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![]() Failure to initialize the audio subsystem is not handled consistently. Where it is handled it has guest visible effects, which is wrong. We already have a "nosound" audio driver as a last resort, so trying to proceed without an audio backend seems pointless. Also protect against multiple calls to AUD_init so that this can be pushed down into individual devices. Signed-off-by: Paul Brook <paul@codesourcery.com> |
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.. | ||
alsaaudio.c | ||
audio.c | ||
audio.h | ||
audio_int.h | ||
audio_pt_int.c | ||
audio_pt_int.h | ||
audio_template.h | ||
coreaudio.c | ||
dsound_template.h | ||
dsoundaudio.c | ||
esdaudio.c | ||
fmodaudio.c | ||
mixeng.c | ||
mixeng.h | ||
mixeng_template.h | ||
noaudio.c | ||
ossaudio.c | ||
paaudio.c | ||
rate_template.h | ||
sdlaudio.c | ||
wavaudio.c | ||
wavcapture.c |