIdentifier);
Mount* findMountForGuest(InodeIdentifier);
HashMap<InodeIdentifier, Node*> m_inode2vnode;
HashMap<dword, Node*> m_device2vnode;
Vector<OwnPtr<Mount>> m_mounts;
unsigned m_maxNodeCount { 0 };
Node* m_nodes { nullptr };
Vector<Node*> m_nodeFreeList;
RetainPtr<Node> m_rootNode;
HashMap<dword, CharacterDevice*> m_characterDevices;
};