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![]() OK, that's a big rewrite of the logic. Pre-patch we have an always running coroutine - connection_co. It does reply receiving and reconnecting. And it leads to a lot of difficult and unobvious code around drained sections and context switch. We also abuse bs->in_flight counter which is increased for connection_co and temporary decreased in points where we want to allow drained section to begin. One of these place is in another file: in nbd_read_eof() in nbd/client.c. We also cancel reconnect and requests waiting for reconnect on drained begin which is not correct. And this patch fixes that. Let's finally drop this always running coroutine and go another way: do both reconnect and receiving in request coroutines. The detailed list of changes below (in the sequence of diff hunks). 1. receiving coroutines are woken directly from nbd_channel_error, when we change s->state 2. nbd_co_establish_connection_cancel(): we don't have drain_begin now, and in nbd_teardown_connection() all requests should already be finished (and reconnect is done from request). So nbd_co_establish_connection_cancel() is called from nbd_cancel_in_flight() (to cancel the request that is doing nbd_co_establish_connection()) and from reconnect_delay_timer_cb() (previously we didn't need it, as reconnect delay only should cancel active requests not the reconnection itself). But now reconnection itself is done in the separate thread (we now call nbd_client_connection_enable_retry() in nbd_open()), and we need to cancel the requests that wait in nbd_co_establish_connection() now). 2A. We do receive headers in request coroutine. But we also should dispatch replies for other pending requests. So, nbd_connection_entry() is turned into nbd_receive_replies(), which does reply dispatching while it receives other request headers, and returns when it receives the requested header. 3. All old staff around drained sections and context switch is dropped. In details: - we don't need to move connection_co to new aio context, as we don't have connection_co anymore - we don't have a fake "request" of connection_co (extra increasing in_flight), so don't care with it in drain_begin/end - we don't stop reconnection during drained section anymore. This means that drain_begin may wait for a long time (up to reconnect_delay). But that's an improvement and more correct behavior see below[*] 4. In nbd_teardown_connection() we don't have to wait for connection_co, as it is dropped. And cleanup for s->ioc and nbd_yank is moved here from removed connection_co. 5. In nbd_co_do_establish_connection() we now should handle NBD_CLIENT_CONNECTING_NOWAIT: if new request comes when we are in NBD_CLIENT_CONNECTING_NOWAIT, it still should call nbd_co_establish_connection() (who knows, maybe the connection was already established by another thread in the background). But we shouldn't wait: if nbd_co_establish_connection() can't return new channel immediately the request should fail (we are in NBD_CLIENT_CONNECTING_NOWAIT state). 6. nbd_reconnect_attempt() is simplified: it's now easier to wait for other requests in the caller, so here we just assert that fact. Also delay time is now initialized here: we can easily detect first attempt and start a timer. 7. nbd_co_reconnect_loop() is dropped, we don't need it. Reconnect retries are fully handle by thread (nbd/client-connection.c), delay timer we initialize in nbd_reconnect_attempt(), we don't have to bother with s->drained and friends. nbd_reconnect_attempt() now called from nbd_co_send_request(). 8. nbd_connection_entry is dropped: reconnect is now handled by nbd_co_send_request(), receiving reply is now handled by nbd_receive_replies(): all handled from request coroutines. 9. So, welcome new nbd_receive_replies() called from request coroutine, that receives reply header instead of nbd_connection_entry(). Like with sending requests, only one coroutine may receive in a moment. So we introduce receive_mutex, which is locked around nbd_receive_reply(). It also protects some related fields. Still, full audit of thread-safety in nbd driver is a separate task. New function waits for a reply with specified handle being received and works rather simple: Under mutex: - if current handle is 0, do receive by hand. If another handle received - switch to other request coroutine, release mutex and yield. Otherwise return success - if current handle == requested handle, we are done - otherwise, release mutex and yield 10: in nbd_co_send_request() we now do nbd_reconnect_attempt() if needed. Also waiting in free_sema queue we now wait for one of two conditions: - connectED, in_flight < MAX_NBD_REQUESTS (so we can start new one) - connectING, in_flight == 0, so we can call nbd_reconnect_attempt() And this logic is protected by s->send_mutex Also, on failure we don't have to care of removed s->connection_co 11. nbd_co_do_receive_one_chunk(): now instead of yield() and wait for s->connection_co we just call new nbd_receive_replies(). 12. nbd_co_receive_one_chunk(): place where s->reply.handle becomes 0, which means that handling of the whole reply is finished. Here we need to wake one of coroutines sleeping in nbd_receive_replies(). If none are sleeping - do nothing. That's another behavior change: we don't have endless recv() in the idle time. It may be considered as a drawback. If so, it may be fixed later. 13. nbd_reply_chunk_iter_receive(): don't care about removed connection_co, just ping in_flight waiters. 14. Don't create connection_co, enable retry in the connection thread (we don't have own reconnect loop anymore) 15. We now need to add a nbd_co_establish_connection_cancel() call in nbd_cancel_in_flight(), to cancel the request that is doing a connection attempt. [*], ok, now we don't cancel reconnect on drain begin. That's correct: reconnect feature leads to possibility of long-running requests (up to reconnect delay). Still, drain begin is not a reason to kill long requests. We should wait for them. This also means, that we can again reproduce a dead-lock, described in |
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.. | ||
client-connection.c | ||
client.c | ||
common.c | ||
meson.build | ||
nbd-internal.h | ||
server.c | ||
trace-events | ||
trace.h |