qemu/ui/sdl2.c
Adrian Wowk 547ec5a0a4 ui/sdl2: use correct key names in win title on mac
Previously, when using the SDL2 UI on MacOS, the title bar uses incorrect
key names (such as Ctrl and Alt instead of the standard MacOS key symbols
like ⌃ and ⌥). This commit changes sdl_update_caption in ui/sdl2.c to
use the correct symbols when compiling for MacOS (CONFIG_DARWIN is
defined).

Unfortunately, standard Mac keyboards do not include a "Right-Ctrl" key,
so in the case that the SDL grab mode is set to HOT_KEY_MOD_RCTRL, the
default text is still used.

Signed-off-by: Adrian Wowk <dev@adrianwowk.com>
Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-ID: <20231030024119.28342-1-dev@adrianwowk.com>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
2023-11-07 13:08:49 +01:00

981 lines
28 KiB
C

/*
* QEMU SDL display driver
*
* Copyright (c) 2003 Fabrice Bellard
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
#include "qemu/osdep.h"
#include "qemu/module.h"
#include "qemu/cutils.h"
#include "ui/console.h"
#include "ui/input.h"
#include "ui/sdl2.h"
#include "sysemu/runstate.h"
#include "sysemu/runstate-action.h"
#include "sysemu/sysemu.h"
#include "ui/win32-kbd-hook.h"
#include "qemu/log.h"
static int sdl2_num_outputs;
static struct sdl2_console *sdl2_console;
static SDL_Surface *guest_sprite_surface;
static int gui_grab; /* if true, all keyboard/mouse events are grabbed */
static bool alt_grab;
static bool ctrl_grab;
static int gui_saved_grab;
static int gui_fullscreen;
static int gui_grab_code = KMOD_LALT | KMOD_LCTRL;
static SDL_Cursor *sdl_cursor_normal;
static SDL_Cursor *sdl_cursor_hidden;
static int absolute_enabled;
static int guest_cursor;
static int guest_x, guest_y;
static SDL_Cursor *guest_sprite;
static Notifier mouse_mode_notifier;
#define SDL2_REFRESH_INTERVAL_BUSY 10
#define SDL2_MAX_IDLE_COUNT (2 * GUI_REFRESH_INTERVAL_DEFAULT \
/ SDL2_REFRESH_INTERVAL_BUSY + 1)
/* introduced in SDL 2.0.10 */
#ifndef SDL_HINT_RENDER_BATCHING
#define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING"
#endif
static void sdl_update_caption(struct sdl2_console *scon);
static struct sdl2_console *get_scon_from_window(uint32_t window_id)
{
int i;
for (i = 0; i < sdl2_num_outputs; i++) {
if (sdl2_console[i].real_window == SDL_GetWindowFromID(window_id)) {
return &sdl2_console[i];
}
}
return NULL;
}
void sdl2_window_create(struct sdl2_console *scon)
{
int flags = 0;
if (!scon->surface) {
return;
}
assert(!scon->real_window);
if (gui_fullscreen) {
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
} else {
flags |= SDL_WINDOW_RESIZABLE;
}
if (scon->hidden) {
flags |= SDL_WINDOW_HIDDEN;
}
#ifdef CONFIG_OPENGL
if (scon->opengl) {
flags |= SDL_WINDOW_OPENGL;
}
#endif
scon->real_window = SDL_CreateWindow("", SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
surface_width(scon->surface),
surface_height(scon->surface),
flags);
if (scon->opengl) {
const char *driver = "opengl";
if (scon->opts->gl == DISPLAYGL_MODE_ES) {
driver = "opengles2";
}
SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver);
SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
scon->winctx = SDL_GL_CreateContext(scon->real_window);
} else {
/* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
}
sdl_update_caption(scon);
}
void sdl2_window_destroy(struct sdl2_console *scon)
{
if (!scon->real_window) {
return;
}
if (scon->winctx) {
SDL_GL_DeleteContext(scon->winctx);
scon->winctx = NULL;
}
if (scon->real_renderer) {
SDL_DestroyRenderer(scon->real_renderer);
scon->real_renderer = NULL;
}
SDL_DestroyWindow(scon->real_window);
scon->real_window = NULL;
}
void sdl2_window_resize(struct sdl2_console *scon)
{
if (!scon->real_window) {
return;
}
SDL_SetWindowSize(scon->real_window,
surface_width(scon->surface),
surface_height(scon->surface));
}
static void sdl2_redraw(struct sdl2_console *scon)
{
if (scon->opengl) {
#ifdef CONFIG_OPENGL
sdl2_gl_redraw(scon);
#endif
} else {
sdl2_2d_redraw(scon);
}
}
static void sdl_update_caption(struct sdl2_console *scon)
{
char win_title[1024];
char icon_title[1024];
const char *status = "";
if (!runstate_is_running()) {
status = " [Stopped]";
} else if (gui_grab) {
if (alt_grab) {
#ifdef CONFIG_DARWIN
status = " - Press ⌃⌥⇧G to exit grab";
#else
status = " - Press Ctrl-Alt-Shift-G to exit grab";
#endif
} else if (ctrl_grab) {
status = " - Press Right-Ctrl-G to exit grab";
} else {
#ifdef CONFIG_DARWIN
status = " - Press ⌃⌥G to exit grab";
#else
status = " - Press Ctrl-Alt-G to exit grab";
#endif
}
}
if (qemu_name) {
snprintf(win_title, sizeof(win_title), "QEMU (%s-%d)%s", qemu_name,
scon->idx, status);
snprintf(icon_title, sizeof(icon_title), "QEMU (%s)", qemu_name);
} else {
snprintf(win_title, sizeof(win_title), "QEMU%s", status);
snprintf(icon_title, sizeof(icon_title), "QEMU");
}
if (scon->real_window) {
SDL_SetWindowTitle(scon->real_window, win_title);
}
}
static void sdl_hide_cursor(struct sdl2_console *scon)
{
if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
return;
}
SDL_ShowCursor(SDL_DISABLE);
SDL_SetCursor(sdl_cursor_hidden);
if (!qemu_input_is_absolute(scon->dcl.con)) {
SDL_SetRelativeMouseMode(SDL_TRUE);
}
}
static void sdl_show_cursor(struct sdl2_console *scon)
{
if (scon->opts->has_show_cursor && scon->opts->show_cursor) {
return;
}
if (!qemu_input_is_absolute(scon->dcl.con)) {
SDL_SetRelativeMouseMode(SDL_FALSE);
}
if (guest_cursor &&
(gui_grab || qemu_input_is_absolute(scon->dcl.con) || absolute_enabled)) {
SDL_SetCursor(guest_sprite);
} else {
SDL_SetCursor(sdl_cursor_normal);
}
SDL_ShowCursor(SDL_ENABLE);
}
static void sdl_grab_start(struct sdl2_console *scon)
{
QemuConsole *con = scon ? scon->dcl.con : NULL;
if (!con || !qemu_console_is_graphic(con)) {
return;
}
/*
* If the application is not active, do not try to enter grab state. This
* prevents 'SDL_WM_GrabInput(SDL_GRAB_ON)' from blocking all the
* application (SDL bug).
*/
if (!(SDL_GetWindowFlags(scon->real_window) & SDL_WINDOW_INPUT_FOCUS)) {
return;
}
if (guest_cursor) {
SDL_SetCursor(guest_sprite);
if (!qemu_input_is_absolute(scon->dcl.con) && !absolute_enabled) {
SDL_WarpMouseInWindow(scon->real_window, guest_x, guest_y);
}
} else {
sdl_hide_cursor(scon);
}
SDL_SetWindowGrab(scon->real_window, SDL_TRUE);
gui_grab = 1;
win32_kbd_set_grab(true);
sdl_update_caption(scon);
}
static void sdl_grab_end(struct sdl2_console *scon)
{
SDL_SetWindowGrab(scon->real_window, SDL_FALSE);
gui_grab = 0;
win32_kbd_set_grab(false);
sdl_show_cursor(scon);
sdl_update_caption(scon);
}
static void absolute_mouse_grab(struct sdl2_console *scon)
{
int mouse_x, mouse_y;
int scr_w, scr_h;
SDL_GetMouseState(&mouse_x, &mouse_y);
SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
if (mouse_x > 0 && mouse_x < scr_w - 1 &&
mouse_y > 0 && mouse_y < scr_h - 1) {
sdl_grab_start(scon);
}
}
static void sdl_mouse_mode_change(Notifier *notify, void *data)
{
if (qemu_input_is_absolute(sdl2_console[0].dcl.con)) {
if (!absolute_enabled) {
absolute_enabled = 1;
SDL_SetRelativeMouseMode(SDL_FALSE);
absolute_mouse_grab(&sdl2_console[0]);
}
} else if (absolute_enabled) {
if (!gui_fullscreen) {
sdl_grab_end(&sdl2_console[0]);
}
absolute_enabled = 0;
}
}
static void sdl_send_mouse_event(struct sdl2_console *scon, int dx, int dy,
int x, int y, int state)
{
static uint32_t bmap[INPUT_BUTTON__MAX] = {
[INPUT_BUTTON_LEFT] = SDL_BUTTON(SDL_BUTTON_LEFT),
[INPUT_BUTTON_MIDDLE] = SDL_BUTTON(SDL_BUTTON_MIDDLE),
[INPUT_BUTTON_RIGHT] = SDL_BUTTON(SDL_BUTTON_RIGHT),
[INPUT_BUTTON_SIDE] = SDL_BUTTON(SDL_BUTTON_X1),
[INPUT_BUTTON_EXTRA] = SDL_BUTTON(SDL_BUTTON_X2)
};
static uint32_t prev_state;
if (prev_state != state) {
qemu_input_update_buttons(scon->dcl.con, bmap, prev_state, state);
prev_state = state;
}
if (qemu_input_is_absolute(scon->dcl.con)) {
qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_X,
x, 0, surface_width(scon->surface));
qemu_input_queue_abs(scon->dcl.con, INPUT_AXIS_Y,
y, 0, surface_height(scon->surface));
} else {
if (guest_cursor) {
x -= guest_x;
y -= guest_y;
guest_x += x;
guest_y += y;
dx = x;
dy = y;
}
qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_X, dx);
qemu_input_queue_rel(scon->dcl.con, INPUT_AXIS_Y, dy);
}
qemu_input_event_sync();
}
static void toggle_full_screen(struct sdl2_console *scon)
{
gui_fullscreen = !gui_fullscreen;
if (gui_fullscreen) {
SDL_SetWindowFullscreen(scon->real_window,
SDL_WINDOW_FULLSCREEN_DESKTOP);
gui_saved_grab = gui_grab;
sdl_grab_start(scon);
} else {
if (!gui_saved_grab) {
sdl_grab_end(scon);
}
SDL_SetWindowFullscreen(scon->real_window, 0);
}
sdl2_redraw(scon);
}
static int get_mod_state(void)
{
SDL_Keymod mod = SDL_GetModState();
if (alt_grab) {
return (mod & (gui_grab_code | KMOD_LSHIFT)) ==
(gui_grab_code | KMOD_LSHIFT);
} else if (ctrl_grab) {
return (mod & KMOD_RCTRL) == KMOD_RCTRL;
} else {
return (mod & gui_grab_code) == gui_grab_code;
}
}
static void *sdl2_win32_get_hwnd(struct sdl2_console *scon)
{
#ifdef CONFIG_WIN32
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
if (SDL_GetWindowWMInfo(scon->real_window, &info)) {
return info.info.win.window;
}
#endif
return NULL;
}
static void handle_keydown(SDL_Event *ev)
{
int win;
struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
int gui_key_modifier_pressed = get_mod_state();
int gui_keysym = 0;
if (!scon) {
return;
}
if (!scon->ignore_hotkeys && gui_key_modifier_pressed && !ev->key.repeat) {
switch (ev->key.keysym.scancode) {
case SDL_SCANCODE_2:
case SDL_SCANCODE_3:
case SDL_SCANCODE_4:
case SDL_SCANCODE_5:
case SDL_SCANCODE_6:
case SDL_SCANCODE_7:
case SDL_SCANCODE_8:
case SDL_SCANCODE_9:
if (gui_grab) {
sdl_grab_end(scon);
}
win = ev->key.keysym.scancode - SDL_SCANCODE_1;
if (win < sdl2_num_outputs) {
sdl2_console[win].hidden = !sdl2_console[win].hidden;
if (sdl2_console[win].real_window) {
if (sdl2_console[win].hidden) {
SDL_HideWindow(sdl2_console[win].real_window);
} else {
SDL_ShowWindow(sdl2_console[win].real_window);
}
}
gui_keysym = 1;
}
break;
case SDL_SCANCODE_F:
toggle_full_screen(scon);
gui_keysym = 1;
break;
case SDL_SCANCODE_G:
gui_keysym = 1;
if (!gui_grab) {
sdl_grab_start(scon);
} else if (!gui_fullscreen) {
sdl_grab_end(scon);
}
break;
case SDL_SCANCODE_U:
sdl2_window_resize(scon);
if (!scon->opengl) {
/* re-create scon->texture */
sdl2_2d_switch(&scon->dcl, scon->surface);
}
gui_keysym = 1;
break;
#if 0
case SDL_SCANCODE_KP_PLUS:
case SDL_SCANCODE_KP_MINUS:
if (!gui_fullscreen) {
int scr_w, scr_h;
int width, height;
SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
width = MAX(scr_w + (ev->key.keysym.scancode ==
SDL_SCANCODE_KP_PLUS ? 50 : -50),
160);
height = (surface_height(scon->surface) * width) /
surface_width(scon->surface);
fprintf(stderr, "%s: scale to %dx%d\n",
__func__, width, height);
sdl_scale(scon, width, height);
sdl2_redraw(scon);
gui_keysym = 1;
}
#endif
default:
break;
}
}
if (!gui_keysym) {
sdl2_process_key(scon, &ev->key);
}
}
static void handle_keyup(SDL_Event *ev)
{
struct sdl2_console *scon = get_scon_from_window(ev->key.windowID);
if (!scon) {
return;
}
scon->ignore_hotkeys = false;
sdl2_process_key(scon, &ev->key);
}
static void handle_textinput(SDL_Event *ev)
{
struct sdl2_console *scon = get_scon_from_window(ev->text.windowID);
QemuConsole *con = scon ? scon->dcl.con : NULL;
if (!con) {
return;
}
if (QEMU_IS_TEXT_CONSOLE(con)) {
qemu_text_console_put_string(QEMU_TEXT_CONSOLE(con), ev->text.text, strlen(ev->text.text));
}
}
static void handle_mousemotion(SDL_Event *ev)
{
int max_x, max_y;
struct sdl2_console *scon = get_scon_from_window(ev->motion.windowID);
if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
return;
}
if (qemu_input_is_absolute(scon->dcl.con) || absolute_enabled) {
int scr_w, scr_h;
SDL_GetWindowSize(scon->real_window, &scr_w, &scr_h);
max_x = scr_w - 1;
max_y = scr_h - 1;
if (gui_grab && !gui_fullscreen
&& (ev->motion.x == 0 || ev->motion.y == 0 ||
ev->motion.x == max_x || ev->motion.y == max_y)) {
sdl_grab_end(scon);
}
if (!gui_grab &&
(ev->motion.x > 0 && ev->motion.x < max_x &&
ev->motion.y > 0 && ev->motion.y < max_y)) {
sdl_grab_start(scon);
}
}
if (gui_grab || qemu_input_is_absolute(scon->dcl.con) || absolute_enabled) {
sdl_send_mouse_event(scon, ev->motion.xrel, ev->motion.yrel,
ev->motion.x, ev->motion.y, ev->motion.state);
}
}
static void handle_mousebutton(SDL_Event *ev)
{
int buttonstate = SDL_GetMouseState(NULL, NULL);
SDL_MouseButtonEvent *bev;
struct sdl2_console *scon = get_scon_from_window(ev->button.windowID);
if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
return;
}
bev = &ev->button;
if (!gui_grab && !qemu_input_is_absolute(scon->dcl.con)) {
if (ev->type == SDL_MOUSEBUTTONUP && bev->button == SDL_BUTTON_LEFT) {
/* start grabbing all events */
sdl_grab_start(scon);
}
} else {
if (ev->type == SDL_MOUSEBUTTONDOWN) {
buttonstate |= SDL_BUTTON(bev->button);
} else {
buttonstate &= ~SDL_BUTTON(bev->button);
}
sdl_send_mouse_event(scon, 0, 0, bev->x, bev->y, buttonstate);
}
}
static void handle_mousewheel(SDL_Event *ev)
{
struct sdl2_console *scon = get_scon_from_window(ev->wheel.windowID);
SDL_MouseWheelEvent *wev = &ev->wheel;
InputButton btn;
if (!scon || !qemu_console_is_graphic(scon->dcl.con)) {
return;
}
if (wev->y > 0) {
btn = INPUT_BUTTON_WHEEL_UP;
} else if (wev->y < 0) {
btn = INPUT_BUTTON_WHEEL_DOWN;
} else if (wev->x < 0) {
btn = INPUT_BUTTON_WHEEL_RIGHT;
} else if (wev->x > 0) {
btn = INPUT_BUTTON_WHEEL_LEFT;
} else {
return;
}
qemu_input_queue_btn(scon->dcl.con, btn, true);
qemu_input_event_sync();
qemu_input_queue_btn(scon->dcl.con, btn, false);
qemu_input_event_sync();
}
static void handle_windowevent(SDL_Event *ev)
{
struct sdl2_console *scon = get_scon_from_window(ev->window.windowID);
bool allow_close = true;
if (!scon) {
return;
}
switch (ev->window.event) {
case SDL_WINDOWEVENT_RESIZED:
{
QemuUIInfo info;
memset(&info, 0, sizeof(info));
info.width = ev->window.data1;
info.height = ev->window.data2;
dpy_set_ui_info(scon->dcl.con, &info, true);
}
sdl2_redraw(scon);
break;
case SDL_WINDOWEVENT_EXPOSED:
sdl2_redraw(scon);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
win32_kbd_set_grab(gui_grab);
if (qemu_console_is_graphic(scon->dcl.con)) {
win32_kbd_set_window(sdl2_win32_get_hwnd(scon));
}
/* fall through */
case SDL_WINDOWEVENT_ENTER:
if (!gui_grab && (qemu_input_is_absolute(scon->dcl.con) || absolute_enabled)) {
absolute_mouse_grab(scon);
}
/* If a new console window opened using a hotkey receives the
* focus, SDL sends another KEYDOWN event to the new window,
* closing the console window immediately after.
*
* Work around this by ignoring further hotkey events until a
* key is released.
*/
scon->ignore_hotkeys = get_mod_state();
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
if (qemu_console_is_graphic(scon->dcl.con)) {
win32_kbd_set_window(NULL);
}
if (gui_grab && !gui_fullscreen) {
sdl_grab_end(scon);
}
break;
case SDL_WINDOWEVENT_RESTORED:
update_displaychangelistener(&scon->dcl, GUI_REFRESH_INTERVAL_DEFAULT);
break;
case SDL_WINDOWEVENT_MINIMIZED:
update_displaychangelistener(&scon->dcl, 500);
break;
case SDL_WINDOWEVENT_CLOSE:
if (qemu_console_is_graphic(scon->dcl.con)) {
if (scon->opts->has_window_close && !scon->opts->window_close) {
allow_close = false;
}
if (allow_close) {
shutdown_action = SHUTDOWN_ACTION_POWEROFF;
qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
}
} else {
SDL_HideWindow(scon->real_window);
scon->hidden = true;
}
break;
case SDL_WINDOWEVENT_SHOWN:
scon->hidden = false;
break;
case SDL_WINDOWEVENT_HIDDEN:
scon->hidden = true;
break;
}
}
void sdl2_poll_events(struct sdl2_console *scon)
{
SDL_Event ev1, *ev = &ev1;
bool allow_close = true;
int idle = 1;
if (scon->last_vm_running != runstate_is_running()) {
scon->last_vm_running = runstate_is_running();
sdl_update_caption(scon);
}
while (SDL_PollEvent(ev)) {
switch (ev->type) {
case SDL_KEYDOWN:
idle = 0;
handle_keydown(ev);
break;
case SDL_KEYUP:
idle = 0;
handle_keyup(ev);
break;
case SDL_TEXTINPUT:
idle = 0;
handle_textinput(ev);
break;
case SDL_QUIT:
if (scon->opts->has_window_close && !scon->opts->window_close) {
allow_close = false;
}
if (allow_close) {
shutdown_action = SHUTDOWN_ACTION_POWEROFF;
qemu_system_shutdown_request(SHUTDOWN_CAUSE_HOST_UI);
}
break;
case SDL_MOUSEMOTION:
idle = 0;
handle_mousemotion(ev);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
idle = 0;
handle_mousebutton(ev);
break;
case SDL_MOUSEWHEEL:
idle = 0;
handle_mousewheel(ev);
break;
case SDL_WINDOWEVENT:
handle_windowevent(ev);
break;
default:
break;
}
}
if (idle) {
if (scon->idle_counter < SDL2_MAX_IDLE_COUNT) {
scon->idle_counter++;
if (scon->idle_counter >= SDL2_MAX_IDLE_COUNT) {
scon->dcl.update_interval = GUI_REFRESH_INTERVAL_DEFAULT;
}
}
} else {
scon->idle_counter = 0;
scon->dcl.update_interval = SDL2_REFRESH_INTERVAL_BUSY;
}
}
static void sdl_mouse_warp(DisplayChangeListener *dcl,
int x, int y, int on)
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
if (!qemu_console_is_graphic(scon->dcl.con)) {
return;
}
if (on) {
if (!guest_cursor) {
sdl_show_cursor(scon);
}
if (gui_grab || qemu_input_is_absolute(scon->dcl.con) || absolute_enabled) {
SDL_SetCursor(guest_sprite);
if (!qemu_input_is_absolute(scon->dcl.con) && !absolute_enabled) {
SDL_WarpMouseInWindow(scon->real_window, x, y);
}
}
} else if (gui_grab) {
sdl_hide_cursor(scon);
}
guest_cursor = on;
guest_x = x, guest_y = y;
}
static void sdl_mouse_define(DisplayChangeListener *dcl,
QEMUCursor *c)
{
if (guest_sprite) {
SDL_FreeCursor(guest_sprite);
}
if (guest_sprite_surface) {
SDL_FreeSurface(guest_sprite_surface);
}
guest_sprite_surface =
SDL_CreateRGBSurfaceFrom(c->data, c->width, c->height, 32, c->width * 4,
0xff0000, 0x00ff00, 0xff, 0xff000000);
if (!guest_sprite_surface) {
fprintf(stderr, "Failed to make rgb surface from %p\n", c);
return;
}
guest_sprite = SDL_CreateColorCursor(guest_sprite_surface,
c->hot_x, c->hot_y);
if (!guest_sprite) {
fprintf(stderr, "Failed to make color cursor from %p\n", c);
return;
}
if (guest_cursor &&
(gui_grab || qemu_input_is_absolute(dcl->con) || absolute_enabled)) {
SDL_SetCursor(guest_sprite);
}
}
static void sdl_cleanup(void)
{
if (guest_sprite) {
SDL_FreeCursor(guest_sprite);
}
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
static const DisplayChangeListenerOps dcl_2d_ops = {
.dpy_name = "sdl2-2d",
.dpy_gfx_update = sdl2_2d_update,
.dpy_gfx_switch = sdl2_2d_switch,
.dpy_gfx_check_format = sdl2_2d_check_format,
.dpy_refresh = sdl2_2d_refresh,
.dpy_mouse_set = sdl_mouse_warp,
.dpy_cursor_define = sdl_mouse_define,
};
#ifdef CONFIG_OPENGL
static const DisplayChangeListenerOps dcl_gl_ops = {
.dpy_name = "sdl2-gl",
.dpy_gfx_update = sdl2_gl_update,
.dpy_gfx_switch = sdl2_gl_switch,
.dpy_gfx_check_format = console_gl_check_format,
.dpy_refresh = sdl2_gl_refresh,
.dpy_mouse_set = sdl_mouse_warp,
.dpy_cursor_define = sdl_mouse_define,
.dpy_gl_scanout_disable = sdl2_gl_scanout_disable,
.dpy_gl_scanout_texture = sdl2_gl_scanout_texture,
.dpy_gl_update = sdl2_gl_scanout_flush,
};
static bool
sdl2_gl_is_compatible_dcl(DisplayGLCtx *dgc,
DisplayChangeListener *dcl)
{
return dcl->ops == &dcl_gl_ops;
}
static const DisplayGLCtxOps gl_ctx_ops = {
.dpy_gl_ctx_is_compatible_dcl = sdl2_gl_is_compatible_dcl,
.dpy_gl_ctx_create = sdl2_gl_create_context,
.dpy_gl_ctx_destroy = sdl2_gl_destroy_context,
.dpy_gl_ctx_make_current = sdl2_gl_make_context_current,
};
#endif
static void sdl2_display_early_init(DisplayOptions *o)
{
assert(o->type == DISPLAY_TYPE_SDL);
if (o->has_gl && o->gl) {
#ifdef CONFIG_OPENGL
display_opengl = 1;
#endif
}
}
static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
{
uint8_t data = 0;
int i;
SDL_SysWMinfo info;
SDL_Surface *icon = NULL;
char *dir;
assert(o->type == DISPLAY_TYPE_SDL);
if (SDL_GetHintBoolean("QEMU_ENABLE_SDL_LOGGING", SDL_FALSE)) {
SDL_LogSetAllPriority(SDL_LOG_PRIORITY_VERBOSE);
}
if (SDL_Init(SDL_INIT_VIDEO)) {
fprintf(stderr, "Could not initialize SDL(%s) - exiting\n",
SDL_GetError());
exit(1);
}
#ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* only available since SDL 2.0.8 */
SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0");
#endif
#ifndef CONFIG_WIN32
/* QEMU uses its own low level keyboard hook procedure on Windows */
SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1");
#endif
#ifdef SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED
SDL_SetHint(SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED, "0");
#endif
SDL_SetHint(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, "1");
memset(&info, 0, sizeof(info));
SDL_VERSION(&info.version);
gui_fullscreen = o->has_full_screen && o->full_screen;
if (o->u.sdl.has_grab_mod) {
if (o->u.sdl.grab_mod == HOT_KEY_MOD_LSHIFT_LCTRL_LALT) {
alt_grab = true;
} else if (o->u.sdl.grab_mod == HOT_KEY_MOD_RCTRL) {
ctrl_grab = true;
}
}
for (i = 0;; i++) {
QemuConsole *con = qemu_console_lookup_by_index(i);
if (!con) {
break;
}
}
sdl2_num_outputs = i;
if (sdl2_num_outputs == 0) {
return;
}
sdl2_console = g_new0(struct sdl2_console, sdl2_num_outputs);
for (i = 0; i < sdl2_num_outputs; i++) {
QemuConsole *con = qemu_console_lookup_by_index(i);
assert(con != NULL);
if (!qemu_console_is_graphic(con) &&
qemu_console_get_index(con) != 0) {
sdl2_console[i].hidden = true;
}
sdl2_console[i].idx = i;
sdl2_console[i].opts = o;
#ifdef CONFIG_OPENGL
sdl2_console[i].opengl = display_opengl;
sdl2_console[i].dcl.ops = display_opengl ? &dcl_gl_ops : &dcl_2d_ops;
sdl2_console[i].dgc.ops = display_opengl ? &gl_ctx_ops : NULL;
#else
sdl2_console[i].opengl = 0;
sdl2_console[i].dcl.ops = &dcl_2d_ops;
#endif
sdl2_console[i].dcl.con = con;
sdl2_console[i].kbd = qkbd_state_init(con);
if (display_opengl) {
qemu_console_set_display_gl_ctx(con, &sdl2_console[i].dgc);
}
register_displaychangelistener(&sdl2_console[i].dcl);
#if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
if (SDL_GetWindowWMInfo(sdl2_console[i].real_window, &info)) {
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
qemu_console_set_window_id(con, (uintptr_t)info.info.win.window);
#elif defined(SDL_VIDEO_DRIVER_X11)
qemu_console_set_window_id(con, info.info.x11.window);
#endif
}
#endif
}
#ifdef CONFIG_SDL_IMAGE
dir = get_relocated_path(CONFIG_QEMU_ICONDIR "/hicolor/128x128/apps/qemu.png");
icon = IMG_Load(dir);
#else
/* Load a 32x32x4 image. White pixels are transparent. */
dir = get_relocated_path(CONFIG_QEMU_ICONDIR "/hicolor/32x32/apps/qemu.bmp");
icon = SDL_LoadBMP(dir);
if (icon) {
uint32_t colorkey = SDL_MapRGB(icon->format, 255, 255, 255);
SDL_SetColorKey(icon, SDL_TRUE, colorkey);
}
#endif
g_free(dir);
if (icon) {
SDL_SetWindowIcon(sdl2_console[0].real_window, icon);
}
mouse_mode_notifier.notify = sdl_mouse_mode_change;
qemu_add_mouse_mode_change_notifier(&mouse_mode_notifier);
sdl_cursor_hidden = SDL_CreateCursor(&data, &data, 8, 1, 0, 0);
sdl_cursor_normal = SDL_GetCursor();
if (gui_fullscreen) {
sdl_grab_start(&sdl2_console[0]);
}
atexit(sdl_cleanup);
}
static QemuDisplay qemu_display_sdl2 = {
.type = DISPLAY_TYPE_SDL,
.early_init = sdl2_display_early_init,
.init = sdl2_display_init,
};
static void register_sdl1(void)
{
qemu_display_register(&qemu_display_sdl2);
}
type_init(register_sdl1);
#ifdef CONFIG_OPENGL
module_dep("ui-opengl");
#endif