qemu/replay
Markus Armbruster db72581598 Include qemu/main-loop.h less
In my "build everything" tree, changing qemu/main-loop.h triggers a
recompile of some 5600 out of 6600 objects (not counting tests and
objects that don't depend on qemu/osdep.h).  It includes block/aio.h,
which in turn includes qemu/event_notifier.h, qemu/notify.h,
qemu/processor.h, qemu/qsp.h, qemu/queue.h, qemu/thread-posix.h,
qemu/thread.h, qemu/timer.h, and a few more.

Include qemu/main-loop.h only where it's needed.  Touching it now
recompiles only some 1700 objects.  For block/aio.h and
qemu/event_notifier.h, these numbers drop from 5600 to 2800.  For the
others, they shrink only slightly.

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Message-Id: <20190812052359.30071-21-armbru@redhat.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com>
Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com>
2019-08-16 13:31:52 +02:00
..
Makefile.objs replay: add record/replay for audio passthrough 2017-03-01 15:11:44 +01:00
replay-audio.c replay: push replay_mutex_lock up the call tree 2018-03-12 17:10:36 +01:00
replay-char.c trivial: Make bios files and source files non-executable 2018-09-25 17:26:18 +02:00
replay-events.c Include qemu-common.h exactly where needed 2019-06-12 13:20:20 +02:00
replay-input.c Include qemu-common.h exactly where needed 2019-06-12 13:20:20 +02:00
replay-internal.c Include qemu/main-loop.h less 2019-08-16 13:31:52 +02:00
replay-internal.h replay: pass raw icount value to replay_save_clock 2018-10-19 13:44:15 +02:00
replay-net.c record/replay: add network support 2017-01-06 10:38:00 +08:00
replay-snapshot.c Include qemu-common.h exactly where needed 2019-06-12 13:20:20 +02:00
replay-time.c Include qemu-common.h exactly where needed 2019-06-12 13:20:20 +02:00
replay.c replay: don't process events at virtual clock checkpoint 2018-10-19 13:44:12 +02:00