qemu/hw/vga-isa.c
Gerd Hoffmann c78f71378a console: stop using DisplayState in gfx hardware emulation
Use QemuConsole instead.  Updates interfaces in console.[ch] and adapts
gfx hardware emulation code.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2013-03-18 10:21:59 +01:00

101 lines
3.3 KiB
C

/*
* QEMU ISA VGA Emulator.
*
* see docs/specs/standard-vga.txt for virtual hardware specs.
*
* Copyright (c) 2003 Fabrice Bellard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "hw/hw.h"
#include "ui/console.h"
#include "hw/pc.h"
#include "hw/vga_int.h"
#include "ui/pixel_ops.h"
#include "qemu/timer.h"
#include "hw/loader.h"
typedef struct ISAVGAState {
ISADevice dev;
struct VGACommonState state;
} ISAVGAState;
static void vga_reset_isa(DeviceState *dev)
{
ISAVGAState *d = container_of(dev, ISAVGAState, dev.qdev);
VGACommonState *s = &d->state;
vga_common_reset(s);
}
static int vga_initfn(ISADevice *dev)
{
ISAVGAState *d = DO_UPCAST(ISAVGAState, dev, dev);
VGACommonState *s = &d->state;
MemoryRegion *vga_io_memory;
const MemoryRegionPortio *vga_ports, *vbe_ports;
vga_common_init(s);
s->legacy_address_space = isa_address_space(dev);
vga_io_memory = vga_init_io(s, &vga_ports, &vbe_ports);
isa_register_portio_list(dev, 0x3b0, vga_ports, s, "vga");
if (vbe_ports) {
isa_register_portio_list(dev, 0x1ce, vbe_ports, s, "vbe");
}
memory_region_add_subregion_overlap(isa_address_space(dev),
isa_mem_base + 0x000a0000,
vga_io_memory, 1);
memory_region_set_coalescing(vga_io_memory);
s->con = graphic_console_init(s->update, s->invalidate,
s->screen_dump, s->text_update, s);
vga_init_vbe(s, isa_address_space(dev));
/* ROM BIOS */
rom_add_vga(VGABIOS_FILENAME);
return 0;
}
static Property vga_isa_properties[] = {
DEFINE_PROP_UINT32("vgamem_mb", ISAVGAState, state.vram_size_mb, 8),
DEFINE_PROP_END_OF_LIST(),
};
static void vga_class_initfn(ObjectClass *klass, void *data)
{
DeviceClass *dc = DEVICE_CLASS(klass);
ISADeviceClass *ic = ISA_DEVICE_CLASS(klass);
ic->init = vga_initfn;
dc->reset = vga_reset_isa;
dc->vmsd = &vmstate_vga_common;
dc->props = vga_isa_properties;
}
static const TypeInfo vga_info = {
.name = "isa-vga",
.parent = TYPE_ISA_DEVICE,
.instance_size = sizeof(ISAVGAState),
.class_init = vga_class_initfn,
};
static void vga_register_types(void)
{
type_register_static(&vga_info);
}
type_init(vga_register_types)