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![]() sysemu/sysemu.h is a rather unfocused dumping ground for stuff related to the system-emulator. Evidence: * It's included widely: in my "build everything" tree, changing sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h, down from 5400 due to the previous two commits). * It pulls in more than a dozen additional headers. Split stuff related to run state management into its own header sysemu/runstate.h. Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400 to 4200. Touching new sysemu/runstate.h recompiles some 500 objects. Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also add qemu/main-loop.h. Suggested-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-30-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> [Unbreak OS-X build] |
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.. | ||
emulation.c | ||
esp-pci.c | ||
esp.c | ||
Kconfig | ||
lsi53c895a.c | ||
Makefile.objs | ||
megasas.c | ||
mfi.h | ||
mpi.h | ||
mptconfig.c | ||
mptendian.c | ||
mptsas.c | ||
mptsas.h | ||
scsi-bus.c | ||
scsi-disk.c | ||
scsi-generic.c | ||
spapr_vscsi.c | ||
srp.h | ||
trace-events | ||
vhost-scsi-common.c | ||
vhost-scsi.c | ||
vhost-user-scsi.c | ||
viosrp.h | ||
virtio-scsi-dataplane.c | ||
virtio-scsi.c | ||
vmw_pvscsi.c | ||
vmw_pvscsi.h |