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Some devices and machines need to handle the reset before a vmsave snapshot is loaded differently -- the main user is the handling of RNG seed information, which does not want to put a new RNG seed into a ROM blob when we are doing a snapshot load. Currently this kind of reset handling is supported only for: * TYPE_MACHINE reset methods, which take a ShutdownCause argument * reset functions registered with qemu_register_reset_nosnapshotload To allow a three-phase-reset device to also distinguish "snapshot load" reset from the normal kind, add a new ResetType RESET_TYPE_SNAPSHOT_LOAD. All our existing reset methods ignore the reset type, so we don't need to update any device code. Add the enum type, and make qemu_devices_reset() use the right reset type for the ShutdownCause it is passed. This allows us to get rid of the device_reset_reason global we were using to implement qemu_register_reset_nosnapshotload(). Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Luc Michel <luc.michel@amd.com> Message-id: 20240412160809.1260625-7-peter.maydell@linaro.org
341 lines
15 KiB
ReStructuredText
341 lines
15 KiB
ReStructuredText
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=======================================
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Reset in QEMU: the Resettable interface
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=======================================
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The reset of qemu objects is handled using the resettable interface declared
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in ``include/hw/resettable.h``.
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This interface allows objects to be grouped (on a tree basis); so that the
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whole group can be reset consistently. Each individual member object does not
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have to care about others; in particular, problems of order (which object is
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reset first) are addressed.
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The main object types which implement this interface are DeviceClass
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and BusClass.
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Triggering reset
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----------------
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This section documents the APIs which "users" of a resettable object should use
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to control it. All resettable control functions must be called while holding
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the BQL.
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You can apply a reset to an object using ``resettable_assert_reset()``. You need
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to call ``resettable_release_reset()`` to release the object from reset. To
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instantly reset an object, without keeping it in reset state, just call
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``resettable_reset()``. These functions take two parameters: a pointer to the
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object to reset and a reset type.
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The Resettable interface handles reset types with an enum ``ResetType``:
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``RESET_TYPE_COLD``
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Cold reset is supported by every resettable object. In QEMU, it means we reset
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to the initial state corresponding to the start of QEMU; this might differ
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from what is a real hardware cold reset. It differs from other resets (like
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warm or bus resets) which may keep certain parts untouched.
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``RESET_TYPE_SNAPSHOT_LOAD``
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This is called for a reset which is being done to put the system into a
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clean state prior to loading a snapshot. (This corresponds to a reset
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with ``SHUTDOWN_CAUSE_SNAPSHOT_LOAD``.) Almost all devices should treat
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this the same as ``RESET_TYPE_COLD``. The main exception is devices which
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have some non-deterministic state they want to reinitialize to a different
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value on each cold reset, such as RNG seed information, and which they
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must not reinitialize on a snapshot-load reset.
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Devices which implement reset methods must treat any unknown ``ResetType``
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as equivalent to ``RESET_TYPE_COLD``; this will reduce the amount of
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existing code we need to change if we add more types in future.
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Calling ``resettable_reset()`` is equivalent to calling
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``resettable_assert_reset()`` then ``resettable_release_reset()``. It is
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possible to interleave multiple calls to these three functions. There may
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be several reset sources/controllers of a given object. The interface handles
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everything and the different reset controllers do not need to know anything
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about each others. The object will leave reset state only when each other
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controllers end their reset operation. This point is handled internally by
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maintaining a count of in-progress resets; it is crucial to call
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``resettable_release_reset()`` one time and only one time per
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``resettable_assert_reset()`` call.
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For now migration of a device or bus in reset is not supported. Care must be
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taken not to delay ``resettable_release_reset()`` after its
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``resettable_assert_reset()`` counterpart.
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Note that, since resettable is an interface, the API takes a simple Object as
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parameter. Still, it is a programming error to call a resettable function on a
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non-resettable object and it will trigger a run time assert error. Since most
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calls to resettable interface are done through base class functions, such an
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error is not likely to happen.
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For Devices and Buses, the following helper functions exist:
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- ``device_cold_reset()``
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- ``bus_cold_reset()``
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These are simple wrappers around resettable_reset() function; they only cast the
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Device or Bus into an Object and pass the cold reset type. When possible
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prefer to use these functions instead of ``resettable_reset()``.
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Device and bus functions co-exist because there can be semantic differences
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between resetting a bus and resetting the controller bridge which owns it.
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For example, consider a SCSI controller. Resetting the controller puts all
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its registers back to what reset state was as well as reset everything on the
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SCSI bus, whereas resetting just the SCSI bus only resets everything that's on
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it but not the controller.
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Multi-phase mechanism
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---------------------
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This section documents the internals of the resettable interface.
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The resettable interface uses a multi-phase system to relieve objects and
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machines from reset ordering problems. To address this, the reset operation
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of an object is split into three well defined phases.
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When resetting several objects (for example the whole machine at simulation
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startup), all first phases of all objects are executed, then all second phases
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and then all third phases.
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The three phases are:
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1. The **enter** phase is executed when the object enters reset. It resets only
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local state of the object; it must not do anything that has a side-effect
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on other objects, such as raising or lowering a qemu_irq line or reading or
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writing guest memory.
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2. The **hold** phase is executed for entry into reset, once every object in the
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group which is being reset has had its *enter* phase executed. At this point
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devices can do actions that affect other objects.
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3. The **exit** phase is executed when the object leaves the reset state.
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Actions affecting other objects are permitted.
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As said in previous section, the interface maintains a count of reset. This
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count is used to ensure phases are executed only when required. *enter* and
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*hold* phases are executed only when asserting reset for the first time
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(if an object is already in reset state when calling
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``resettable_assert_reset()`` or ``resettable_reset()``, they are not
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executed).
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The *exit* phase is executed only when the last reset operation ends. Therefore
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the object does not need to care how many of reset controllers it has and how
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many of them have started a reset.
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Handling reset in a resettable object
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-------------------------------------
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This section documents the APIs that an implementation of a resettable object
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must provide and what functions it has access to. It is intended for people
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who want to implement or convert a class which has the resettable interface;
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for example when specializing an existing device or bus.
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Methods to implement
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....................
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Three methods should be defined or left empty. Each method corresponds to a
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phase of the reset; they are name ``phases.enter()``, ``phases.hold()`` and
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``phases.exit()``. They all take the object as parameter. The *enter* method
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also take the reset type as second parameter.
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When extending an existing class, these methods may need to be extended too.
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The ``resettable_class_set_parent_phases()`` class function may be used to
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backup parent class methods.
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Here follows an example to implement reset for a Device which sets an IO while
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in reset.
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::
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static void mydev_reset_enter(Object *obj, ResetType type)
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{
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MyDevClass *myclass = MYDEV_GET_CLASS(obj);
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MyDevState *mydev = MYDEV(obj);
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/* call parent class enter phase */
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if (myclass->parent_phases.enter) {
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myclass->parent_phases.enter(obj, type);
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}
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/* initialize local state only */
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mydev->var = 0;
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}
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static void mydev_reset_hold(Object *obj, ResetType type)
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{
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MyDevClass *myclass = MYDEV_GET_CLASS(obj);
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MyDevState *mydev = MYDEV(obj);
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/* call parent class hold phase */
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if (myclass->parent_phases.hold) {
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myclass->parent_phases.hold(obj, type);
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}
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/* set an IO */
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qemu_set_irq(mydev->irq, 1);
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}
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static void mydev_reset_exit(Object *obj, ResetType type)
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{
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MyDevClass *myclass = MYDEV_GET_CLASS(obj);
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MyDevState *mydev = MYDEV(obj);
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/* call parent class exit phase */
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if (myclass->parent_phases.exit) {
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myclass->parent_phases.exit(obj, type);
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}
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/* clear an IO */
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qemu_set_irq(mydev->irq, 0);
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}
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typedef struct MyDevClass {
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MyParentClass parent_class;
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/* to store eventual parent reset methods */
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ResettablePhases parent_phases;
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} MyDevClass;
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static void mydev_class_init(ObjectClass *class, void *data)
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{
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MyDevClass *myclass = MYDEV_CLASS(class);
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ResettableClass *rc = RESETTABLE_CLASS(class);
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resettable_class_set_parent_phases(rc,
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mydev_reset_enter,
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mydev_reset_hold,
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mydev_reset_exit,
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&myclass->parent_phases);
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}
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In the above example, we override all three phases. It is possible to override
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only some of them by passing NULL instead of a function pointer to
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``resettable_class_set_parent_phases()``. For example, the following will
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only override the *enter* phase and leave *hold* and *exit* untouched::
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resettable_class_set_parent_phases(rc, mydev_reset_enter, NULL, NULL,
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&myclass->parent_phases);
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This is equivalent to providing a trivial implementation of the hold and exit
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phases which does nothing but call the parent class's implementation of the
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phase.
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Polling the reset state
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.......................
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Resettable interface provides the ``resettable_is_in_reset()`` function.
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This function returns true if the object parameter is currently under reset.
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An object is under reset from the beginning of the *enter* phase (before
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either its children or its own enter method is called) to the *exit*
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phase. During *enter* and *hold* phase only, the function will return that the
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object is in reset. The state is changed after the *exit* is propagated to
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its children and just before calling the object's own *exit* method.
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This function may be used if the object behavior has to be adapted
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while in reset state. For example if a device has an irq input,
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it will probably need to ignore it while in reset; then it can for
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example check the reset state at the beginning of the irq callback.
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Note that until migration of the reset state is supported, an object
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should not be left in reset. So apart from being currently executing
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one of the reset phases, the only cases when this function will return
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true is if an external interaction (like changing an io) is made during
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*hold* or *exit* phase of another object in the same reset group.
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Helpers ``device_is_in_reset()`` and ``bus_is_in_reset()`` are also provided
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for devices and buses and should be preferred.
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Base class handling of reset
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----------------------------
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This section documents parts of the reset mechanism that you only need to know
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about if you are extending it to work with a new base class other than
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DeviceClass or BusClass, or maintaining the existing code in those classes. Most
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people can ignore it.
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Methods to implement
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....................
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There are two other methods that need to exist in a class implementing the
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interface: ``get_state()`` and ``child_foreach()``.
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``get_state()`` is simple. *resettable* is an interface and, as a consequence,
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does not have any class state structure. But in order to factorize the code, we
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need one. This method must return a pointer to ``ResettableState`` structure.
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The structure must be allocated by the base class; preferably it should be
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located inside the object instance structure.
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``child_foreach()`` is more complex. It should execute the given callback on
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every reset child of the given resettable object. All children must be
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resettable too. Additional parameters (a reset type and an opaque pointer) must
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be passed to the callback too.
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In ``DeviceClass`` and ``BusClass`` the ``ResettableState`` is located
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``DeviceState`` and ``BusState`` structure. ``child_foreach()`` is implemented
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to follow the bus hierarchy; for a bus, it calls the function on every child
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device; for a device, it calls the function on every bus child. When we reset
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the main system bus, we reset the whole machine bus tree.
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Changing a resettable parent
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............................
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One thing which should be taken care of by the base class is handling reset
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hierarchy changes.
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The reset hierarchy is supposed to be static and built during machine creation.
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But there are actually some exceptions. To cope with this, the resettable API
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provides ``resettable_change_parent()``. This function allows to set, update or
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remove the parent of a resettable object after machine creation is done. As
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parameters, it takes the object being moved, the old parent if any and the new
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parent if any.
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This function can be used at any time when not in a reset operation. During
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a reset operation it must be used only in *hold* phase. Using it in *enter* or
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*exit* phase is an error.
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Also it should not be used during machine creation, although it is harmless to
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do so: the function is a no-op as long as old and new parent are NULL or not
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in reset.
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There is currently 2 cases where this function is used:
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1. *device hotplug*; it means a new device is introduced on a live bus.
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2. *hot bus change*; it means an existing live device is added, moved or
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removed in the bus hierarchy. At the moment, it occurs only in the raspi
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machines for changing the sdbus used by sd card.
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Reset of the complete system
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----------------------------
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Reset of the complete system is a little complicated. The typical
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flow is:
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1. Code which wishes to reset the entire system does so by calling
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``qemu_system_reset_request()``. This schedules a reset, but the
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reset will happen asynchronously after the function returns.
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That makes this safe to call from, for example, device models.
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2. The function which is called to make the reset happen is
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``qemu_system_reset()``. Generally only core system code should
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call this directly.
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3. ``qemu_system_reset()`` calls the ``MachineClass::reset`` method of
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the current machine, if it has one. That method must call
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``qemu_devices_reset()``. If the machine has no reset method,
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``qemu_system_reset()`` calls ``qemu_devices_reset()`` directly.
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4. ``qemu_devices_reset()`` performs a reset of the system, using
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the three-phase mechanism listed above. It resets all objects
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that were registered with it using ``qemu_register_resettable()``.
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It also calls all the functions registered with it using
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``qemu_register_reset()``. Those functions are called during the
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"hold" phase of this reset.
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5. The most important object that this reset resets is the
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'sysbus' bus. The sysbus bus is the root of the qbus tree. This
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means that all devices on the sysbus are reset, and all their
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child buses, and all the devices on those child buses.
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6. Devices which are not on the qbus tree are *not* automatically
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reset! (The most obvious example of this is CPU objects, but
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anything that directly inherits from ``TYPE_OBJECT`` or ``TYPE_DEVICE``
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rather than from ``TYPE_SYS_BUS_DEVICE`` or some other plugs-into-a-bus
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type will be in this category.) You need to therefore arrange for these
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to be reset in some other way (e.g. using ``qemu_register_resettable()``
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or ``qemu_register_reset()``).
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