qemu/ui/meson.build
Marc-André Lureau 6f11081991 ui/vc: split off the VC part from console.c
Move common declarations to console-priv.h, and add a new unit
console-vc.c which will handle VC/chardev rendering, when pixman is
available.

(if necessary, the move could be done chunk by chunks)

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Daniel P. Berrangé <berrange@redhat.com>
2023-09-12 10:37:02 +04:00

196 lines
5.8 KiB
Meson

system_ss.add(pixman)
specific_ss.add(when: ['CONFIG_SYSTEM_ONLY'], if_true: pixman) # for the include path
specific_ss.add(when: ['CONFIG_SYSTEM_ONLY'], if_true: opengl) # for the include path
system_ss.add(png)
system_ss.add(files(
'clipboard.c',
'console.c',
'console-vc.c',
'cursor.c',
'input-keymap.c',
'input-legacy.c',
'input-barrier.c',
'input.c',
'kbd-state.c',
'keymaps.c',
'qemu-pixman.c',
'ui-hmp-cmds.c',
'ui-qmp-cmds.c',
'util.c',
))
if dbus_display
system_ss.add(files('dbus-module.c'))
endif
system_ss.add([spice_headers, files('spice-module.c')])
system_ss.add(when: spice_protocol, if_true: files('vdagent.c'))
system_ss.add(when: 'CONFIG_LINUX', if_true: files(
'input-linux.c',
'udmabuf.c',
))
system_ss.add(when: cocoa, if_true: files('cocoa.m'))
vnc_ss = ss.source_set()
vnc_ss.add(files(
'vnc.c',
'vnc-enc-zlib.c',
'vnc-enc-hextile.c',
'vnc-enc-tight.c',
'vnc-palette.c',
'vnc-enc-zrle.c',
'vnc-auth-vencrypt.c',
'vnc-ws.c',
'vnc-jobs.c',
'vnc-clipboard.c',
))
vnc_ss.add(zlib, jpeg, gnutls)
vnc_ss.add(when: sasl, if_true: files('vnc-auth-sasl.c'))
system_ss.add_all(when: vnc, if_true: vnc_ss)
system_ss.add(when: vnc, if_false: files('vnc-stubs.c'))
ui_modules = {}
if curses.found()
curses_ss = ss.source_set()
curses_ss.add(when: [curses, iconv], if_true: [files('curses.c'), pixman])
ui_modules += {'curses' : curses_ss}
endif
system_ss.add(opengl)
if opengl.found()
opengl_ss = ss.source_set()
opengl_ss.add(gbm)
opengl_ss.add(when: [opengl, pixman],
if_true: files('shader.c', 'console-gl.c', 'egl-helpers.c', 'egl-context.c'))
ui_modules += {'opengl' : opengl_ss}
endif
if opengl.found()
egl_headless_ss = ss.source_set()
egl_headless_ss.add(when: [opengl, pixman],
if_true: [files('egl-headless.c'), gbm])
ui_modules += {'egl-headless' : egl_headless_ss}
endif
if dbus_display
dbus_ss = ss.source_set()
env = environment()
env.set('TARGETOS', targetos)
xml = custom_target('dbus-display preprocess',
input: 'dbus-display1.xml',
output: 'dbus-display1.xml',
env: env,
command: [xml_pp, '@INPUT@', '@OUTPUT@'])
dbus_display1 = custom_target('dbus-display gdbus-codegen',
output: ['dbus-display1.h', 'dbus-display1.c'],
input: xml,
command: [gdbus_codegen, '@INPUT@',
'--glib-min-required', '2.64',
'--output-directory', meson.current_build_dir(),
'--interface-prefix', 'org.qemu.',
'--c-namespace', 'QemuDBus',
'--generate-c-code', '@BASENAME@'])
dbus_display1_lib = static_library('dbus-display1', dbus_display1, dependencies: gio)
dbus_display1_dep = declare_dependency(link_with: dbus_display1_lib, include_directories: include_directories('.'))
dbus_ss.add(when: [gio, pixman, dbus_display1_dep],
if_true: [files(
'dbus-chardev.c',
'dbus-clipboard.c',
'dbus-console.c',
'dbus-error.c',
'dbus-listener.c',
'dbus.c',
), opengl, gbm])
ui_modules += {'dbus' : dbus_ss}
endif
if gtk.found()
system_ss.add(when: 'CONFIG_WIN32', if_true: files('win32-kbd-hook.c'))
gtk_ss = ss.source_set()
gtk_ss.add(gtk, vte, pixman, files('gtk.c'))
if have_gtk_clipboard
gtk_ss.add(files('gtk-clipboard.c'))
endif
gtk_ss.add(when: x11, if_true: files('x_keymap.c'))
gtk_ss.add(when: opengl, if_true: files('gtk-gl-area.c'))
gtk_ss.add(when: [x11, opengl], if_true: files('gtk-egl.c'))
ui_modules += {'gtk' : gtk_ss}
endif
if sdl.found()
system_ss.add(when: 'CONFIG_WIN32', if_true: files('win32-kbd-hook.c'))
sdl_ss = ss.source_set()
sdl_ss.add(sdl, sdl_image, pixman, glib, files(
'sdl2-2d.c',
'sdl2-input.c',
'sdl2.c',
))
sdl_ss.add(when: opengl, if_true: files('sdl2-gl.c'))
sdl_ss.add(when: x11, if_true: files('x_keymap.c'))
ui_modules += {'sdl' : sdl_ss}
endif
if spice.found()
spice_core_ss = ss.source_set()
spice_core_ss.add(spice, pixman, files(
'spice-core.c',
'spice-input.c',
'spice-display.c'
))
ui_modules += {'spice-core' : spice_core_ss}
endif
if spice.found() and gio.found()
spice_ss = ss.source_set()
spice_ss.add(spice, gio, pixman, files('spice-app.c'))
ui_modules += {'spice-app': spice_ss}
endif
keymaps = [
['atset1', 'qcode'],
['linux', 'qcode'],
['qcode', 'atset1'],
['qcode', 'atset2'],
['qcode', 'atset3'],
['qcode', 'linux'],
['qcode', 'qnum'],
['qcode', 'sun'],
['qnum', 'qcode'],
['usb', 'qcode'],
['win32', 'qcode'],
['x11', 'qcode'],
['xorgevdev', 'qcode'],
['xorgkbd', 'qcode'],
['xorgxquartz', 'qcode'],
['xorgxwin', 'qcode'],
['osx', 'qcode'],
]
if have_system or xkbcommon.found()
keycodemapdb_proj = subproject('keycodemapdb', required: true)
foreach e : keymaps
output = 'input-keymap-@0@-to-@1@.c.inc'.format(e[0], e[1])
genh += custom_target(output,
output: output,
capture: true,
input: keycodemapdb_proj.get_variable('keymaps_csv'),
command: [python, keycodemapdb_proj.get_variable('keymap_gen').full_path(),
'code-map', '--lang', 'glib2',
'--varname', 'qemu_input_map_@0@_to_@1@'.format(e[0], e[1]),
'@INPUT0@', e[0], e[1]])
endforeach
endif
subdir('shader')
if have_system
subdir('icons')
install_data('qemu.desktop', install_dir: qemu_desktopdir)
endif
modules += {'ui': ui_modules}