qemu/include/ui/gtk.h
Akihiko Odaki 075e7a5b7f ui/console: Remove dpy_gl_ctx_get_current
It is not used, and it is unlikely that a new use case will emerge
anytime soon because the scope of OpenGL contexts are limited due to
the nature of the frontend, VirGL, processing simple commands from the
guest.

Remove the function and ease implementing a new OpenGL backend a little.

Signed-off-by: Akihiko Odaki <akihiko.odaki@gmail.com>
Message-Id: <20210219094702.90789-1-akihiko.odaki@gmail.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2021-02-19 15:07:14 +01:00

154 lines
4.9 KiB
C

#ifndef UI_GTK_H
#define UI_GTK_H
/* Work around an -Wstrict-prototypes warning in GTK headers */
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstrict-prototypes"
#include <gtk/gtk.h>
#pragma GCC diagnostic pop
#include <gdk/gdkkeysyms.h>
#ifdef GDK_WINDOWING_X11
#include <gdk/gdkx.h>
#include <X11/XKBlib.h>
#endif
#ifdef GDK_WINDOWING_WAYLAND
#include <gdk/gdkwayland.h>
#endif
#include "ui/kbd-state.h"
#if defined(CONFIG_OPENGL)
#include "ui/egl-helpers.h"
#include "ui/egl-context.h"
#endif
typedef struct GtkDisplayState GtkDisplayState;
typedef struct VirtualGfxConsole {
GtkWidget *drawing_area;
DisplayChangeListener dcl;
QKbdState *kbd;
DisplaySurface *ds;
pixman_image_t *convert;
cairo_surface_t *surface;
double scale_x;
double scale_y;
#if defined(CONFIG_OPENGL)
QemuGLShader *gls;
EGLContext ectx;
EGLSurface esurface;
int glupdates;
int x, y, w, h;
egl_fb guest_fb;
egl_fb win_fb;
egl_fb cursor_fb;
int cursor_x;
int cursor_y;
bool y0_top;
bool scanout_mode;
bool has_dmabuf;
#endif
} VirtualGfxConsole;
#if defined(CONFIG_VTE)
typedef struct VirtualVteConsole {
GtkWidget *box;
GtkWidget *scrollbar;
GtkWidget *terminal;
Chardev *chr;
bool echo;
} VirtualVteConsole;
#endif
typedef enum VirtualConsoleType {
GD_VC_GFX,
GD_VC_VTE,
} VirtualConsoleType;
typedef struct VirtualConsole {
GtkDisplayState *s;
char *label;
GtkWidget *window;
GtkWidget *menu_item;
GtkWidget *tab_item;
GtkWidget *focus;
VirtualConsoleType type;
union {
VirtualGfxConsole gfx;
#if defined(CONFIG_VTE)
VirtualVteConsole vte;
#endif
};
} VirtualConsole;
extern bool gtk_use_gl_area;
/* ui/gtk.c */
void gd_update_windowsize(VirtualConsole *vc);
int gd_monitor_update_interval(GtkWidget *widget);
/* ui/gtk-egl.c */
void gd_egl_init(VirtualConsole *vc);
void gd_egl_draw(VirtualConsole *vc);
void gd_egl_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
void gd_egl_refresh(DisplayChangeListener *dcl);
void gd_egl_switch(DisplayChangeListener *dcl,
DisplaySurface *surface);
QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl,
QEMUGLParams *params);
void gd_egl_scanout_disable(DisplayChangeListener *dcl);
void gd_egl_scanout_texture(DisplayChangeListener *dcl,
uint32_t backing_id,
bool backing_y_0_top,
uint32_t backing_width,
uint32_t backing_height,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h);
void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf);
void gd_egl_cursor_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf, bool have_hot,
uint32_t hot_x, uint32_t hot_y);
void gd_egl_cursor_position(DisplayChangeListener *dcl,
uint32_t pos_x, uint32_t pos_y);
void gd_egl_release_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf);
void gd_egl_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
void gtk_egl_init(DisplayGLMode mode);
int gd_egl_make_current(DisplayChangeListener *dcl,
QEMUGLContext ctx);
/* ui/gtk-gl-area.c */
void gd_gl_area_init(VirtualConsole *vc);
void gd_gl_area_draw(VirtualConsole *vc);
void gd_gl_area_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
void gd_gl_area_refresh(DisplayChangeListener *dcl);
void gd_gl_area_switch(DisplayChangeListener *dcl,
DisplaySurface *surface);
QEMUGLContext gd_gl_area_create_context(DisplayChangeListener *dcl,
QEMUGLParams *params);
void gd_gl_area_destroy_context(DisplayChangeListener *dcl,
QEMUGLContext ctx);
void gd_gl_area_scanout_dmabuf(DisplayChangeListener *dcl,
QemuDmaBuf *dmabuf);
void gd_gl_area_scanout_texture(DisplayChangeListener *dcl,
uint32_t backing_id,
bool backing_y_0_top,
uint32_t backing_width,
uint32_t backing_height,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h);
void gd_gl_area_scanout_disable(DisplayChangeListener *dcl);
void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
void gtk_gl_area_init(void);
int gd_gl_area_make_current(DisplayChangeListener *dcl,
QEMUGLContext ctx);
#endif /* UI_GTK_H */