qemu/ui/meson.build
Paolo Bonzini 289e12dbc4 meson: add pixman dependency to UI modules
Pixman used to be included directly in QEMU_CFLAGS and therefore the
include path was added to every compiler invocation.  Now that (just
like basically everything else) it is a separate dependency, we
need to add it to all build target, especially UI modules that need
it due to their including ui/console.h.

Reported-by: Stefan Weil <sw@weilnetz.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2020-09-01 08:51:34 -04:00

120 lines
3.5 KiB
Meson

softmmu_ss.add(pixman)
specific_ss.add(pixman) # for the include path
softmmu_ss.add(files(
'console.c',
'cursor.c',
'input-keymap.c',
'input-legacy.c',
'input-barrier.c',
'input.c',
'kbd-state.c',
'keymaps.c',
'qemu-pixman.c',
))
softmmu_ss.add(when: 'CONFIG_LINUX', if_true: files('input-linux.c'))
softmmu_ss.add(when: 'CONFIG_SPICE', if_true: files('spice-core.c', 'spice-input.c', 'spice-display.c'))
softmmu_ss.add(when: [cocoa, 'CONFIG_COCOA'], if_true: files('cocoa.m'))
vnc_ss = ss.source_set()
vnc_ss.add(files(
'vnc.c',
'vnc-enc-zlib.c',
'vnc-enc-hextile.c',
'vnc-enc-tight.c',
'vnc-palette.c',
'vnc-enc-zrle.c',
'vnc-auth-vencrypt.c',
'vnc-ws.c',
'vnc-jobs.c',
))
vnc_ss.add(zlib, png, jpeg)
vnc_ss.add(when: sasl, if_true: files('vnc-auth-sasl.c'))
softmmu_ss.add_all(when: vnc, if_true: vnc_ss)
softmmu_ss.add(when: vnc, if_false: files('vnc-stubs.c'))
softmmu_ss.add(when: [opengl, 'CONFIG_OPENGL'], if_true: files('shader.c', 'console-gl.c', 'egl-helpers.c', 'egl-context.c'))
softmmu_ss.add(when: [opengl, 'CONFIG_OPENGL_DMABUF'], if_true: files('egl-headless.c'))
ui_modules = {}
if config_host.has_key('CONFIG_CURSES')
curses_ss = ss.source_set()
curses_ss.add(when: [curses, iconv], if_true: [files('curses.c'), pixman])
ui_modules += {'curses' : curses_ss}
endif
if config_host.has_key('CONFIG_GTK')
softmmu_ss.add(when: 'CONFIG_WIN32', if_true: files('win32-kbd-hook.c'))
gtk_ss = ss.source_set()
gtk_ss.add(gtk, vte, pixman, files('gtk.c'))
gtk_ss.add(when: [x11, 'CONFIG_X11'], if_true: files('x_keymap.c'))
gtk_ss.add(when: [opengl, 'CONFIG_OPENGL'], if_true: files('gtk-egl.c'))
gtk_ss.add(when: [opengl, 'CONFIG_GTK_GL'], if_true: files('gtk-gl-area.c'))
ui_modules += {'gtk' : gtk_ss}
endif
if sdl.found()
softmmu_ss.add(when: 'CONFIG_WIN32', if_true: files('win32-kbd-hook.c'))
sdl_ss = ss.source_set()
sdl_ss.add(sdl, sdl_image, pixman, glib, files(
'sdl2-2d.c',
'sdl2-input.c',
'sdl2.c',
))
sdl_ss.add(when: [opengl, 'CONFIG_OPENGL'], if_true: files('sdl2-gl.c'))
sdl_ss.add(when: [x11, 'CONFIG_X11'], if_true: files('x_keymap.c'))
ui_modules += {'sdl' : sdl_ss}
endif
if config_host.has_key('CONFIG_SPICE') and config_host.has_key('CONFIG_GIO')
spice_ss = ss.source_set()
spice_ss.add(spice, gio, pixman, files('spice-app.c'))
ui_modules += {'spice-app': spice_ss}
endif
keymap_gen = find_program('keycodemapdb/tools/keymap-gen')
keymaps = [
['atset1', 'qcode'],
['linux', 'qcode'],
['qcode', 'atset1'],
['qcode', 'atset2'],
['qcode', 'atset3'],
['qcode', 'linux'],
['qcode', 'qnum'],
['qcode', 'sun'],
['qnum', 'qcode'],
['usb', 'qcode'],
['win32', 'qcode'],
['x11', 'qcode'],
['xorgevdev', 'qcode'],
['xorgkbd', 'qcode'],
['xorgxquartz', 'qcode'],
['xorgxwin', 'qcode'],
['osx', 'qcode'],
]
if have_system or xkbcommon.found()
foreach e : keymaps
output = 'input-keymap-@0@-to-@1@.c.inc'.format(e[0], e[1])
genh += custom_target(output,
output: output,
capture: true,
input: files('keycodemapdb/data/keymaps.csv'),
command: [python.full_path(), files('keycodemapdb/tools/keymap-gen'),
'--lang', 'glib2',
'--varname', 'qemu_input_map_@0@_to_@1@'.format(e[0], e[1]),
'code-map', '@INPUT0@', e[0], e[1]])
endforeach
endif
subdir('shader')
subdir('icons')
install_data('qemu.desktop', install_dir: config_host['qemu_desktopdir'])
modules += {'ui': ui_modules}