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97df1ee542
The UDP emulation code for talk has been commented out since the beginning of time, and unless someone who runs CU-SeeMe on qemu with user-mode networking can vouch that the special magic (a) is necessary and (b) works, let's get rid of the code. Signed-off-by: Ed Swierk <eswierk@aristanetworks.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
72 lines
1.5 KiB
C
72 lines
1.5 KiB
C
/*
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* Copyright (c) 1995 Danny Gasparovski.
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*
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* Please read the file COPYRIGHT for the
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* terms and conditions of the copyright.
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*/
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#ifndef _MISC_H_
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#define _MISC_H_
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struct ex_list {
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int ex_pty; /* Do we want a pty? */
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struct in_addr ex_addr; /* Server address */
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int ex_fport; /* Port to telnet to */
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const char *ex_exec; /* Command line of what to exec */
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struct ex_list *ex_next;
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};
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#ifndef HAVE_STRDUP
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char *strdup(const char *);
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#endif
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void do_wait(int);
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#define EMU_NONE 0x0
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/* TCP emulations */
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#define EMU_CTL 0x1
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#define EMU_FTP 0x2
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#define EMU_KSH 0x3
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#define EMU_IRC 0x4
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#define EMU_REALAUDIO 0x5
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#define EMU_RLOGIN 0x6
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#define EMU_IDENT 0x7
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#define EMU_RSH 0x8
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#define EMU_NOCONNECT 0x10 /* Don't connect */
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struct tos_t {
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u_int16_t lport;
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u_int16_t fport;
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u_int8_t tos;
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u_int8_t emu;
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};
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struct emu_t {
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u_int16_t lport;
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u_int16_t fport;
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u_int8_t tos;
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u_int8_t emu;
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struct emu_t *next;
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};
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extern int x_port, x_server, x_display;
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int show_x(char *, struct socket *);
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void redir_x(u_int32_t, int, int, int);
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void slirp_insque(void *, void *);
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void slirp_remque(void *);
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int add_exec(struct ex_list **, int, char *, struct in_addr, int);
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int slirp_openpty(int *, int *);
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int fork_exec(struct socket *so, const char *ex, int do_pty);
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void snooze_hup(int);
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void snooze(void);
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void relay(int);
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void add_emu(char *);
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void u_sleep(int);
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void fd_nonblock(int);
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void fd_block(int);
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int rsh_exec(struct socket *, struct socket *, char *, char *, char *);
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#endif
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