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![Marc-André Lureau](/assets/img/avatar_default.png)
This will allow to have one GL context but a variable number of listeners. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Acked-by: Gerd Hoffmann <kraxel@redhat.com>
38 lines
1.1 KiB
C
38 lines
1.1 KiB
C
#include "qemu/osdep.h"
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#include "ui/egl-context.h"
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QEMUGLContext qemu_egl_create_context(DisplayGLCtx *dgc,
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QEMUGLParams *params)
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{
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EGLContext ctx;
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EGLint ctx_att_core[] = {
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EGL_CONTEXT_OPENGL_PROFILE_MASK, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
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EGL_CONTEXT_CLIENT_VERSION, params->major_ver,
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EGL_CONTEXT_MINOR_VERSION_KHR, params->minor_ver,
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EGL_NONE
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};
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EGLint ctx_att_gles[] = {
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EGL_CONTEXT_CLIENT_VERSION, params->major_ver,
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EGL_CONTEXT_MINOR_VERSION_KHR, params->minor_ver,
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EGL_NONE
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};
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bool gles = (qemu_egl_mode == DISPLAYGL_MODE_ES);
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ctx = eglCreateContext(qemu_egl_display, qemu_egl_config,
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eglGetCurrentContext(),
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gles ? ctx_att_gles : ctx_att_core);
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return ctx;
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}
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void qemu_egl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx)
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{
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eglDestroyContext(qemu_egl_display, ctx);
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}
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int qemu_egl_make_context_current(DisplayGLCtx *dgc,
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QEMUGLContext ctx)
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{
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return eglMakeCurrent(qemu_egl_display,
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EGL_NO_SURFACE, EGL_NO_SURFACE, ctx);
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}
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