qemu/sdl_zoom_template.h
Stefano Stabellini c18a2c360e sdl zooming
Hi all,
this patch implements zooming capabilities for the sdl interface.
A new sdl_zoom_blit function is added that is able to scale and blit a
portion of a surface into another.
This way we can enable SDL_RESIZABLE and have a real_screen surface with
a different size than the guest surface and let sdl_zoom_blit take care
of the problem.

Signed-off-by: Stefano Stabellini <stefano.stabellini@eu.citrix.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
2009-06-29 08:52:44 -05:00

225 lines
7 KiB
C

/*
* SDL_zoom_template - surface scaling
*
* Copyright (c) 2009 Citrix Systems, Inc.
*
* Derived from: SDL_rotozoom, LGPL (c) A. Schiffler from the SDL_gfx library.
* Modifications by Stefano Stabellini.
*
* This work is licensed under the terms of the GNU GPL version 2.
* See the COPYING file in the top-level directory.
*
*/
#if BPP == 16
#define SDL_TYPE Uint16
#elif BPP == 32
#define SDL_TYPE Uint32
#else
#error unsupport depth
#endif
/*
* Simple helper functions to make the code looks nicer
*
* Assume spf = source SDL_PixelFormat
* dpf = dest SDL_PixelFormat
*
*/
#define getRed(color) (((color) & spf->Rmask) >> spf->Rshift)
#define getGreen(color) (((color) & spf->Gmask) >> spf->Gshift)
#define getBlue(color) (((color) & spf->Bmask) >> spf->Bshift)
#define getAlpha(color) (((color) & spf->Amask) >> spf->Ashift)
#define setRed(r, pcolor) do { \
*pcolor = ((*pcolor) & (~(dpf->Rmask))) + \
(((r) & (dpf->Rmask >> dpf->Rshift)) << dpf->Rshift); \
} while (0);
#define setGreen(g, pcolor) do { \
*pcolor = ((*pcolor) & (~(dpf->Gmask))) + \
(((g) & (dpf->Gmask >> dpf->Gshift)) << dpf->Gshift); \
} while (0);
#define setBlue(b, pcolor) do { \
*pcolor = ((*pcolor) & (~(dpf->Bmask))) + \
(((b) & (dpf->Bmask >> dpf->Bshift)) << dpf->Bshift); \
} while (0);
#define setAlpha(a, pcolor) do { \
*pcolor = ((*pcolor) & (~(dpf->Amask))) + \
(((a) & (dpf->Amask >> dpf->Ashift)) << dpf->Ashift); \
} while (0);
static int glue(sdl_zoom_rgb, BPP)(SDL_Surface *src, SDL_Surface *dst, int smooth,
SDL_Rect *dst_rect)
{
int x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy, ex, ey, t1, t2, sstep, sstep_jump;
SDL_TYPE *c00, *c01, *c10, *c11, *sp, *csp, *dp;
int d_gap;
SDL_PixelFormat *spf = src->format;
SDL_PixelFormat *dpf = dst->format;
if (smooth) {
/* For interpolation: assume source dimension is one pixel.
* Smaller here to avoid overflow on right and bottom edge.
*/
sx = (int) (65536.0 * (float) (src->w - 1) / (float) dst->w);
sy = (int) (65536.0 * (float) (src->h - 1) / (float) dst->h);
} else {
sx = (int) (65536.0 * (float) src->w / (float) dst->w);
sy = (int) (65536.0 * (float) src->h / (float) dst->h);
}
if ((sax = (int *) malloc((dst->w + 1) * sizeof(Uint32))) == NULL) {
return (-1);
}
if ((say = (int *) malloc((dst->h + 1) * sizeof(Uint32))) == NULL) {
free(sax);
return (-1);
}
sp = csp = (SDL_TYPE *) src->pixels;
dp = (SDL_TYPE *) (dst->pixels + dst_rect->y * dst->pitch +
dst_rect->x * dst->format->BytesPerPixel);
csx = 0;
csax = sax;
for (x = 0; x <= dst->w; x++) {
*csax = csx;
csax++;
csx &= 0xffff;
csx += sx;
}
csy = 0;
csay = say;
for (y = 0; y <= dst->h; y++) {
*csay = csy;
csay++;
csy &= 0xffff;
csy += sy;
}
d_gap = dst->pitch - dst_rect->w * dst->format->BytesPerPixel;
if (smooth) {
csay = say;
for (y = 0; y < dst_rect->y; y++) {
csay++;
sstep = (*csay >> 16) * src->pitch;
csp = (SDL_TYPE *) ((Uint8 *) csp + sstep);
}
/* Calculate sstep_jump */
csax = sax;
sstep_jump = 0;
for (x = 0; x < dst_rect->x; x++) {
csax++;
sstep = (*csax >> 16);
sstep_jump += sstep;
}
for (y = 0; y < dst_rect->h ; y++) {
/* Setup colour source pointers */
c00 = csp + sstep_jump;
c01 = c00 + 1;
c10 = (SDL_TYPE *) ((Uint8 *) csp + src->pitch) + sstep_jump;
c11 = c10 + 1;
csax = sax + dst_rect->x;
for (x = 0; x < dst_rect->w; x++) {
/* Interpolate colours */
ex = (*csax & 0xffff);
ey = (*csay & 0xffff);
t1 = ((((getRed(*c01) - getRed(*c00)) * ex) >> 16) +
getRed(*c00)) & (dpf->Rmask >> dpf->Rshift);
t2 = ((((getRed(*c11) - getRed(*c10)) * ex) >> 16) +
getRed(*c10)) & (dpf->Rmask >> dpf->Rshift);
setRed((((t2 - t1) * ey) >> 16) + t1, dp);
t1 = ((((getGreen(*c01) - getGreen(*c00)) * ex) >> 16) +
getGreen(*c00)) & (dpf->Gmask >> dpf->Gshift);
t2 = ((((getGreen(*c11) - getGreen(*c10)) * ex) >> 16) +
getGreen(*c10)) & (dpf->Gmask >> dpf->Gshift);
setGreen((((t2 - t1) * ey) >> 16) + t1, dp);
t1 = ((((getBlue(*c01) - getBlue(*c00)) * ex) >> 16) +
getBlue(*c00)) & (dpf->Bmask >> dpf->Bshift);
t2 = ((((getBlue(*c11) - getBlue(*c10)) * ex) >> 16) +
getBlue(*c10)) & (dpf->Bmask >> dpf->Bshift);
setBlue((((t2 - t1) * ey) >> 16) + t1, dp);
t1 = ((((getAlpha(*c01) - getAlpha(*c00)) * ex) >> 16) +
getAlpha(*c00)) & (dpf->Amask >> dpf->Ashift);
t2 = ((((getAlpha(*c11) - getAlpha(*c10)) * ex) >> 16) +
getAlpha(*c10)) & (dpf->Amask >> dpf->Ashift);
setAlpha((((t2 - t1) * ey) >> 16) + t1, dp);
/* Advance source pointers */
csax++;
sstep = (*csax >> 16);
c00 += sstep;
c01 += sstep;
c10 += sstep;
c11 += sstep;
/* Advance destination pointer */
dp++;
}
/* Advance source pointer */
csay++;
csp = (SDL_TYPE *) ((Uint8 *) csp + (*csay >> 16) * src->pitch);
/* Advance destination pointers */
dp = (SDL_TYPE *) ((Uint8 *) dp + d_gap);
}
} else {
csay = say;
for (y = 0; y < dst_rect->y; y++) {
csay++;
sstep = (*csay >> 16) * src->pitch;
csp = (SDL_TYPE *) ((Uint8 *) csp + sstep);
}
/* Calculate sstep_jump */
csax = sax;
sstep_jump = 0;
for (x = 0; x < dst_rect->x; x++) {
csax++;
sstep = (*csax >> 16);
sstep_jump += sstep;
}
for (y = 0 ; y < dst_rect->h ; y++) {
sp = csp + sstep_jump;
csax = sax + dst_rect->x;
for (x = 0; x < dst_rect->w; x++) {
/* Draw */
*dp = *sp;
/* Advance source pointers */
csax++;
sstep = (*csax >> 16);
sp += sstep;
/* Advance destination pointer */
dp++;
}
/* Advance source pointers */
csay++;
sstep = (*csay >> 16) * src->pitch;
csp = (SDL_TYPE *) ((Uint8 *) csp + sstep);
/* Advance destination pointer */
dp = (SDL_TYPE *) ((Uint8 *) dp + d_gap);
}
}
free(sax);
free(say);
return (0);
}
#undef SDL_TYPE